Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

Thebazilly,

I bought ARK because dinosaurs. That is the only thing it has going for it. The core gameplay loop is watching a progress bar fill up.

Elevator7009,

I also got ARK for the dinosaurs. I’m fine with watching a progress bar fill up, so I hope I didn’t waste my money.

wintrparkgrl,
@wintrparkgrl@beehaw.org avatar

Got into super breeding. Maxed out damage and health and got a lot into speed on my rexes. Its very rewardimg being able to 1 or 2 shot a 150 rex. Takes like a month+ to get anywhere with it. That rex with those stats took like a year of breeding

HumbleFlamingo,

I have 2,500 hours in Ark.

The thing is Ark isn’t a dino game, it’s a scifi survival/exploration game. You start from nothing and work towards conquering the island and discovering it’s secrets.

I really hope you like it. To me it is best played with friends on a private server, or a server with good rules and active admins.

RunningSpaces,

Story of Seasons AWL, it was nostalgic but the fact I couldn’t go to Mineral Town/ The City was a bit disappointing and broke the nostalgia.

VioletTeacup,
@VioletTeacup@feddit.uk avatar

I didn’t play the remake because of the name changes. I still have my Gamecube copy and the PS2 special edition, so will probably go back to those next time nostalgia bites.

PelicanPersuader,
@PelicanPersuader@beehaw.org avatar

Minecraft. I’ll play it if my friends ask me to but I found it incredibly frustrating and boring. The combat feels super weird and hard to execute, most of the discoveries are repetitive, and I didn’t really like the building mechanic. I know, I’m in the minority for not enjoying it, but I guess voxel-style games just aren’t my jam.

GuyDudeman,
@GuyDudeman@beehaw.org avatar

Wow, yeah. My kid got into minecraft and we play it together in creative mode and discover caves and build hideouts and stuff. It’s fun.

Grimpen,

I’ve been coming back to Minecraft ever since the days of Alpha. Played it with my friends, now I play it with my kids.

cafuneandchill,

I think I had more fun making data packs for it rathen than actually playing it lol

ohokthatsgood,

I tried playing Blasphemous recently and had to drop it in a couple hours. I might’ve stuck with it had I tried it when I was younger but I’ve discovered that nowadays I don’t have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn’t feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).

Abnorc,

I felt this with Elden ring. Once I got past the starting area, it just felt like everywhere I went I’d find enemies that kill me in 1-2 hits if I made one wrong or mistimed move. I wish I had the skill or patience to get through it, but I just found it too time consuming to try those tough enemies again and again. Definitely may just be a skill issue on my part, so I don’t necessarily want to dissuade others from giving it a shot.

Skyline969,
@Skyline969@lemmy.ca avatar

That’s the point of the game. It’s definitely not an easy game, but it is the easiest game of the Dark Souls/Bloodborne/Elden Ring series. And it’s okay if that’s not for you! It requires a different approach than your usual hack-and-slash game, and that’s certainly not for everyone.

Abnorc,

I don’t know I had relatively little problem with Dark Souls 1 and 2, so I don’t get the people saying it’s the easiest game in the series. Something about the combat just didn’t mesh with me. No big deal though.

reksas,

Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.

Elevator7009,

It could be argued that other video games are also designed for us to waste time on. It’s just that the method of wasting time is different. In one you make numbers go up, in another you kill enemies (which might just be to make numbers go up: referring to grinding in RPGs) or try to make the car go fast in the right direction.

I personally enjoy idle games, but I understand that others might not like just clicking some buttons that will make the numbers go up faster.

FlashMobOfOne,
@FlashMobOfOne@beehaw.org avatar

I’d say Dark Souls 2.

When you get to the area with the bazillion spitting statues that respawn when you do, it became very clear that Fromsoft was out of ideas for making the game both interesting AND challenging.

