AFaithfulNihilist,
@AFaithfulNihilist@lemmy.world avatar

More arcade style multiplayer hack and slash RPG stuff in the spirit of gauntlet dark legacy or even something that stretches the concept like Armada 2 and makes it a space-based drop-in drop out multiplayer free-for-all frenzy that’s just for fun.

vivadanang,

man I have suggested the first - gauntlet same screen multiplayer couch style w/ fuck any theme (sci fi, fantasy, grindhouse fuck I don’t even care) - for so many gamejams… instead, yet another a dating farming single player 2d topdown gets made. lol. but I totally agree.

TheAnonymouseJoker,
@TheAnonymouseJoker@lemmy.ml avatar

Oni 2

It will never happen, having its IPs torn apart between BungieWest/Microsoft, Rockstar and Take-Two.

TheGalacticVoid,

A good community-focused Rocket League clone. Ever since RL was bought out by Epic and it went F2P, the game has felt more and more soulless, and the community interactions have been super tonedeaf. As a small company, Psyonix gave out cool stuff like white hats for those who found bugs and custom titles for people who found their significant other via the game. It sucks that the best content in the game came the summer before and the summer right after Epic bought it. Since the game went free to play, though, it seemed like RL was just another accessory for Fortnite to grow.

Tl;dr: RL was freaking amazing when the devs were allowed to care about the community. Now, it’s slowly losing the stuff that made it so special.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

That can’t be too hard in the grand scheme of things, can it? I mean, SuperTuxKart exists, surely we can make SoccerButWithCars.

silver_wings_of_morning,

My dream game has always been a game that combines the most impressive technologies with open ended gameplay. So like impressive modern graphics and; physics and; Red Faction-like destructible environments and; procedurally generated content. All wrapped in a good-enough gameplay package like an RPG or something.

I realize all these technologies come at great trade-offs, but the dream is a good balance.

It’s mostly the destructible environments from Red Faction Guerilla that I’d want in other games.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

I want to combine a Fallout game (an open-world RPG with a branching narrative and multiple ways to solve problems, and that actually presents moral quandaries to players beyond “is killing an entire town good…or bad?”) with FTL: Faster Than Light (a game in which you play as a space ship, and have to manage targeting and timing of weapons in combat along with shuffling power and crew attention between ships systems…which is also a rogue-like and the “correct” solution to most of the problems you face are randomly selected).

Instead of putting points into stats and skills, I want to hire different crewmembers and buy/upgrade ships systems. And I want to be given a meaningful choice where the consequences are apparent up front.

FTL will present you with a space station overrun by giant alien spiders, and your options are 1. Just leave (no risk, no reward), 2. Send a crewman in to help (Either save the day and get rewarded with fuel, ammo and scrap, or lose a crewmember and take hull damage, this is random every time you get this encounter) or if you have the right equipment/crew you unlock an option to get a guaranteed small reward.

No, give me the choice to send a crewmember to their deaths to save a bunch of civilians, OR keep my crewmember because as captain I’m responsible for his safety, even if it means civilians die.

Let me choose to align with different factions, build a warship or a diplomatic ship or a trade ship. Let gunning down the entire rebel fleet to the last ship be equally as valid a solution as negotiating a trade agreement with the federation or whatever.

Give me a Fallout game with the primary loop of FTL.

ElGosso,
@ElGosso@hexbear.net avatar

Dynasty Warriors with Path of Exile’s crunchiness

And it should have the soundtrack like DW6 did because that shit ruled

clayh,

I want a vampire-survivors style game that integrates with my music streaming and the enemies/weapons sync to the music I’m playing.

ivanafterall,
@ivanafterall@kbin.social avatar

Did you ever try Audiosurf?

clayh,

Yeah it’s nothing like what I described other than I pick my own music.

Have you ever played audiosurf?

TheaoneAndOnly27,

Yeah, but have you checked out frets on fire. It too can have your own music. Although.... That's even further from a vampire survivor game.

shapesandstuff,

Theres a twin stick shooter in space that syncs to your music. No clue what its called anymore. It came a few years after audiosurf!

NaibofTabr,
clayh,

Good call, def will check this out

shapesandstuff,

Thats the one!

NaibofTabr,

Beat Hazard is sort of close, though a different theme. If you put it on one-stick mode (auto-aim) it plays more like Vampire Survivors.

shapesandstuff,

I’d argue twin stick shooters like this are VS grandpa. Random-ish waves of enemies, bullet hell, increasing difficulty… The main differences are the powerups instead of permanent level ups, usually the lack of autoaim (right?) and maybe lack of meta progression.

sim_,

Interesting! I can already picture the min/max song playlists going around lol

ArmoredThirteen,

Crypt of the Necrodancer lets you add custom music. I don’t think it is able to handle music streaming though it is a bit of a manual process iirc. The gameplay is pretty different from Vampire Survivors. Basically enemies all move and attack in patterns that increment based on a beat, and you need to time your movement and attacks to the beat as well. Fun game

Skwerls,

Parking lot designer. Get hired to design a lot for some kind of business or entity (park, etc) and see how it plays out. Drive thrus, parking garages, stadium events, apartment lots, etc. Basically a city simulator focused on parking.

xilliah,

Steam has a game like that.

pli5k3n,
  1. I’d like a PS1 level graphics elden ring (soulslike but open world) so it could be playable in a web-browser. Hopefully, playable via keyboard only. I’d also wish it were slightly easier so it could be played casually.
  2. Subspace Emissary sequel. The key aspects are the physics/knockback based combat, multiple characters with drastically different play styles but keep the core smash mechanics (walk, run, roll, jump, shield, parry, grab, directional attacks, special attacks) but have the world navigation be like a metroidvania.
ArmoredThirteen,

Okay bear with me as I go on an unhinged rant about a game I’ve wanted for years but is very unlikely to happen. For this we need to go into the deep Elder Scrolls lore, which I am going to butcher mostly because my version is amusing to me and all ideas are canon.

