I mean people who bow out of "constructive participation" have likely been failed by their society in some/multiple ways (physical/mental healthcare, housing/community, transportation, or other ways related to money). Hard to be productive when you can't fully function for even yourself.
Then again, it's a coin-flip on if they-who-hate(s)-the-government want(s) to fix those problems or if they want corporations to run everything (more than they already do, yet with no accountability at all). Maybe that's what you meant, but lacking that specificity (better with something like thing-that-you-do-care-about is political). If that is your point, also easier-said-than-done especially with broken political systems and large-scale problems that are caused by still-upheld decades-old bad policy.
I had a similar issue responding to something in /m/random yesterday, and I ended up making a new mircoblog on programming.dev (and mentioning people) instead. They saw it (and mentioned me) but I didn't get a notification and their replies don't show up even now here on kbin (I see the replies on one of their instances). EDIT: I should say the replies aren't visible on programming.dev either, not sure if that's part of it
How difficult is it to call it something like Toby Bird's Overground? Feels particularly silly on somewhere like Youtube, where if the video blows up it's likely any future hopes for your project will too (and this could happen at any arbitrary point in the future, though probably with a change of staff or just before a new competing title is about to be released).
That and I feel that at least a little plausible deniability (while matching the feel) would add to the "Hey, has anyone ever told you that you look like Tony Hawk?" joke.
(see also the video PSA: A Message to Unofficial Fan Game Creators)
I'm not even talking about monetization, just that they're making and announcing something that is obviously DMCA-bait. Even the video could be taken down without consequence (even if it didn't have monetization enabled, also the corp could force enable and get the money). This is a common thing that happens and it seems completely pointless and easy to avoid (again, even just plausible deniability/under-the-radar level).
If somebody was going to make a video cooking something "just for fun"/learning, I'd also say they should still try to be mindful of food safety rather than saying "if I get food poisoning, I can deal with that. Don't do-as-I-do".
That's why I said without consequence. By that I specifically meant that a takedown could be used no matter the context. Non-infringing videos are often taken down and often people don't even fight it because doing so can result in strikes.
Most people probably aren't going to fight anything in court let alone compete with an expensive team of lawyers, so they aren't ever going to get even the slightest pushback if they overstep things. That's why I say it's better to distance yourself from trademarks as much as possible.
I mean often times they just have a script that looks for the trademarked terms (or in some cases, visual matches, or music for video), so it does matter using such things. At least when something it released, if it's largely original work using trademarked names/logos is an easy way to shoot yourself in the foot (and can result in very early detection).
I also doubt takedowns are usually a higher-up hearing about said projects and "ordering the strike" (probably just that it popped up on an automated/intern-ran script), that's why I think even the easiest changes would be good to do. Because they probably aren't ever going to see Jimmy Eagle even if it were uploaded and popular.
The video part isn't really important to my point, just the general idea that involving trademarked stuff is basically a multiplier for risk. Some simple changes and fans will still see what it is and like it, scripts won't. And people fail to see this too often, so I don't think people should encourage it because "it's probably fine".
TBH posting something 4+ times just seems silly with federation, we can all see it and it won't make a difference for anyone browsing new. A bit better now that crossposting exists (grouped for me on Kbin), but still. It might depend on subscribers a little bit but more likely you're just splitting the discussion up as there is no merging solution there yet (same for needing to sub to multiple communities to get all the content, but then probably having mess because of it).
I know there is no perfect way to do this, but posting to the the community that makes the most sense and then later crossposting to other communities (and potentially other instances) to get at-very-least different time exposure might make more sense, even better if it's actually new related content (and you link to the previous post).
Kbin has crosspost grouping, but it's not very aggressive*/collapsable yet so if someone crossposts to a bunch of communities it's still going to take up more space and be annoying (especially if you do that with all posts and then make multiple posts in an hour).
