SquirtleHermit

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SquirtleHermit,

Sorry Emilio, but when you had a reported $200 million dollars, 500 developers, and 7 years to make a game, you don’t get to play the “but its really hard” card when people complain that your game is soulless corporate crap.

You’re a professional, act like it.

SquirtleHermit, (edited )

I think your Android TV metaphor is a bit off base. By default you only have access to Google Playstore apps (the equivalent to games on Steam). And it takes a not insignificant amount of research to learn how to sideload apps. And many Android TV devices flat lock you out of doing so to begin with.

Android TV is more of a “large enough walled garden that you can miss the walls and might not noticed you’ve even been locked in” situation imho.

I mean, the whole Epic v Google lawsuit was about the walls in this garden.

SquirtleHermit, (edited )

I understand your perspective, but it seems to me that Android TV creates the appearance of an open garden by painting the sky on the walls and ceiling. But in reality it is a labyrinth meant to keep you trapped that they allow other companies to setup small garden plots in.

What happens when I want to install an app exclusively available on F-Droid? Or what if I own an Amazon Fire tablet with apps purchased from the Amazon app store? These apps can’t be accessed through the Google Play Store.

While the apps you install from the Google Play Store act as content aggregators, it doesn’t mean you aren’t confined to the offerings of the default app store. Depending on your Android TV device, you might encounter hurdles or find it impossible to use alternative app stores.

Epic v Google was about Fortnight and the 30% fees on in-app purchases which had to go through Google with no way around it.

They key term there being “with no way around it”. Epic’s concern was precisely this lack of alternative app store availability. In Epic’s own words from their verdict announcement:

“Throughout the trial, we saw evidence that Google was willing to invest billions of dollars to hinder alternative app stores by incentivizing developers to abandon their own distribution plans and exclusive agreements with device manufacturers that excluded competing app stores. … Google imposes a 30% fee on developers because they have effectively prevented viable competitors from emerging.”

Epic not only aimed to reduce the 30% fee but also sought to prevent Google from imposing artificial barriers that prevented users from accessing alternative app stores on Android devices. This was done with the intention of launching an “Epic Games App Store” as an alternative, bypassing the 30% all together.

To relate this to the garden metaphor. You are so focused on the garden fiefdoms Google gives you access to, you never notice you are being prevented from leaving their Garden Kingdom. (Or to put it another way, the Google Play Store is a mall that hides the exits and pays other stores to prevent anyone from talking about other malls)

Fortnite serves as a prime example of this issue. While a capable Android TV device can run Fortnite, you can’t download it from Google Play, necessitating sideloading. Many Android TV devices even restrict you from downloading browsers or installing APKs from sources outside the Google Play Store. This means you’d need to research how to sideload it, even though it’s technically possible.

In contrast, consider the Steam Deck, where there’s only one gate: the “Switch to Desktop Mode” button. Once you cross that threshold, you have complete freedom, with only developers’ willingness to support it standing between you and any software you desire. If Epic were to develop a Linux version of the Epic Games Store, it would run on the Steam Deck, and they could even use Proton, an open-source software, for compatibility. You could even add games from it, or the launcher itself, to your list of Steam apps and launch it from “Game Mode”. So you could switch between launchers at will (I have done this with Battle.Net, Lutris, and the Heroic launcher without issues or blockers).

From this point of view, the SteamDeck is a fully open garden with a single very visible gate leading to a fully open world (albeit sometimes an untamed wilderness). And as was said earlier, if you find an interesting “plant” out there, you are free to bring it back to your garden, no questions asked. When you see a wall outside that garden, it’s not because you have been walled in, but rather walled out, or at the very least deemed unworthy of entry.

I can understand preferring to live in Google’s Kingdom, where all the conveniences you are used to are readily accessible. And I can see how the SteamDeck’s single well kept garden in an untamed wilderness where you have to learn how to get to any other garden would be less desirable. After all, a home is made up of walls, and even if you are trapped inside, you are “free” from the inconveniences of the wildernesses, but don’t mistake the wilderness for walls.

Edit/P.S. To be fair, Android TV’s often try to bar your path, but it’s not nearly as bad as iOS devices. Most of the time, you can leave the “Google Kingdom”, it just requires as much (or more) research and time investment than doing so on the SteamDeck. And unlike Valve, Google makes back room deals to keep it’s garden a labyrinth and prevent open discussion of other gardens, so users never even notice they can’t leave.

