Sorry Emilio, but when you had a reported $200 million dollars, 500 developers, and 7 years to make a game, you don’t get to play the “but its really hard” card when people complain that your game is soulless corporate crap.
Honestly I’d have tried the game by now if every time I thought about it the devs didn’t go on some insane ramble. They should really just shut up and let people form their own opinions. A lot of people will inevitably end up liking it, even if it’s garbage.
I know people really like Todd for some reason, but i find it rather sad that they spend all this time and money and manpower to build his "dream game" since he was a child and that's the end result. Todd foe the live of god, maybe you should dream bigger
I only “like” Todd because of how easy it is to meme him and his bullshit. Now that Microsoft owns Bethesda, they should change the BSOD to a photo of him saying “It just works”
He was slightly less irritatingly smarmy back when. Myself, I at least took his Skyrim hype with slightly less skepticism than "lol, yeah, pull the other one" before it came out.
Fuck it Disney. This is what I wanted the next Star Wars trilogy to be based on. Not whatever Skywalker trash your writers vomit up again in your creative meetings.
A lot of demand and yet it remains in development hell with no one willing to comment about its fate. Oh well, I guess the classic games are still there. They're still perfectly playable and that's before you start bringing in mods to tweak things that haven't aged well.
Disney: Yes there is a lot of demand for this game but the reality is it was made in a different era in gaming. There’s just no way for us to turn this into a live service or aggressively monetise it through microtransactions or battlepasses so our hands are tied.
Also Disney: Sorry, money-cows fans, but we do not understand what is this “quality” thing you speak of. Our panel of highly skilled market analysts fail to identify any correlation between it and higher profits, so we ignore it.
There’s just no way for us to turn this into a live service or aggressively monetise it through microtransactions or battlepasses so our hands are tied.
The irony is that they already have a game that allows for all that predatory shit, The Old Republic MMORPG.
I’m not a fan of star wars, but I liked kotor 1 & 2. I’d probably play a kotor 3, but not a remake. I have no interest in anything tied in with the movies, make a new story with new characters, I don’t care about luke or darth vader.
Remakes are nice but what about new Star Wars games? First person shooters, soulslike, roguelike, realtime strategy, 4X, flightsim, survival, city builders. A new Battlefront not by Dice/EA.
I love Star Wars for its stories, but I don’t think a SW reskin is that interesting. There are a few places where I could see it maybe working because the SW setting could justify additional gameplay elements (city - > star system builders with a heavy automation and trade components, sekiro-like).
Instead we need SW games that tell their own stories well in a modern format. That does not mean a KOTOR remake. The bioware format had its time, but a remake in the same style is going to feel dated by the time it comes out.
For some reason I don’t trust new Star Wars products to be good anymore with how much the tv/movies were a let down the longer it ran. And everything is afraid to not tie into the original trilogy.
So it’s one of those cases where I would prefer a remake.
I’ve found that I tend to agree, and I’ve only come to this conclusion relatively recently.
And looking back, with hindsight (and I’ll probably get downvoted for it), even the original trilogy wasn’t that great when you take off the nostalgia goggles.
I never really got the point of these conferences. Initially before gaming became as big as it has, it was originally a circlejerk for company executives to hash out deals on supply for video games. In Canada, for example, you dealt with a guy who had access to Sony or Nintendo’s stuff by proxy as compared to dealing with the publishers individually.
Back in the early aughts it still took some convincing for buyers to put certain games on the shelf. It was a bit of a gamble and E3 was a way to market the games to try to take up shelf space. As time went on and the digital marketplace evolved and matured, it became more of a social circlejerk - but the thing is, it stopped being necessary. There’s no competition in the digital marketplace for visibility or stock limits.
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