*=it's not "and crossposted to 6 other communities" (with more info on the thread itself) or something like that
I want to be a robot(ic-appearing cyborg) for the aliens.
Or maybe Nordic scientists in 200+ years, which probably would be the equivalent of aliens for me who only speaks English.
I'm pretty sure I have Schizoid Personality Disorder though, not autism. (probably similar in the ways that matter, or maybe worse)
I saw an effort at trying to systematize solarpunk elsewhere that felt a bit confused, but it reminded me of this. I’m not typically inclined to try to taxonamize everything, but I’ll admit that the appeal definitely isn’t lost on me. This felt useful.
I know it's probably not solarpunk, but is there one where I could be a cyborg brain just doing whatever I can that is helpful and/or just existing in some other* way?
Because I don't expect I'd ever see even the beginning of such a future, aside from the unlikely event that my head is cryopreserved (and that still assumes revival is possible under good circumstance, with cyborg tech good enough to exist comfortably).
*=digital/VR, static or passenger/"barnacle"/redundant/lookout, roving, tiny or big, torpor, symbiosis etc
The image is just the best I could get stablediffusion to do that looked like something that hints at it having a brain. Though I'd also say welding in a dark+hazy garage probably is usually going to look dystopian.
And I was talking from my own perspective being a shut-in with medical issues in the very-not-anythingpunk now. If I could do cryonics testing and somehow be revived by a non-corp science organization that'd be the best outcome (climate/ocean/space work?).
Though yeah, aside from mech stuff (or just eyes-in-the-back-of-your-head/vehicle/building) I could see a brain having a lot of possibilities for revolution-type-stuff if the tech was viable. Ducts or other small (non-hospitable) infrastructure, tunneling through the ground, shipped/smuggled, carrier drone etc.
Problem is, I could see cryonics being seen as a very un-solar concept even if just for the energy/money cost and technical unlikelihood (false hope), so I don't expect someone to offer me a spot in their secret cryolab even if there was a chance of it being viable. Also the delay on a plan like that isn't great either (admitting in 100+ years it will still be a struggle) unless maybe being generous and saying revival straight into a solarpunk future could happen.
Both, if it were an option. Somewhat of a cut corner because head-only cryo is cheaper (less space/meat) but also the health stuff plus I don't have a strong sense of identity with it anyways (so if there are "ideal" people for this, I am one).
It is also kind of an escapism thing, easier basic existence (particularly less limitation/upkeep compared to my shut-in life now) yet actual purpose and travel/sights. Which fits here I'd say, though if things had been better from the start I probably wouldn't feel this way.
Yes, I know of it. Coincidentally, one of the images I generated (trying to get something that looked like a robot with human eyes*) that I like is a gold mask that looked shattered. (with organic-looking eyes, though just in-frame with no real detail outside of the head and has an upset stare/blank expression)
*=the idea being (mostly) full-conversion cyborg but keeping natural eyes (or a synthetic equivalent that uses the same nerves) rather than using cameras.
I feel like a “Solar Punk” solution to your broken would incorporate this ideal
Explain how. At least if you mean now, as I work with what I can (but can only do so much with given circumstances). Can't afford the gold and I don't know if something like the glue exists.
I meant that I am not aware of glue that fixes problems in one's life/society.
There’s no reason a machine can’t be beautiful, like a piece of jewelry, cars, apple products. The example you had isn’t “beautiful” at least I don’t think it is
It was just the best I could get an AI spit out, it didn't really get it (I didn't even tell it welding). I would like to have easily swappable equipment/bodies much like clothes/PPE. Though if I were welding, beautiful probably wouldn't be high on the list. I probably would go for something aesthetically nice if I had a choice, though I probably would go with "good enough". It's not like I designed my look now. Having faceplates in different color-schemes/materials would probably be the biggest thing (like the pseudo-tux type thing).
Though I could see going with brushed metal or matte ceramic.