SquirtleHermit, (edited )

All good jazz musicians and role players know, its not about the notes you play, but the ones you don’t.

Edit: After watching HBomberguy’s plagerism video, I feel compelled to mention that this is a butchered Miles Davis quote. Borrowed from “Biopic Of The Cool: Don Cheadle Channels A Jazz Legend In ‘Miles Ahead’” by Amy Nicholson, www.mtv.com. March 30, 2016.

SquirtleHermit,

Damn man, I know rootkits and your comment is a rootkit!

SquirtleHermit, (edited )

I dunno Yogi, seems hypocritical to champion inclusively in gaming on one hand and tell folks they are probably playing the wrong game for wanting to avoid a specific feature in it.

I fully agree that mod sites should not tolerate bigoted mods. But saying someone should avoid playing a game they enjoy just because there is a specifically uncomfortable social interaction for them, when it could be modded out had the same energy as the folks saying the Sekiro easy mode mod shouldn’t exist.

Should they remove the “feminist Nerevarine” mod from Morrowind as well because there is sexism in the game, just because some folks still want to play it but not be forced to personally engage in sexist behavior? Should they remove the “Spiders are Wolves” mod in Skyrim? Should people not play games they only enjoy modded? If so, Bethesda is in big trouble…

SquirtleHermit,

lol. Don’t get me wrong, I see your point (fwiw, I did not mod sword combat out of Dark Souls, or difficult role playing decisions out of my RPG’s). But I just don’t think someone else doing so in a non-bigoted way is that big of a deal. Especially when they made it clear that they just don’t want to hurt their in game friends feelings, regardless of their sex, gender, or orientation. And if that is the only little road bump to them enjoying what is one of the best RPG’s I’ve ever played, then I say I would rather have them not miss the game.

SquirtleHermit, (edited )

I am all for exposure, and building empathy. I do think representation is extremely important. And I greatly appreciate you sharing your point of view with me. I hadn’t considered that to the extent I should have. And I whole heartedly agree that greater exposure to the situations being discussed would lead to a more ideal society.

My only point was that if they want to mod out the awkward conversations where they have to turn down their friends advances, regardless of the characters sex, gender, or orientation, and that is the only road bump preventing them from fully enjoying one of the best RPG’s, then I think it’s okay that they get to enjoy their game. They didn’t strike me as being bigoted, they didn’t ask for LGBTQ+ representation to be removed from the game, they just felt bad about hurting their friends feelings. That to me already shows a fair amount of empathy.

And if such a mod (again, not the bigoted mod the post is about, but the hypothetical mod being discussed in this comment thread that “allows you to have less awkward methods of not engaging in relationships with characters you are not romantically interested in so as to avoid feeling bad about turning down your friends”) is the difference between them playing the game or not, then wouldn’t also be fair to say they are getting more exposure just by being able to play the game?

If you feel that wanting to avoid hurting your friends feelings in a game through mods would cause a significant blow to society developing empathy for and getting exposure to LGBTQ+ issues, while we do have a difference of opinion on that line, I still respect the battle you are choosing to champion and say more power to you. Good luck fighting the good fight.

SquirtleHermit, (edited )

You didn’t say it was a big deal, I said I didn’t think it was a big deal. Even if someone wanted to remove all of the dialogue from the game because they just loved the combat, classes, skill, etc, I wouldn’t think its a big deal. I love the RPG elements in BG3 (frankly, awkward social interaction simulators are some of my favorite games), but I don’t really mind if someone plays something just because it’s popular and they want to see what the buzz is about. Nor do I mind if they have specific anxieties that they don’t want to be subjected to (no different from turning the giant spiders into bears in Skyrim imho). Nor if they just want to be on a power trip in a world that they like the design and lore of. And if they can have fun doing so, I really don’t see why they should avoid that just because they might have to experience the fun of modding as well.

Maybe I misread your comment, but you saying:

If you cant handle awkward social interactions in the “fantasy social interactions simulator” youre probably playing the wrong game

In response to their comment:

My point was that me being friendly was taken as me wanting to bang. That happens irl and it happens in this game. Just because this happens irl does not mean i have to enjoy them ingame. I simply hate awkward situations and while i might be able to dodge them irl i can dodge them in my games which would not make me an anyphobe. There were 4 Characters that hit on me and only one romance i was interested in. Indeed i have felt the same level of awkwardness no matter the sex of the character i rejected.