Imagine a magic steampunk world completely alien from our own, none of this Skyrim nonsense but truly alien. A time traveling thousand foot tall Magical Murder Mech decides ‘yolo I’m destroy the planet’, and almost does too, until Some Demigod shows up in their own time traveling magical murder mech (this one isn’t nearly as impressive though). They go fisticuffs with each other, a bunch of the planet is destroyed. Some normal people with hopes and dreams or whatever are like ‘this blows’ so they build a magical space ship. Not like a magical space rocket; I mean like a Sailboat on Steroids. They decide to fuck off to the moon because where else would you go. Anyway Some Demigod gets mangled by the other, better Magical Murder Mech who then follows the normal people with hopes and dreams or whatever to the moon, because that’s the most obvious choice for them to escape to because where else would you go. They show up ready to fuck up the moon colony when Complete Rando walks up and back-sasses the time traveling Magical Murder Mech to death. He then wanders up to Guy In Charge and is like ‘hey I want to fuck your daughter’, but surprise! The daughter is actually an intersex pansexual enby, oh and also they’re a god. So Complete Rando takes one look at that Gorgeous Deity (who is also maybe a lot a bit fascist but that’s a different story) and is like hell yeah, with our libidos combined we can repopulate the planet together.

Now that we’ve got that out of the way, I want a game that takes place from the perspectives of multiple normal people with hopes and dreams or whatever. Different characters follow different sections of the story. So the first character you might be learning about the Magical Murder Mech that’s running loose on the planet. You’re trying to prepare, you catch glimpses of the thing while fleeing your home. Another character could be someone who is in the Sailboat on Steroids and trying to get by on limited supplies while looking for people you were separated from in the chaos. However many characters there ends up being though, it would be crucial that the last scene in this game is watching Complete Rando suck face with Gorgeous Deity because I also want a game that tilts phobes.

madelena,

That’s the plot of Final Fantasy IV.

ArmoredThirteen,

Complete with the intersex pansexual enby who is also a god who gets going with some rando who can talk robots to death? Because I can’t stress enough how crucial that detail is.

hoshikarakitaridia,

A game where there’s a mundane task like fishing or gardening, but it gets kinda minigame-y and trippy and it branches into maybe some kind of either party game or some other super complex shit. The closest someone has come to this was with Dave the diver.

pastel_de_airfryer,

You should check out Frog Fractions

AnonTwo,

Warcraft III had maps called "RP Maps", which were kindof like D&D placing things, except everyone had the same control over the map. So it became more about telling a story rather than one person leading a group's game for them.

When wc3 kindof died off that kindof game along with many others didn't leave it. SCII mapmakers tried but it had issues with the complexity, and with SCII not allowing traditional saving for long sessions.

A lot of sandbox games are cool, but built around FPS engines instead of anything third person.

ArmoredThirteen,

Hey I made a roleplaying inspired Starcraft 1 map back in the day! Player 1 was the DM, I had different ways to spawn and send units to various parts of the map, or resources to players. So I would do things like spawn in a neutral and a hostile faction and be like ‘there are bandits fucking with the locals’ or whatever. Whoever went in and saved them I could pop another trigger to gift the neutral units to that player, or I could gift resources. It was clunky but a lot of fun.

I remember some of the roleplay maps with automated ‘DMs’ were really interesting. I was much more interested in playing with a live DM though so I built that map in the hopes that the style got enough traction for me to be a player. It did not take off though compared to the auto roleplay ones

Turious,

An open world, survival, party based rpg. Survival elements are light and focused away from micromanaging every crop placement and every floorboard. Player parties build cities, forts, roads.

It’s like: Minecraft without the block gimmick or detailed building capabilities. Skyrim with more playable characters in a player built world without a set storyline. Valheim without the heavy focus on survival elements or linear progression. Party management and diversity like a tactics RPG.

I’d love it to have several for game loops to bury yourself into. City building, character builds, crafting, gathering…

And multiplayer capable, self hosting if desired.

This is a pipe dream. A game that huge is too difficult to make for a game that wouldn’t have larger appeal.

Veraxus,
@Veraxus@kbin.social avatar

A classic first-person dungeon crawler, but co-op and with a classless skill-based system.

Games like Ultima Underworld, Arena, Daggerfall, Descent to Undermountain, Battlespire, Arx Fatalis... those games are my jam, and they have basically died off. My favorite RPG systems also tend to be skill-based rather than class-based, and Asheron's Call (the original) had one of my favorite systems. I'm also all about co-op these days... so I want a co-op dungeon crawler with a skill-based system that looks and feels modern, like a natural evolution of those classics. And it has to be more than a hack-and-slash... it needs to have the depth and immersion of tabletop dungeon crawlers.

I've actually been working on it for a while now in UE. It's purely a hobby/passion project, so who knows if I'll ever have something to distribute... but since nobody else has been bothered to make it*, I will.

  • Barony is closest, but it's too deliberately old-school for my tastes... and Dark & Darker is a little too repetitive and undermined by the PvP.
ArmoredThirteen,

Open Morrowind has a multiplayer mod that’s probably a bit out of date by now: github.com/TES3MP/openmw-tes3mp

CentauriBeau,

Star Citizen! /s

nailbar,

For me it’s Star Citizen without the /s. I was dreaming of a game like that way before they announced it.

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