For the rest of that, I would say:
It's my headcanon that every likable/non-rigid robot character in fiction could have a brain. Both the audience and other characters often show care for them, even when there is no hint that they are "alive" in some way. Not everyone is emotional, and lack of visible emotion does not mean evil either.
I don't think humanity loss would be a thing, particularly with nerve connections allowing sensations and pain. Also it'd be useful to have different modes of sensitivity (and maybe even external audio-visual feedback) based on context, much like how PPE functions now.
There are actual current-day "humanity-loss" issues, lots of different things related to perception (and policy). And in some cases it's even a battle lost 50+ years ago. For example, a small cyborg would probably be more "human" than a not-fully-focused driver in a 4,000-pound truck (see also: road rage).
Godot's SDFGI seems like a good tradeoff, particularly as it works well on not-super-new GPUs (Juan: "but you can run them great on something old, like an gtx960 or a rx450 and get pretty real-time lighting at 1080").
Hello, yesterday I officially released Louvre v1.0.0, a C++ library designed for building Wayland compositors with a primary focus on ease of development. It provides a default method for handling protocols, input events, and rendering, which you can selectively and progressively override as required, allowing you to see a...
I was thinking similar, though I'm also still on X with nVidia and XFCE and am in a weird way* with programming.
I have my own custom XFWM theme that is really minimal (12px title with 8px tall buttons with some being wider to compensate, somewhat outdated example) and I'd like to expand upon it (floating titles, inset window buttons, dynamic button width, media integration) but I've looked at examples and don't understand enough to even get just a rectangle for a titlebar (though X I assume for something basic, X would probably still be the easiest).
*= the only language that I'm interested in (due to it being easy in a style I like while still having performance/capability/flexibility etc) is not popular, and worse is I have lost a bit of hope/confidence in its future (as well as its bus factor reducing further because the person who made the package manager+installer and a book walked away) so I still haven't really done much with it.
I've asked about this on the Fediverse once already and didn't get any responses.
Also note that bindings for Godot 4.X (or some other not-superheavy Linux-compatible engine that has an editor especially) are a big part of what I want, so some specifics that may work on paper otherwise might not fit the bill either. Also because polygonal art (meme made with 3.X, 4.0 eye animation, not-yet-in-4.X test of someone elses' PR)
I'm thinking about how the original was 434.4 KiB and infinitely scalable, and this new version was uploaded last month without a 4K version.
I mean something like this probably could work live-rendered in the browser on itch or something with less data than a video, but even Newgrounds went all-in on raster. In other words, this is my "sure grandpa, lets get you to bed" hill.
I know. Both solutions are kind of bleh for different reasons (IME), though I'm on Linux and still have the standalone player.
With the quoted line I meant specifically the new animation, so using a 3D game engine to create and display it (or perhaps whatever can be done with Blender+WASM). But I haven't seen anyone do that, let alone at the scale of what NG was like back in its peak. (continuing the old way with something like Wick Editor might have more hope)
FWIW I have been waiting on Godot's relevant features to coalesce specifically for polygonal art (meme, 4.0 eye animation, not-yet-in-4.X test of someone elses' PR) and it could already be used for web animations though there currently isn't any sort of AA that is supported in web exports. Well that, and I am not really an artist/creator anyway with no real idea on what to make.
but someone who's actually good at art would probably have still been more effective just digging up an old copy of Flash than what I'd gotten working. :-/
If they had it already maybe, though IME I'd say Flash was annoying to deal with due to data size and license, needing WINE on Linux etc. So a minimalist+FOSS tool might have a place depending on the sort of platform it provides. Always good to have options.
(Godot doesn't have 2D bezier support YET, but someone does have a PR for it and they're the same person from the other PR I mentioned)
I also have an unfinished project, specifically for Raylib where I loaded polygons in from text files. code, text example. I didn't finish it because I wasn't quite sure how to handle the data of trianglefan (looped) vs. trianglestrip, other than expecting the user to know which to call manually (or trianglestrip could do more maybe but is weirder to create).
