Have you tried the remake of 2? It was more difficult for me than the newer games (resources are tighter), but very well done overall. Definitely worth a play if you’re not burnt out after 4.
Yes, that was a day one purchase for me. I think the only resident evil games I have not played now are revelations and some of the weird spin-off games. But, I want to give 4 a go before I play those titles.
Nice! Yeah, I was already checking out Project Diablo 2 which offers a ton of new content as well. This may just push me over the edge to buying classic Diablo 2 + Lord of Destruction instead of Resurrection.
You need different strategies for different kinds of mobs. Be prepared to equip a bow or level up stone curse to take down ones that are hard to catch or when there are too many casters in one room. Even with a warrior, a few blasts of level 15 chain lightning can soften up big packs of black knights.
Perhaps like many here, I haven’t played enough 2023 games to make a confident choice in every category of the Steam Awards, so I looked for games from the prior years, released in 2023 on Steam.
While I don’t agree with the idea of a 2019 game being named the game of the year in 2024, the choice is there and we might as well use it and remind Valve that their system is flawed.
It has been absolutely forever since I played D1, but I seem to remember devs saying that it can be completed by any class.
I don’t remember if there’s a respec option built into the game or available as a cheat, but how you spec really changes your capabilities in dealing with swarms or single bosses. I want to say I finished D1 woth most if not all the classes, but 1 and 2 are now fused in my mind so I really couldn’t say what a game breaking build or strategy is. I do know that if you do a bad build, it can catch up with you but it can be towards the endgame when you finally notice it.
That’s really helpful. Thank you. There is no native re-spec option or event that I can tell.
I spec’d my Warrior by adding points fairly evenly across the board. Every time I leveled up, each stat would get at least 1 point since I wasn’t sure what would matter most, or when it might matter. I guess I should have put more into strength and dexterity first… maybe even exclusively. Back to the drawing board, I suppose.
It’s been way too long since I played D1 to give specific advice, but as a general rule you absolutely cannot spec as a generalist, especially in older games. Instead (and forgive me if I get any of these details wrong, it’s the general idea that I’m going for) you want to go pretty much all in on a strategy like Whirlwind with both talents and gear.
Also just to mention - you can pick up a franchise like Diablo pretty much anywhere. I loved D1 when it came out, and the same with D2, but anything I still get out of them is nostalgia. I enjoy D3 and haven’t yet picked up D4, but I will once the game starts to settle down on the steam deck or switch. In any case, although there’s sort of a plot line that ties them all together, it’s not like reading Return o the King without having read Fellowship. Like Elder Scrolls, they’re stand alone games where you get some lore tie-in but it’s not necessary for enjoyment at all.
I’m pointing that out because class/spec balance issues have been mostly sorted out by now. You can dial in the level of twitch-click challenge based on game settings, but my jam has always been exploration and discovery rather than figuring out the exact sequence of key taps to kill a boss.
So I don’t remember specifics of the skills or gear I used, but I do remember it being crucial to take advantage of the layout of the levels - doors and choke points.
I assume you did all the side quests?
Edit: that video you posted- I don’t remember it being so hard as it looks in the video. I know I spent a lot of money gambling for better gear
Yes, I had been heavily relying on level geometry to limit mobs, but the Hell geometry is much less forgiving. I also did every side quest and 100% of every level leading down to 13. I have the best gear I can find, afford, or use that’s available as a drop or shop item, including Wirt the Peg-Legged Boy’s items, which have never been fruitful / feasible. The difficulty just seems insane
You might want to just start a new game with the same character. You should be able to rush through the dungeon to a a few levels before where you are stuck and get a few extra level ups. You keep all your spells, gear, inventory, and char level so no real drawback.
Ah, so you can stack your playthroughs with the same character, at the same difficultly level, without beating the game, and start anew at any time? Nice! I’ll definitely try this.
I found the dark world very tedious, from what I remember. One aesthetic throughout the whole game that was very dreary to look at. Has been many years since I played it though.
I’m starting to really hate the dark world. After the first armor upgrade, you hardly take damage in the dark work. You also get that update really early on, so what is the point of making you take damage in the first place?
I think this is a problem with any sequel to a game that features multiple biomes as locations. Metroid Prime had a lot of distinct locations: a volcano, an icy ruins, abandoned villages and temples, a crashed ship/underwater section, etc. So if when making a sequel, you have to consider if reusing these types of areas will make it feel too much like the original.
I do agree that the environment of Metroid Prime 2 is kind of bland, but there are at least some distinct parts I can remember, like the swampier area, or the dessert. I prefer that to every game being a march through the same cookie cutter areas every time.
I see what you’re saying, but I still think the environment feels uninspired. I’m guessing I’m about halfway through the game. I’ve just got the grapple beam. I’m looking forward to finishing it so I can move on. It’s enjoyable enough to keep me playing, but I don’t look forward to it the same way that I look forward to a prime 1 replay.
I remember reading an interview with the devs when MP2 came out that they wanted the areas to feel less “video-gamey”, where you had a fire level, an ice level, etc, and wanted more natural biomes. I feel like they were successful, and despite the reuse of the world through Dark Aether, it feels varied and interesting.
patientgamers
Hot
This magazine is from a federated server and may be incomplete. Browse more on the original instance.