Anabriated,

it’s dark souls 2, so there must be 2 of everything!

wintrparkgrl,
@wintrparkgrl@beehaw.org avatar

Dark souls 2 was definitely the weakest of all From games, this coming from someone with ~4000 hous in ds 1, 1-2k hours in ds3 and Sekiro

thoro, (edited )

Getting Over It with Bennett Foddy

Now, it’s kind of the point. But I don’t know if it was my mouse or what but I found the controls to be too poorly implemented with how difficult of a game it already is. Sometimes, the hammer would basically glitch out or would apply way more pressure relative to my movements and fling me back down to the button. It served as an element of frustration that I think goes against the design goals. I’ve seen speed runs that make me think it could have been my hardware, but I’ll never know. Actually, remembering, I think I switched to a different mouse eventually that was better but still not great.

I also just didn’t really ever buy into the premise. I know it’s an ode to B games, but the piling of random assets is not what I would consider good design even if they serve the purpose of what the game is going for. There are plenty of difficult video games that are about perseverance but still put in the effort in level design, mechanics, controls, etc.

Tbh, I found it an interesting enough experiment with failed execution. I don’t understand people who hold it up as one of the better “art” games in the medium.

Disgustoid,

Final Fantasy 15. I’ve never been a fan of the modern (post FF7) games but fell for the hype around 15, purchased it, played it, actually finished it constantly wondering when the game would suck me in, and was left wondering what all that hype was about. The game had literally nothing I wanted in a JRPG as I found the story bog standard and the combat and traversal piss poor. That game officially made me give up on Final Fantasy since the only recent-ish game I’ve liked is FF Tactics. Make a sequel to that and I’ll reconsider.

worfamerryman,

This 100℅ I even bought a ps4 to play it. It was a really dull game and the character movement felt clunky. I finished it too, but I do not care to play it again.

Ff8 was dope though.

Sina,

7, 8, 9, 10 are all great I think.

loops,

The only ones I like are 7 and 12. 12 especially because I hated the random battles in 7, I just wanted to progress through the story goddamnit.

Kolanaki,
@Kolanaki@yiffit.net avatar

Progress Quest.

It’s certainly funny but it is not a fun game. It plays itself. Literally. That’s the point. It was something you ran along side with your mIRC client to show your uptime in a fun way.

I don’t find any of those kinds of games fun. From Cookie Clicker to most mobile games, “idle games” are just the most unfun, un-game-like games ever made.

warlaan,

That’s the thing: progress quest isn’t an idle game. It’s a parody of modern games that was made long before idle games were a thing. It wasn’t fun just like a joke isn’t an interesting story.

Kolanaki,
@Kolanaki@yiffit.net avatar

I would say it was the grandaddy of idle games. It was made as a joke, but actual games have followed its model seriously. And it sucks. It parodies JRPGs, many of which had an auto-battle option. But that was still just an option, and they typically had stories and other fun things about them.

JokeDeity,

As far as being overhyped beyond belief: Celeste. As far as playing an entire game to the end just to finish it: A Way Out

Anabriated,

I think Celeste is designed to be a super narrow experience - pure platforming. I found it pretty pleasant, but not what I’m generally looking to play. I personally don’t think it’s overhyped - the platforming design and movement is really very excellent. Having said that, not my cup of tea either.

Sina,

My favorite game of the decade…

JokeDeity,

Even if I enjoyed it, which I found it impossibly boring, I can’t even begin to wrap my head around favorite of the DECADE. In 10 whole years you haven’t played a single game that you enjoyed more than a simplified platformer? Mind blowing.

Sina,

What is wrong with liking 2d platforming?

JokeDeity,

Nothing at all my friend, I LOVE 2D platformers. Mario World is one of my favorite games. But I don’t know, they don’t hit me in the feels like something like Fallout New Vegas or Metal Great Solid. Celeste just wasn’t nearly enough content to be better than everything else from the last 10 years IMO.

comicallycluttered,

Different people like different things for all sorts of reasons. Not that mind blowing.

Just let people enjoy stuff. It’s not something they need to justify.

JokeDeity,

They absolutely don’t. Thanks for the education man.

allocsb, (edited )

Ubisoft style open world games. I honestly know I’m not built to enjoy them but I convinced myself to try and finish Horizon Zero Dawn and it was a huge mistake.

For a single player game, it vigorously wastes your time. The entire game is based around crafting but each time you need to gather something you need to come to a full stop, and spend a second watching the interact meter fill before you can gather each thing you see in the overworld.