Made it seem like you believed @Obonga wanted to remove 50% of the game, as opposed to the single situation they said they wanted to avoid. I can see how you might have assumed their statement that they “hate awkward social interactions” meant all possible interactions that could be construed as awkward. But when I read their comment, it seemed to me like they meant a specific interaction they personally find awkward, and to me that one interaction does not constitute 50% of the game. Rather it is just 1% of that 50%.

Guess I just choose the “people should be allowed to enjoy the games they want the way the want” hill to die on today. Gatekeeping fun has never sat right with me.

SquirtleHermit, (edited )

Could you point out where they were “fairly clear” that they wanted to avoid all awkward social interactions, and could you explain how you are so confident you know what interactions they deem awkward? Because it seems to me like you are making a lot of assumptions.

They were specifically talking about the awkwardness they feel when turning down romantic advances. They did say they “hate awkward social interactions”, but seeing as they also are talking about turning down romantic advances detracting from their enjoyment, it’s fair to assume they found that specific event awkward. They very well could have (and indeed seemed to me to have) meant that they don’t like personally rejecting the advancements of people they are close with. That does not mean that they find the same awkwardness in any of the other role-playing events.

Also, since they were saying removing those specific interactions would enhance their enjoyment, it’s fair to assume they were enjoying the game.

In regards to “how it was gatekeeping”, you might have missed that I indicated I could have misunderstood your intent. But telling someone that they shouldn’t play a game they want to and it sounds like they enjoy, just because it has an aspect they don’t enjoy that could be modded out, is gatekeeping. I get that you believe they hate all of the interactions that could possibly be seen as awkward, and that under that impression you made what I’ll assume to be an honest attempt to steer them away from playing a game they might not enjoy. But frankly, we disagree on how much of the game they found to be awkward, and just as you seem to have missed my point, and I believe you missed their point, I guess it was just very easy to misinterpret your “friendly recommendation” as telling them if they don’t like every aspect of a game you like out of the box, they should stop playing it, when they could very well just mod it to be even more fun for them.

If I took advice like yours, even in it’s best intent, I would have missed out on some of my very favorite games. Daggerfall, couldn’t get into it at all, Daggerfall Unity, amazing. New Vegas at launch on the PS3, frustrated me to no end, modded a decade later, top 5 games of my life. Warcraft 3 (hell any RTS), can’t stand em. DOTA, lost countless hours to (and that one they gutted 90% of the game). Sometimes, being willing to make your game your own is the path to enjoyment.

SquirtleHermit,

When did I ask you to nitpick? You said something that didn’t make sense to me, and I asked for clarification. If you didn’t have any reason to believe they were referring to all NPC interactions in the first place, why were you so confident that they weren’t enjoying the game? And how is the point of view we were discussing unrelated? Why when they mentioned a single thing they would like changed did you feel it would be helpful to tell them to stop playing the game entirely?

I get the feeling that you were arguing just for the sake of arguing and at this point have noticed you were kinda just wrong about your assumptions and have decided to abandon ship and pretend this whole thing was beneath you all along…

Honestly, I tried to make your arguments make sense, but they really only do if I assume you ignored most of what was said and cherrypicked the information you wanted to argue against.

Speaking of which, you recommending someone try a different game that they would enjoy more in good faith didn’t upset me. I even acknowledged that I possibly misinterpreted your meaning on that front. I also explained why I interpreted it the way I did. I just think even if your assumptions were correct, it was still bad advice. Not upsetting advice, just bad.

Anyway, I suppose it’s bad form of me to bother someone after they said they don’t feel like engaging anymore. So sorry to take up your time and have a good one. Cheers.

SquirtleHermit, (edited )

Buddy, you have literally misrepresented what I have said multiple times, and what @Obonga said, and now you are saying I’m going by my feelings? I did ask for clarification…

Could you point out where they were “fairly clear” that they wanted to avoid all awkward social interactions, and could you explain how you are so confident you know what interactions they deem awkward?

You told me it wasn’t worth your time to “nitpick”.

