At first I thought it was simply a play on the pronunciation, as in “MySQL” (my sequel) would be “my child”, but… nope “My” is literally his daughter’s name
I work for an international conglomerate. One of our major pieces of internal software is SUSAN named after the guys wife. I’ll never remember his name, but his wife will always be in my mind
On-Line Systems was renamed Sierra On-Line in 1982, and moved to Oakhurst, California.[6] The “Sierra” name was taken from the Sierra Nevada mountain range that Oakhurst was near
You may be thinking of the fact that it was founded by a married couple, Ken and Roberta Williams, with the latter being among the first prominent female game designers.
Simple and effective!
I was thinking more along the lines of the Linux business card with glorious Hanna Montana Linux a “happy birthday” Plymouth theme
Wow that is crazy that it runs Linux and is less than $3, that guy would put the executives from the scene in American Psycho to shame with that business card.
What I had in mind was a program with a GUI that had text, some images and you can click through the pages and maybe do something else. I suppose you could pull off something similar to what you linked with a compact arduino-type device, some kind of flat 5v battery and maybe an e-paper display that you can print scrolling text to and maybe a little graphic. I suppose not very similar to what you linked, but would be cool in its own right
Unfortunately I also disappoint in that way as well. I haven't done much (nothing game-like) and need help myself. I'm not even sure if I want Raylib or if something like SFML or SDL (or some other Linux-friendly framework) would be better for polygon features.
The relevant code here actually doesn't really depend on Raylib at all (aside from producing the actual polygon itself), it just reads a file and creates a sequence of Vector2 values. Also, it's in Nim-lang, but here's a screenshot of (most of) the code if interested. (also a while before this I've also made a similar thing that loads basic game-book pages (story, button names, button descriptions, buttons open linked page) aka CYOA, though I couldn't really create actual content for it to test/develop it further)
Also I'd probably be trying to use Godot 4 if the Nim-lang bindings were there, particularly because polygons (see this animated eye made in Godot 4, or this meme frame made in Godot 3).
That’s cool anyway, I never tried any “low level” graphics, so it looks rather magic to me, also because it’s Nim, which I know only by name and hipster blogposts/videos (can I add it to my resume after 100 seconds?)
That’s cool anyway, I never tried any “low level” graphics, so it looks rather magic to me
I wouldn't say what I've done is low-level (especially with <20 lines of code and not OpenGL-level stuff), and Nim offers functions that makes stuff easier. Certainly you can do low-level stuff with Nim, but I'm interested in it because I don't think I could do C/C++ stuff (at least not how it normally looks) but I still want performance/flexibility.
I wish for Godot to keep growing, maybe then bindings for niche languages will be improved as well
There are actually production-ready Nim bindings for 3.X, but 4.X uses a different system (supposedly better for integration of compiled languages) and the makers of the old bindings didn't want to do a new effort. Multiple individuals are/were working on it, but 4.0 was released a while ago. And understandably it's a complex thing.
3.X vs 4.X is a big enough jump for me that it doesn't really make sense to just use 3.X.
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