Given my total code was not even 100 lines, I was talking about working within those non-triangulated options. A halfway-decent solution probably is trivial but the best I could get was just handling which to call manually.
Also I'm not really a programmer. The language I'm interested in is Nim-lang because it's basically an all-in-one (style/ease, speed/capability, flexibility), the niche-ness is a potential issue (for instance, bindings for Godot 4.X) but I haven't seen a more-mainstream language that comes close (and I don't like C style).
In your feed next to thread titles, you can click the domain there (smaller text in parenthesis), where the website/instance will display content posted to it just like a "magazine" allowing you to block it there. Also similar to the magazine URL, it's https://kbin.social/d/name.extension.
Note that for instances, it won't actually block threads from a blocked instance unless the content is hosted on that instance. And that can be a bit silly, like cross-instance posting not being blocked due to using their host instance for an image.
It's completely unrelated, but there's the character Scrombles (played by Tex of the BPL) that's 1int (in Fallout 1) that goes more towards unarmed/melee builds (also, Battletech) such as starting FO1 with 94% unarmed+84% melee. Being scrombled/scrombulated (which IIRC he has said at least one of those before) would just mean losing your head to a punch, which I guess you could say is the satellite one.
What's past is past though. The real issue is that I can't get someone to put my head in their freezer today and for low cost. And by that I mean probably cryonics testing.
Probably not TBH, due to health issues. Not sure how bad it really is, but I'm pretty sure my collagen is defective therefore most organs probably aren't the best (also related autonomic dysfunction but that might be result of whiplash that I had long ago, so maybe not a molecular problem). Same goes for other interpretations.
That should put into context why I want to freeze my brain without my body (well, aside from cost).
If only right? Here's to another lousy millennium.
There's a lot of overlap with fiction. Another scenario (not involving cryo) would be that Bee (of Bee&Puppycat) has a pretty nice life (once Puppycat arrives to let her tag along on temp jobs). It's relevant beyond that, but not trying to spoil it (though I don't think there is even a definitive answer on exactly what she is, also it's not even relevant most-of-the-time with the casual feel of the show).
Felice Jacka, a leading researcher of nutritional psychiatry, has found links between ultra-processed foods and the health of our brains. She explains that our gut microbiome affects various aspects of health, including metabolism, blood glucose, body weight, gene expression, serotonin levels, stress response, mitochondrial...
My first thought with your source is that MSG is a naturally occurring substance, just containing is a really low bar. That and I'd imagine if you actually go by intentionally added there probably isn't a high-prevalence of MSG-high foods, as most stuff would rather just load it with salt instead (even Ramen noodles I've seen happily slap an MSG-free logo up as if it's a selling point). Also sugar, which directly relates to obesity.
That and any actual allergy is likely nocebo effect (or actually high-salt).
Not taking it at face-value, due to some of what's present in the rest of the study.
food companies know that some people are very sensitive to MSG so they started listing it as different names. If it says protein, you’ve got yourself a form of MSG
You missed my point. Restated, found in wiki page of Glutamic acid:
Glutamic acid, being a constituent of protein, is present in foods that contain protein
Significant amounts of free glutamic acid are present in a wide variety of foods, including cheeses and soy sauce, and glutamic acid is responsible for umami, one of the five basic tastes
So yes, protein can be an ingredient that adds flavors and some form of glutamate. It's not a trick, the flavor wouldn't be there without it and most people aren't going to have any negative reaction.
Also found this interesting tidbit:
Some protein-rich plant foods also serve as sources. 30% to 35% of gluten (much of the protein in wheat) is glutamic acid
So there might be some similarity here to gluten allergy? (though MSG itself does not seem to affect those with gluten allergy)
Even if not, the practice of using ingredients that may cause gluten allergy in what-should-be-gluten-free food definitely is similar. They not trying to "hide" gluten either, they just didn't take it into consideration.
