When you are chasing a specific feat, ability, or trait that comes from multi-classing. You should know why you’re doing it, and in knowing why, you’ll know when.
Lae’zel is cool, and Shadowheart was always so rude to her (and by extension, me). I spoke to her so little that I didn’t even realize she needed to be around for the nightsong quest. I completed it without her, and she got angry then left. I didn’t even apologize.
I’m the opposite. I didn’t find Lae’zel until I went back from act 2 to fetch her. Then she was so angry all the time that I just left her in camp. Shadowheart is my pal, and has been with me the entire journey, Lae’zel is just some orc looking chick who I fought alongside one time on a ship, during the worst day of my character’s life.
It’s a welcome change to all the other games, where the beginning is polished and well done, but the end is rushed through development. I’m super glad chapter three is as content dense as the other chapters!
Gotta be honest this was when i was kind of in a rush to finish the game and the density of content began to feel like a drag. It felt like if I wasnt methodical about my approach to the city i would miss something which made exploring the whole area a bit of a chore.
I decided to be not methodical this time, because that’s how I always play these games. So rather than hoover up all the possible content, I’m playing my strict Paladin who can’t talk to animals, and just living with the FOMO. It’ll give me something to look forward to when I replay it in a few years.
I’ve started telling little kids and other people looking for help to get lost. I need to go help my gay vampire friend destroy his master, kill his brothers and sisters, and enact an unthinkable ritual, after which we will seize total control of the world. I don’t have time to help you find your mommy.
I reset my password on my Lemmy account just to share this because it was so funny to me that I wanted everyone else to see it. There’s a second video that just posted as well in the same series that continues the Adventures of Twilight Eclipse, the worst Tav in all of BG3.
Corporate isn’t going to take away the lessons we might hope. Folks at corporate at going to ask things like, “how much money was left on the table?” They can only fuck things up through paying attention.
The funny thing is I (and probably many others) didn’t even consider pirating it. It had great reviews and was readily available pretty much everywhere without any obvious drawbacks. So I spent full price for it.
My point; DRM doesn’t matter if you produce and sell your game in a consumer friendly way.
I won’t lie. I flew the black flag on BG3. I’ll pick it up when it goes on a Steam sale, but I’m just not going to spend $60 on a video game no matter how good.
Casters often feel at a massive disadvantage for casual fights. For a boss fight, casters are often the strongest, since you’ll blow all your spell slots. But for smaller fights, you want to preserve your spell slots and cantrips simply cannot keep up with martials. I mean, a single attack roll for a spell cantrip vs getting 2-3 attack roles that also do more damage total? Heck, my strongest martials can usually do at least double the damage of a spell caster’s cantrips.
Though at the same time, when I can blow the spell slot, no martial can outdo the AoE damage of reliable ol’ fireball or the likes. Just I can’t justify using my spell slots on a small number of weak enemies.
You found that outfit and you didn’t immediately put it on astarion? I didn’t know it was possible to play BG3 incorrectly.
/s
This scene cracked me up as well. Such a dumb look on their faces. I love watching the characters in the background during cutscenes. They are either perfectly matching your expressions exactly at the exact time or just completely brain dead thousand yard stare into the distance.
I love BG3 to death. But I also don’t want Larian to become the next EA under the yoke of some Hasbro/WoTC for BG4/5/6/7. I hope they continue to make their own games and forge their own path, with little to no reliance on megacorps. Their Divinity series is a treasure in it’s own right, and they said their next small projects are getting them excited.
“this game is a gold mine! It’s being underutilised at the moment, let’s improve the profitability with some in-game purchasable items and a subscription for bonus content”
Steam could absolutely tamp down on this, by changing early access refund policy to be more restrictive.
Early access money should not be guaranteed. If someone wants a refund outside of the two hour or whatever game time they should get most of their money back. The timer should also reset at release, and players get a full refund if the gameplay isn't what was promised.
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