los_wochos,

A cooperative multiplayer shooter, but one player sees everything from above and delegates everyone else. Like in a RTS.

BmeBenji,

If you haven’t played it, Battlefield 4’s commander mode sounds kind of like what you’re describing. People are still online (at least on PC) and welcoming to commanders.

all-knight-party,
@all-knight-party@kbin.run avatar

Angels Fall First's commander role is sort of like this, and that game is awesome

Quetzalcutlass,

There are a few games like this. Natural Selection 1 & 2, Nuclear Dawn, Angels Fall First, Allegiance, and the old old Battlefield games come to mind.

cosmicrose,
@cosmicrose@lemmy.world avatar

Space Engineers but not a buggy mess with player scripting that isn’t in C# of all things.

Chriswild,

So Java? the monkey’s paw closes

zcd,

AAA Beekeeping simulator, imagine the relaxation

Damaskox,
@Damaskox@kbin.social avatar

Make sure you can hear the bees clearly when you have headphones on for maximum horror immersion!

luthis, (edited )

Any type of game (sandbox, RTS, etc) where the landscape changes dynamically.

All games are either player vs player or player vs mobs or player vs game-mechanics-that-affect-your-stats. But I have never played a game where I have to consider a river overflowing and destroying a village, or an avalanche, or earthquakes.

Even when there are environmental hazards, the base map never changes. Rivers never change their course, islands don’t appear or disappear, oceans don’t dry up, dams don’t burst, quarries aren’t excavated.

The world and nature are always dead and static.

Edit:

Actually, Dwarf Fortress does tick those boxes quite often.

BmeBenji,

This would be fantastic. I wish the Red Faction series was still alive for this reason specifically.

xpinchx,

Check out Timberborn, it doesn’t check all of your boxes but a lot of it revolves around water management - building dams and reservoirs, diverting rivers, surviving dry seasons, etc. At its core it’s just a fun city building game and I highly recommend it if that sounds good to you. It’s 20% off ok Steam right now too.

ChonkyOwlbear,

An open world Shadowrun game. I imagine it like a cross between Skyrim and GTA.

sbv,

that would be amazing

I was so excited when they announced that Xbox game, and then…

Deceptichum,
@Deceptichum@kbin.social avatar

An open world cyberpunk game?

Nah, could never seen that being made in 54 years.

alekwithak, (edited )

As a kid who loved Kingdom Hearts and The Matrix, I wanted to make a game where you could choose from the standard Magic, swords, guns, OR you could whip out your keyboard and hack the game.

It’s not nearly as exciting in retrospect, as it’s basically just Skyrim with console commands, but the thread brought it back to me so I thought I’d share. It felt like a cool idea in 2002, though.

I’ve also been writing and designing a Pokemon game in my head for the last 25 years, but I’m keeping that one closer to my chest even though there’s no universe where that happens.

Collatz_problem,

A civil war simulator, where you make your policies to appeal to as much of the population as you can so they would support you and fight for your side, and if you fail to secure significant militant support you get couped or defeated.

Deceptichum,
@Deceptichum@kbin.social avatar

Victoria II/III?

Delphia,

A rapid fire, action point based tactical MMORPG.

Like 5 to 10 seconds for a turn, everyone lodges their turns and over the next 10 seconds the characters play out their actions with complex complications for unplanned conflicts. Like a guy running though someone elses thrown grenade or two guys trying to run through the same doorway.

Wild_Mastic,

Please, I highly suggest you to check ‘Your Only Move Is Hustle’. Not an mmo but sound exactly what you described.

Delphia,

It looks interesting. The easiest way to explain what I’m talking about is imagine fallout tactics on a grand scale and an mmo.

snooggums,
@snooggums@kbin.social avatar

Roguelike exploration without the endless list of items and far less scaling.

Like if Valheim complexity ended at Dark Forest, but had the same variety of areas to explore. Honestly Valheim with less scaling.

Maestro,
@Maestro@kbin.social avatar

I think it would be a lot more boring and less challenging than the current Valheim. And the game is already pretty grindy as it is.

snooggums,
@snooggums@kbin.social avatar

It would eliminate the grind and make it about exploration instead.

Maestro,
@Maestro@kbin.social avatar

And what would be left? A few hours of not-so-challenging sailing around to find the boss spawns? It reminds me of this: Given the opportunity, players will optimize the fun out of a game.

If you want exploration for exploration's sake, maybe play a game like Elite Dangerous?

snooggums, (edited )
@snooggums@kbin.social avatar

The question was what people wanted to play, not how would you convince someone else their game preferences are wrong.

The boss fights are the least interesting part of Valheim.

metaStatic,

StarSector but it's an MMORPG

MushuChupacabra,
@MushuChupacabra@lemmy.world avatar

Mass Effect 3, with a coherent ending that is related to the story that precedes it.

calypsopub,

Let’s get KOTOR2 with an actual ending as well

calypsopub,

A FPS packed with Myst-like puzzles and atmosphere

LordGimp,

Bring Chromehounds back to console. AC6 was close, but not quite there. Dial the sweatiness back to 5 or 6 instead of 11 and gimme the factional MP w/ dynamic comms. I know MAV or whatever exists for PC but I want my comfy console experience dammit

Arcynic,

I would love something like Hellgate London (I think that was its name?), doesn’t have to have the same premise, but needs to be a lot less buggy, no p2w, and more production value

matthewmercury,

SSX 3 Remastered

MrBobDobalina,

Oh hell yes

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