For an opposite example, the creator of a niche programming language that is the only one I'm interested in (it's really great, and I haven't seen anything that comes close to fitting the same place) said something at-very-least stupid which was the final straw that caused a core developer (nearly co-creator? created the package manager+installer, wrote a book) to quit. And it already had a low bus-factor.
Wouldn't have been difficult to sleuth using my profile here, but Nim-lang. Specifically because it's basically an all-in-one, being easy and fast+capable+flexible. Maybe not enough to go by (and I didn't finish/release it), but some code that I actually wrote (+what it's loading)
For further context on the statement by the creator, it was complaining about the "grammar" of singular they. Aside from that being an obvious culture-war BS dogwhistle, the person who quit knew them closely so I don't think it was an overreaction or misunderstanding.
unrealistic idea that has lots of currently unsolvable logistical problems and the only currently working part would be a gamble that I can't even get
and
unrealistic idea that could be attainable, but not for me in our current society... or if it could work, not within my reach and no way for me to know that it'd be viable
I'm somebody who hasn't tried VR due to like 4 different problems that relate to money (VR itself, GPU, floor space, games) plus I'm pretty sure I'd have motion sickness as well due to health issues. Out-of-body VR is an escapist fantasy of mine but I'd still steer clear of anything involving techbros.
I'd sooner make a deal to give my brain to some rando who somehow has a cryonic freezer in their basement.
Seems to me like they point out the issues starting at 0:55, and that it's clear those issues are not because of their game or development in general. That the editor was increasingly adding friction on top of concerns they were already ignoring.
I would say they probably should've tried the Godot 4.X (or 3.X) Rust bindings before switching over to Bevy (especially if they could try something else with data structure, potentially something from the assetlib... Nodot is a thing but I'm not sure if it's what they want).
I would also say that 4.X does have some improvements to 2D (here's an animated eye I did with a feature new to 4.X, also scene tilemaps allow in-engine polygonal art there too), plus just because they're making a 2D game does not mean they never want to do anything with 3D. (I mean sticking for 3.X for 2D certainly could be a thing, but it may add confusion if they need to switch over to 4.X for 3D)
Every game engine that I have used (Godot, Unreal, Unity) has a bloated or buggy editor. It’s inevitable
From a user perspective, bloated generally means it's sluggish to open and/or run. Never tried Unity, but I tried Unreal a while ago and on my old machine it was almost a minute (on an SSD I bought specifically to try Unreal!) to open up the project launcher and then even more time to open up a basic project. Godot by comparison is instant. Similarly it was a 100GB+ compile whereas Godot is significantly lighter even with 4.X.
They complain about closed source but then when they hit the issue in Godot it doesn’t seem like they utilize the open source nature
I mean yeah... though open source can sometimes mean looking at the code or even the ability to test/give feedback on PRs. If someone doesn't know C++ and can't fix every issue I wouldn't say it's a failure.
For 3.X vs 4.X you're absolutely right, but I see it as more of a guarantee for existing 3.X projects or even existing users. If someone's starting completely fresh I don't really blame them for wanting to start with the current/future workflow. And FWIW the showstopper they encountered seems to be specific to C#, thus one reason why I mentioned the bindings (especially as they switched languages anyway).
For most people I think the features will outweigh the downsides, especially being good enough that one can hold out for workflow/release improvements. Though even 4.2/4.3 might not be perfect, especially with a faster release schedule. Some people might want to stick to 3.X even then, but I think it depends on the user.
Youtube let the other shoe drop in their end-stage enshittification this week. Last month, they required you to turn on Youtube History to view the feed of youtube videos recommendations. That seems reasonable, so I did it. But I delete my history every 1 week instead of every 3 months. So they don’t get much from my choices....