And I don’t believe I missed the mark at all. You either misunderstood or misrepresented what they wanted, just to tell them that they should go play something else, as opposed to possibly just letting them enjoy the game in their own way. Even though they clearly enjoyed it enough to get through aspects they didn’t like.

When pressed on this, you exaggerated the extent of their issue to fit your original viewpoint. And when asked for clarification, you said I should have asked for clarification… Do you honestly just skim everything you read or?

SquirtleHermit,

You ignored my goodbye, you ignored most of what I said frankly, you are under no obligation to read or respond, and I’m under no obligation to not respond. Sorry if my ability to respond is so offensive to you.

SquirtleHermit, (edited )

They fill a similar narrative role, but they are not the same character. Protoman is from the original MegaMan games, and is Dr. Light’s first humanoid robot (The “First Son of Light”). The “pre-MegaMan”. He mostly went around being cool, soloing stuff, and occasionally helping MegaMan.

Zero is in the MegaMan X series, which takes place “a long time later”. He is one of Dr. Wily’s last designs, who got put into hibernation until the events of MegaMan X, and is one of the central figures in the Maverick Hunters. He mostly went around being cool, soloing stuff, and partnering up with MegaMan X. Also he went into hibernation again and woke up to his own really good game series.

SquirtleHermit,

I’m jealous of y’all. Mine just hit shipped today, and won’t arrive until next Tuesday thanks to the holiday weekend. Got it 41 minutes after launch too. Not LE though, so maybe they prioritized those?

SquirtleHermit, (edited )

I really don’t understand the dog pile this game has gotten.

It’s similar to the situation Cyberpunk 2077 faced. When expectations are set extremely high, nothing can meet them, and Starfield fell far short of the immense hype it generated. And frankly, the mistakes Starfield made are the same issues people have been criticizing Bethesda for since Fallout 3, and even earlier with Oblivion, depending on who you ask. Combined with Fallout 76’s disastrous PR and release, this has left many people frustrated with Bethesda. Consequently, there’s a strong wave of negativity surrounding the game.

For what it’s worth, I’m a big fan of Bethesda’s formula, and I genuinely enjoyed Starfield. However, I’m not surprised by the negative reactions. In fact, I’m somewhat glad that people are expressing their disappointment because Bethesda has a unique style, and I don’t want to see them stay stuck in this creative rut. If they finally genuinely listen to the complaints, there are a lot of valuable suggestions they could benefit from.

This will sound weird, but I believe these complaints stem from a place of love for Bethesda’s games. People know that Bethesda is capable of so much more, and that’s why they are so passionate. Other game companies don’t inspire this level of passion. Hence why I feel it is reminiscent of the negativity that surrounded Cyberpunk 2077. Both games were genuinely good, but they felt generic, safe, and they were overhyped and well below the potential of their respective developers.

The negativity doesn’t make it a bad game, it really is a lot of fun. But it is warrented all the same.

P.S. I agree that some of the story lines in Starfield were fantastic, especially the faction quest lines.

Edit: Someone replied to this and then deleted it saying something to the effect of, “Cyberpunk’s biggest issue is that it tried to run on old consoles, while Starfield’s biggest issue is that it feels old and outdated”.

Which in a lot of ways is very true. In adding my 2 cents regarding the “complaint dog pile” on Starfield, I only intended to compare the two games hype and lack of quality compared to what fans expect from their respective publishers as a way to explain why Starfield (and Cyberpunk) got more vocal hate than worse games.

I realize that my comment makes it sound like I’m saying both games have similar design issues, which I do not believe to be the case. Fwiw, I think Cyberpunk was a much more enjoyable and polished game than Starfield.

SquirtleHermit,

Kinda seems like they used the lore to justify the load screens, and not the other way around to me. But that’s just a theory… A Game Theory!

SquirtleHermit,

Yeah… No. I agree that people will always bitch about shit, but Starfield released with many optimization issuses worth bitching about. Such as flatout bad memory allocation (causing it to misalign with the CPU page size), an incorrect imlementation of DirectX12’s ExecuteIndirect feature causing major issues with GPU’s, and some insanely stupid choices regarding basic customization features (why do you have to change the resolution of your desktop to play the game in full screen at your desired resolution ffs!?).

