Neir Automata has an absolutely banging soundtrack. You need to “finish” the game I think 3 times to see the final ending. Push through the run as 9s it is worth it. The ending has all the feels and the ending song is with it is phenomenal.
To The Moon has a beautiful soundtrack and a story which made me cry. It’s not a long game, I highly recommend it.
Syonara Wild Hearts is a video game music album. It’s really simple mechanically but the songs are great and it’s a proper Zen game.
Journey has a wonderful sound track, just get to like level 3 where your doing the big slide downhill and tell me that’s not magical.
Similar to Journey (but not quite as good) is Gris.
Bastion has some excellent songs and is a short experience.
Terraria has a brilliant soundtrack and great gameplay, very little story though. Great in multiplayer so find a friend.
Death Stranding has some great songs, a bit to spread out though. The story is Kojimas usual eclectic madness but I enjoyed it.
I love Majora's Mask. It's unironically genius, particularly for an N64 game. Not... fun to play, admittedly.
The worldbuilding, storytelling, atmosphere, psychology, writing and (partly) soundtrack are incredibly good, though, and makes MM one of my favorite games that I never really feel like playing. I don't think it's all that good as a Zelda game, but it's more than good enough to deliver the awesome parts.
I'll never not cry like a little bitch about the Anju/Kafei story - love corrupted by random shit luck and greed, turned into confusion, doubt, loss and insecurity. If you follow the quest all the way to the end and manage to pull it all together, they're still stoically accepting their death - as long as they get to be together and are no longer worried they've been stood up or won't be accepted by their spouse.
The rest of the game is basically more of that, fixing sometimes heartbreaking problems caused by the mask - one at a time, several at a time, dealing with setbacks and resets. Every plotline you resolve does revert back to the miserable start, but you're also left with something "lasting" for each one, until you finally clear the game.
The denialism and eventual panic of the townspeople is really well done, the Clock Town music taking different forms depending on the day, where the third day is explicitly dark and ominous. People are panicking, going about their business as usual, taking refuge, worrying about unsettled scores, blustering and arguing...
It's a bit of a trippy experience wrapped in not-always-riveting gameplay, but the parts that work work extremely well, and if you're in the right frame of mind the game can get pretty philosophical.
It sounds stressful but it really isn’t. Just destroy random crates/dark plant things with the dark/light beam and you’ll have basically all the ammo you need.
I played it all the way through on launch on PC. It had bugs, and it was missing some glaring things, like proper cop AI. However overall I had no game breaking bugs. But also, I didn’t really follow the hype until the game was already coming out, so i didn’t have many expectations going in. I highly recommend it. Performance has improved, features have been added and refined, and it’s got a very rich and detailed world to play with. I haven’t played the DLC yet, but I’m hearing that’s pretty good as well.
Gotcha, that’s about what I’ve heard from others too. I’m glad they continued to work on it and make it the game that they originally envisioned. I’m looking forward to playing it eventually haha
I’m doing another playthrough on hardest difficulty while only leveling intelligence perks. So, all I do is use smart guns and quick hacks. It’s a very different way to play.
I agree, but after playing through the trilogy and wrapping up the third with 100+ hrs, it hit hard. I wish I could have experienced a good ending first. Who knows though? Maybe I’ll look back and be glad for it. It was a masterpiece of story telling and like you said, probably the most realistic ending.
I started another playthrough of Skyrim! I’m not using any mods, but I am using content from the Creation Club or something that Bethesda offers, so I’m seeing new quests and weapons. I’m still discovering rooms and such in caves and dungeons I didn’t see before, and after all these years, I’m still having the time of my life! :)
Not to dissuade you from exploring Skyrim some more, but if you’ve never tried Enderal it’s completely amazing. Fan-made game using Skyrim engine and assets, free, and intense. Just, uh, don’t play the intro around those who scare easily.
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