The talent trees either contain things that are not meaningfully impactful on the core experience, ie tons of talents are slightly dressed up raw damage increases. Or they are things that are meaningful, but not surprising such as silent takedowns or bullet time. Overall it feels like Aloy was designed to be kind of fun and then they hamstrung her in a bunch of different ways to give a reason for the talent system to exist, and it takes the runtime of the whole game to undo this.

Many quests do not have anything to say about the lore or characterization of the world, whether it be for individual characters or the world overall.

Disgustoid,

Same here re: Ubisoft cookie cutter open worlds. I LOVED the first ~40 hours of Immortals and thought I was approaching the end until I realized I was less than halfway at the rate I was progressing. I have no idea how length estimates like the ones on How Long to Beat are accurate for this game; usually they’re pretty spot on for my “complete what I find fun and interesting and not much else” play style. I gave up on the game after briefly skimming FAQs to see what I had left.

MangoPenguin,
@MangoPenguin@lemmy.blahaj.zone avatar

Yeah basically open worlds that exist purely to have tons of repetitive tasks.

jordanlund,
@jordanlund@lemmy.one avatar

The first thing I do in games like that is Zerg Rush to all the towers needed to open the map and unlock fast travel.

Once you do that, the rest of the game becomes a lot easier.

liv,

Minesweeper. Because I found it ugly and boring and it still managed to put me on edge.

Anabriated,

nooooo not minesweeper ;-;

lloram239,

Street Fighter 1 is an interesting case of an historically extremely important game, that just wasn’t very good. Which in turn explains why it was largely forgotten and completely overshadowed by its sequel. While it invented most of the conventions for the fighting game genre, it implemented them all in a really clunky way. Special moves can’t be triggered with any kind of reliability, jumps don’t even follow a smooth arc but just jerk around and the thing is a button masher, due to originally not having the six-button layout of the sequel, but two huge buttons that would register how hard you pushed them. It’s barely even a functioning game by modern standards, yet it is the birthplace of a franchise that lasts to this day. It’s fascinating seeing all the elements from later fighting game on display in such a rough shape.

newtraditionalists,

This is so true. I bought the anniversary collection years ago. When I went to play SF1 I was flabbergasted. It’s legitimately terrible. Even by standards back then. Though, as someone who is a bit obsessed currently, I am so glad they kept up with it.

RxBrad,
@RxBrad@lemmings.world avatar

Bloodborne.

It didn’t even feel like a game. It was simply pattern-recognition torture.

raccoona_nongrata,
@raccoona_nongrata@beehaw.org avatar

I feel this way about basically any Souls game. I’ve tried several of them thinking I would get the hype after playing for a while, but I still am kind of mystified by the mentality of those who really enjoy those games. I never get that sense of reward and accomplishment people describe for finally defeating a difficult boss, just sort of mild irritation.

JokeDeity,

That’s all the FromSoft games to be fair. I’m forcing myself to finish Dark Souls one for the first time right now and straight up? I fucking hate this game.

DarkeSword,

Hey. What are you doing? Stop playing Dark Souls.

Elevator7009,

Curious why you're forcing yourself to finish a game you don't like. I usually drop at this point, because I play games for fun. Are you a completionist who'll get some satisfaction when it's all done, or someone who has to write a gaming review? I realize my tone seems judgmental but I'm really just curious and am not sure how to better word my post to come off as less judgmental.

JokeDeity,

Sort of the completionist thing, it’s just one of those games people rant and rave about, so I want to have the experience. I also rode every roller coaster in a very popular amusement park just so I could say I have done it and will never again. I’m a crazy person.

Anabriated,

As soon as I saw it’s locked at 30fps, it immediately killed any amount of interest I had in playing it. All the power to people who can stomach action games at what feels like a slide-deck input response.

MicholasMouse,

This game has been the bane of my existence. I love the atmosphere, story, and design of Bloodborne. I cannot get myself to enjoy the game. I want to like it so badly because everything other than the mechanics are extremely my-interests, but FUCK do I not like the gameplay.

Pxtl,
@Pxtl@lemmy.ca avatar

Homeworld. I know that’s blasphemy. I love RTS games and the game is cool and beautiful but so slow and boring and tedious.

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