If it was a case of the game being so cutting edge it needed top of the line hardware that would be one thing. But frankly it was just so poorly optimized that they hoped top of the line hardware would mitigate their quality control issues.

Thank Vivec for modders at least, as this has been Bethesda’s MO for decades.

SquirtleHermit,

Completely agree! Though time travel wasn’t a MacGuffin, it was just a plot contrivance. A Macguffin is an interchangeable irrelavent object used to drive the motivation for the plot. The “tesseract” in Avengers, or the “Philosopher/Sorcerer’s Stone” in Harry Potter for example.

Sorry to be pedantic, I fully agree with your actual point, and just thought you might want to know.

SquirtleHermit,

Its pretty amusing that people still believe Russia and China are communist. Next your going to tell me the Nazi’s were socialist and North Korea is a Democratic Republic, just because it’s in their name.

SquirtleHermit,

The internet wasn’t designed by Capitalism. It was a government funded program. It would be a lot easier for me to take you seriously of you didn’t make shit up to prop up an ideology.

SquirtleHermit, (edited )

First off, just because something is developed in the public sector does not make it Communist. If you don’t know what words mean, don’t use them please. I don’t have time to go over definitions.

Secondly, the ground work for undersea cables, radio towers and satellites were indeed a direct result of work and funding from the public sector. The private sector wanted nothing to do with the internet until the mid 90’s when enough work had been done that it was deemed “profitable”.

A better example of what Capitalism does best would be adding advertisements to the internet, or the fact that Americans pay more per megabit than any European country on average.

SquirtleHermit,

Typing it all in caps doesn’t make it not true. Words have meanings, Russia and China both have private corporations run for profit. They do have some socialist policies, but they certainly do not have economic systems characterized by the collective ownership of property and by the organization of labor for the common advantage of all members.

If you keep having people tell you “those aren’t real communists”, then just maybe you should reevaluate your definition of Communism.

SquirtleHermit,

Fair point, the majority was laid by private companies, but the research for modern fiber optic cables was done at publicly funded universities.

SquirtleHermit, (edited )

Saying “maybe you should reevaluate” =/= “must be true”. People did reevaluate if Trump won the 2020 election (a bit too many times frankly), and every time it came up to be a false claim. As is the case with your definition of Communism.

Furthermore, I did not try to setup a Utopia, nor did I call Russia, China, or Communism in general a Utopia. So I’m kinda confused about why you even brought that up… Regardless, even if Russia and China did add market economies, that wouldn’t change the definition of Communism, just the type of economies those countries have.

I think what you meant to say was “If countries that have tried to implement Communism consistently add Market Economics, then perhaps Communism is not a self-sufficient system, and as such it is not a comprehensive solution to the ills of Capitalism”. Which again wouldn’t change the definition of Communism, but would at least be a coherent argument.

Perhaps you need to change your definition of re-evaluate, and of… definition.

P.S. Just curious, do you ever get tired of misrepresenting the positions you are arguing against?

SquirtleHermit,

You have a weird definition of platform “ecosystem”. How is buying a computing device (gaming or otherwise) that locks you down to only running software purchased from the manufacturer’s store not forcing you into their ecosystem?

I guess if you mean no one is forcing you to buy a switch sure. But if you own a switch, you have to procure software through Nintendo. That’s being locked into an ecosystem by definition.

SquirtleHermit,

Just because the switch runs a proprietary OS does not mean it isn’t a personal computing device. It can run Linux, it has a CPU and memory, it runs software, its a personal computer for sure.

SquirtleHermit,

The ability install “arbitrary software without restriction” is what defines a PC? Now that is complete and utter horseshit. A Chromebook isn’t a PC? A laptop with account restrictions to prevent the end user from installing software isn’t a PC? A desktop running an immutable linux distro isn’t a PC? Quit your bullshit. A PC is a computing device with a CPU and Memory, meant to be used by several people or less at a time, everything else is superfluous.

SquirtleHermit, (edited )

Honestly, I think you are just using a very specific (and pretty inaccurate) definition of a personal computer. Also, a strangely specific usage of “arbitrary”. All of the cases I mentioned (chromebooks, immutable distros, enterprise windows with administrative restrictions) intentionally lock out the user from running software the hardware could otherwise support.

Saying a device that the manufacturer artificially locks out users from installing non approved software is somehow related to the definition of a PC is simply a lie.

