I don’t want to start a whole thing, but this was actually my least favorite thing about Rings of Power.
It’s the wrong damn Durins to be teasing a Balrog! The prince is Durin IV, and the Balrog no diffs Durin VI after he delves too greedily and too deep.
Maybe they’re planning to have the dwarves fight and defeat him, and like seal him away for a couple hundred years or whatever but… Can you not? The Balrog is supposed to be ignoring this whole period, slapping that snooze button and blocking Sauron’s calls.
I’m honestly hoping that was just some early foreshadowing for something that won’t pay off for several seasons.
But I do expect that they’ll get there over the five season arc, which is supposed to depict events spanning the entire Second Age. Time compression aside, I have enjoyed the adaptation so far. They are already fudging things quite a bit in having Durin IV be the son of Durin III, rather than an anointed reincarnation several generations down the line as the lore describes, but I don’t mind it so much, because it allows for an equivalent story to be told in a coherent manner for the episodic tv format.
If purists had their druthers, each episode would have dozens of new characters and be set in a completely new time period, with decades or centuries passing every week. It would be an incomprehensible mess.
I think it would have been interesting to tell each season as a notable period in the Age, with a permanent cast of elves and wizards and a rotating cast of dwarves and humans, but yeah the adaptation would always have had to take shortcuts.
I didn’t even notice the background cause I was too focused on the monitors lol. (Also if you’re in VR, why would you still have monitors with bezels instead of just creating one giant screen?)
Pikes are pushed against/into the ground, so neither morale nor momentum will do you any good against them. Discomforting the pikemen will also not do anything, since pikes and their use in formations are designed for that to happen. If you get charged by a fuckton of cavalry, you are bound to flinch anyway and you weren't supposed to actually do anything with the pike but push it into the ground if you were charged. The momentum is provided by courtesy of the attacker. So the downhill movement and the momentum are a disadvantage against pikes.
And I'm not even counting the fact that horses will not charge walls of spiky things. They are living beings with a mind of their own. A fact that we tend to forget nowadays. But I'm willing to let that one slide, perhaps there was some super special sauce training only known to the horse freaks of Rohan that made them go through with the charge.
“Then he must be a noble beast indeed,” said Aragorn; “and it grieves me more than many tidings that might seem worse to learn that Sauron levies such tribute. It was not so when last I was in that land.”
“Nor is it now, I will swear,” said Boromir. “It is a lie that comes from the Enemy. I know the Horse Freaks of Rohan; true and valiant, our allies, dwelling still in the lands that we gave them long ago.”
The Uruk-hai were more tolerant of daylight than other orcs. I think it was mentioned a couple of times by the fellowship folks, and there was also a scene when they had captured Merry and Pippin and had to keep running day and night. The commander made fun of the others for being weaker against the daylight.
Also, cavalry can generally defeat a pole arm formation by flanking and using a combined arms operation. They need projectile weapons (arrows/muskets/cannon…) or infantry to keep the pikemen engaged. If the pole arm unit forms a square, it’s largely protected against cavalry but has increased vulnerability to missile weapons and is fairly immobile.
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