I would say that ads like YT's are the kind that pushed adblockers into being popular. Well, that and redundant/audio/popups ads that are annoying. Sometimes I turn off the adblocker and generally it's an immediate mistake.
I know it wouldn't be a large portion of content (though having control over the final look could widen the appeal), but I think Google could've gotten vector content supported in HTML5 spec (in collaboration with software, and maybe some kind of automated conversion to hybrid video) and thus supported on YT. It can be significantly less data for high-fidelity visuals, and unlike rendered video it's the same data for 720p as it'd be for someone with a 16K monitor or whatever in 20+ years from now.
Actually reducing costs in this manner would probably be too generous to competitors, just as Flash being killed off was good for YT. AV1 does help, but is still likely a big resource cost to store/serve at 4K+ (or just in general) not to mention re-encoding hardware and knowledge needed.
Kinda just like how WEBGL tech didn't actually include a container format (the reason why so much Flash content was easily archived by normal people) as it does not benefit content hosts to allow downloads (even if it'd lower cost of repeat viewings particularly by users who don't actually provide the host with revenue).
When I die (Mby this weekend) don't y'all dare to say some "She's in a more peaceful place now" kinda shit.. I'll be in hell beating up Ronald Reagan ok??
Normalize whatever this is (lemmy.today)
How I Remade Tony Hawk's Underground in Unreal 5 (www.youtube.com)
deleted_by_author
rule (64.media.tumblr.com)
You find yourself in a room with people. Everyone else is someone you have had sex with in your life. (kbin.social)
What happens next?
Categorizing themes and visions of solarpunk fiction [from Solarpunk Stories] (solarpunkstories.substack.com)
I saw an effort at trying to systematize solarpunk elsewhere that felt a bit confused, but it reminded me of this. I’m not typically inclined to try to taxonamize everything, but I’ll admit that the appeal definitely isn’t lost on me. This felt useful.
JPEG (lemmy.world)
https://www.smbc-comics.com/comics/167225794620221228after.png
raytracing rule (lemmy.blahaj.zone)
Food safety rule (lemmy.world)
Louvre: C++ library for building Wayland compositors. (lemmy.world)
Hello, yesterday I officially released Louvre v1.0.0, a C++ library designed for building Wayland compositors with a primary focus on ease of development. It provides a default method for handling protocols, input events, and rendering, which you can selectively and progressively override as required, allowing you to see a...
ⁿᵒ (lemmy.world)
windows95tips.com
just a cough (lemmy.world)
deleted_by_moderator
Rule (beehaw.org)
Book your appointment now (lemmy.world)
I can second that feeling (lemmy.world)
Fanfic rule (beehaw.org)
a simple conclusion (lemmy.world)
Ultra-processed foods harm brain health, but access and affordability are issues. (www.theguardian.com)
Felice Jacka, a leading researcher of nutritional psychiatry, has found links between ultra-processed foods and the health of our brains. She explains that our gut microbiome affects various aspects of health, including metabolism, blood glucose, body weight, gene expression, serotonin levels, stress response, mitochondrial...
Based Linus rule (lemmy.blahaj.zone)
"Need to Focus" by Poorly Drawn Lines (poorlydrawnlines.com)
Source: Website - RSS
Activision’s Bobby Kotick Thinks We’ll Be Using Elon Musk’s Neuralink To Play Video Games (www.forbes.com)
According to google... (suppo.fi)
But you’re not alone—research suggests 73% of 25- to 35-year-olds chronically overthink, along with 52% of people ages 45 to 55.
Switching Game Engines... Twice? - TimBer (www.youtube.com)
A devlog on switching from Unity to Godot and then to Bevy.
Goodbye Youtube and thanks for all the fish (infosec.pub)
Youtube let the other shoe drop in their end-stage enshittification this week. Last month, they required you to turn on Youtube History to view the feed of youtube videos recommendations. That seems reasonable, so I did it. But I delete my history every 1 week instead of every 3 months. So they don’t get much from my choices....