You can install Linux on smart phones, so by your definition, a phone is a PC. You can install Linux on first gen switches without modifying the hardware, so by your definition, first generation switches are PC’s. You can even install Linux on modern switches just by soldering on a special chip, so “modified switches” are PCs.

ATM’s often run Windows as the base OS ffs, of course you could call them a PC. As you said;

the owner of the hardware “running arbitrary software” to control what someone else can do is completely irrelevant.

If account restrictions are the “owner of the hardware” preventing the end user from “running arbitrary software”, then all that means is Nintendo owns your switch. Not that the switch is incapable of running arbitrary software.

Your strange definition of PC simply does not hold up to scrutiny. I get that you are trying to say that “because a Switch is a device manufactured for the express purpose of running games only accessible through Nintendo’s official channels, it is a far different user experience than what we think of as a traditional desktop”. But to say it isn’t a personal computer, when it is a personal device that runs software using a processor, ram, storage, a graphical processor, all connected by a central print circuit board is simply absurd.

SquirtleHermit,

Raph Koster is an absolute legend. His take on Triple A game budgets disincentivsing risks is pretty spot on in this too. Though I don’t think he’s giving the indie scene enough credit, creativity is alive and well if you know where to look.

SquirtleHermit,

I dunno, just because they were upfront about something that obviously sucks doesn’t mean you can’t complain about it. Especially when modding has been a corner stone of Bethesda games for decades.

SquirtleHermit,

An unvoiced character =/= a mute character. In the first VtMB, the main character was unvoiced but had tons of dialogue options.

SquirtleHermit, (edited )

I’m not surprised they choose to go down this route, but it does make me a bit bummed. Fair to assume we won’t be seeing a return to clans having completely rewritten dialogue. Now, no matter who I try to make, I’ll just be the male or female “Vampire Shepard”.

SquirtleHermit,

My mistake then, I misunderstood your intent and only meant to provide clarity to the discussion. And I completely agree that it’s a subjective argument that has no “right answer”. Depending on the game, I’ve greatly appreciated and been put off by both methods.

Mass Effect and The Witcher for example, hell yeah, love me those voiced protagonists. Brought so much personality to those games. Fallout 4 and Dragon Age 3 on the other hand… well I’ll say they weren’t my cup of tea.

Fallout New Vegas and the Vampire the Masquerade Bloodlines, loved the control I had over who my character “was”, and I have simply never felt that level of control using a voiced character. And having that control brought a different kind of immersion to the games for me.

Really about bringing the right tool for the job. All I can say is that I hope a voiced protagonist is the right tool for the job in VtMB2, because there are many features the first game had that will almost certainly have to be sacrificed at the alter of voice acting. Including the item at the top of my personal wish-list, completely rewritten Malkavian dialogue.

Anyway, sorry for the rant and the mis-understanding.

SquirtleHermit,

This is why its good to read the article instead of trusting click bait titles. He actually said after the strenuous development cycle of Ultimate, he thinks it would be unlikely to see another similar increase in magnitude for the next entry.

He admits that he’s skeptical about the development team creating another Super Smash Bros. title that goes above and beyond what Ultimate did, given the strenuous circumstances his dev team went through to add more content to the game during the COVID-19 pandemic.

“As for what comes next for the Smash Bros. series, even I’m not sure,” Sakurai said. “I feel we truly succeeded in making people happy with this game, but now that Smash Bros. has grown to be monstrous in size, I’d say it’s difficult to imagine an increase of this magnitude happening again.”

He added, “Every time, we managed to make a game that I had previously thought impossible, so I can’t say for certain there won’t be another, but I do think it would be difficult to push it any further than we have.”

Also, while some fans do have more vision, they also have far less restrictions. It would be foolish to accuse Sakurai of lacking vision.

SquirtleHermit, (edited )

Take from it what you will, but imho, him talking about magnitude enlightens, as you said, that he was talking about content quantity.

The discussion regarding where to take the series in terms of balance wasn’t even mentioned. Nintendo throwing in the towel also wasn’t mentioned. Neither was the idea that there aren’t other possible characters that could be added. All that was discussed is that another entry with a similar increase in magnitude is unlikely according to the lead game designer.

From where I’m sitting, you jumped to conclusions over a misquote, and then after you recognized the actual quote was most likely about another similar jump in content quantity, you doubled down on making assumptions.

Maybe Smash does need to refocus on their competitive audience, maybe not. But that has nothing to do with the interview in question.

SquirtleHermit, (edited )

Hey man, I’m not trying to “side eye you with an article”, and I’m happy to let you pontificate as to where the series should go (even if I think you are making sweeping assumptions based off a single comment in an interview). You seem to be very passionate about the series, and maybe you have a lot of insight I’m lacking. It’s possible that you are spot on, and that trying to make a “melee” successor would do as well if not better.

That being said, it’s been repeatedly reported that Ultimate was a staggeringly massive project, so when he says he doesn’t see how it could increase in magnitude, it’s fair to take that at face value as him talking about increasing the amount of content. And it’s fair that if anyone knows the likelihood of seeing another jump of this magnitude, it would be Sakurai. You are free to be an incredulous arm chair game designer, but it kind of just comes across as whiny and entitled.

I also can’t agree with your claim that Sakurai doesn’t know what keeps people coming back to Smash. Ultimate is the most financially successful entry in the series history, selling 31.7 million copies (dwarfing the 2nd place entry Brawl’s 13.32 million copies, and the critically acclaimed Melee’s 7.41 million copies). So focusing on content quantity seems to have paid off for Nintendo. At least it shows that the focus on “bigger” didn’t hurt people buying Smash, even if you don’t think it will have the long term sustainability that Melee did. And when you are trying to make money selling games, hours played is less important than dollars made. source

To add to that, Ultimate had an average play time per copy sold of 88+ hours at the release Sora (obviously it is likely that this is higher now). So your previous claim that “people aren’t liking it” seems a bit misinformed. source

SquirtleHermit,

2 additional frames of input lag definitely will upset the hyper competitive side of the community. Didn’t hurt sales, but I’m sure it upset the diehards. Also, thanks for sharing I guess?

Your linked article regarding Ultimate being the last is again a hyperbolic misquote of the same interview we were discussing in this post. (Albeit a less egregious misquote, as the full title is “Creator of Super Smash Bros. Feels Ultimate Is the Last Stop of the Series, at Least for Now”, which is literally every game until they release another) The article even has a line saying his concerns are only in really in reference to pushing the series further in scope.

he doesn’t definitively rule out another entry, but implies that it would be difficult to push the series further in terms of content and ambition.

It’s cool that you want a return to Melee, I’m sure plenty of people do. I don’t really have an opinion on that. But as a person who has seen multiple game series ignore the hardcore audience in favor of mass appeal, I’d say it’s best to keep expectations in check. Especially since Ultimate told Nintendo the direction the series went in is the financially correct one. But heck, sounds like the modding community is more in line with your wish list anyway!

SquirtleHermit,

Eh, I get your point, but I think that Kali’s edgelord “cool” distro factor has pulled a lot of folks into Linux who otherwise wouldn’t have bothered. And any win’s a win in my book.

SquirtleHermit,

X-men Legends basically carrying the whole franchise.

SquirtleHermit,

Point well taken about the dangers of swapping the screen and flashing the BIOS. But performance being maxed is super relative. I stream to my steam deck regularly, and there are multiple games that I play that run on max settings with ease that I really wouldn’t mind the extra pixels on.

Beauty of the Steam Deck is choice afterall.

SquirtleHermit,

It had less to do with Pratt and more to do with it being a radical departure from the established voice of a very nostalgic and beloved character. It would basically be the same thing if Pratt was chosen to voice Micky Mouse or Bugs Bunny.

It’s also compounded by the fact that the Mario fan base, for good reason, loves Charles Martinet. Just see comments here for evidence. So pulling out a generic sounding Hollywood frontman felt like they were focusing on sales over source material. Which is true, but will always upset longtime fans.

SquirtleHermit,

Quick Travel that you had to decide how you would travel, where you would sleep, how reckless you would be, and all of those would change the cost of the trip, the resources you had upon arrival, and timeframe you would arrive. Doing so too quickly meant you might not be healthy enough to complete the quest you traveled for, too slowly and you might miss the deadline to complete it period.

Even Quick Travel was more brutal in the 90’s.

SquirtleHermit,

Make the posts you want to see on Lemmy

-Gandhi

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