Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

cafentropy,

Before I say this I do admit I am in the wrong, and that an overwhelming majority of people love this game, and I understand that on an objective level it was both ground breaking and excellent.

I cannot, for the life of me, enjoy breath of the wild due to weapons breaking. I played maybe 5 hours? I got excited when I found a cool sword, and then proceeded to never use it because I was afraid to “waste” it. (and repeat that with new weapons, to save which I have to go find some little seed people to have more inventory slots?)

I understand that they want me to try new things, but for me, for some reason, it just wasn’t fun. I want to be excited when I find new loot, not anxious. Maybe it’s because I grew up with Diablo-like games, where accumulating loot was the fun part, but I can’t seem to enjoy it when the game takes toys away from me.

Elevator7009,

You are not in the wrong for not enjoying a video game. A person’s level of subjective enjoyment can and will differ from objective quality.

cafentropy,

That’s a fair point, I just know it’s a common contrarian take and wanted to distance myself a little from that. I meant that I am aware I’m in the minority on it, it’s not a purely bad feature, just one that doesn’t work for me.

Erdrick,

I loved BOTW as a generic open world adventure game. It was probably the worst “Zelda” entry outside of the CD-i games though.
I just pretend that it wasn’t one at all.
The weapons breaking thing along with incredibly repetitive and boring enemies made me avoid all fights not absolutely necessary.
The boss fights - few and far between though they were - were good.

I had hoped that the new one would fix all of the previous one’s issues but as people like us are in the minority it seems that they kept the formula the same. I’m not sure if I’ll even play it.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

They did address it in the new one.

Now weapons are all (mostly) shitty, but you can accumulate up to 999 each of powerful attachments to your weapons. If your powerful silver bokoblin sword broke, find another shitty weapon and attach one of the silver bokoblin horns to it that you have. Attaching also makes the durability significantly higher.

Erdrick,

Thank you for sharing… but this doesn’t inspire confidence.
Better? Maybe. Good? Not really.
I’m sure I’ll eventually make my way to it, but I’m in no hurry to play it.
Maybe when the Switch 2 comes out?!

Dr_Cog,
@Dr_Cog@mander.xyz avatar

Maybe I didn’t explain it properly. I did hate the BOTW system but really enjoy the new one. You still feel like you need to switch your tactics up regularly but you don’t need to go hunting for good weapons anymore.

Erdrick,

Well that sounds a lot better!

CarlsIII,

I rented Sim Earth for SNES and it didn’t come with instructions. I had no idea what to do, and it was confusing and frustrating.

rainynight65,

Maybe not the most unfun game I have ever played (I’ve played games since the late 90s), but certainly the most unfun I have played in recent years: Elex.

I liked Piranha Bytes’ old Gothic series a lot despite its weaknesses and idiosyncrasies. The Risen games weren’t that great, but the reviews for Elex were pretty promising. So I gave it a shot, and tried for about 16 hours to find the fun in it. I stopped playing when I realised:

  • I couldn’t hold my own in almost any battle because I didn’t have good enough gear
  • In order to get better gear, I had to join one of the game’s factions
  • In order to join one of the factions, I had to perform a number of tasks for them
  • The factions were all just dickheads, and I didn’t want to do anything for them, much less their dirty work

So yeah, no fun to be had with this one.

Squids,

Stardew valley - it sells itself as a harvest moon inspired farming Sim but as someone who grew up playing a lot of harvest moon, I really can’t help but be super disappointed in it. Harvest moon games have a complex and more importantly moving relationship system - you start to go after one marriage candidate, the others will pair themselves up and have kids alongside you. People move in and out and you need to really get to know people in order to progress the game and unlock things. Stardew valley? Super flat in comparison. All the candidates you don’t marry feel super flat once you lock yourself out of them. There’s not much locked behind friendship so there’s less reason to get out there and really work on befriending everyone.

Also fucking combat - it’s a supposedly nice and peaceful farming Sim, yet combat is an unavoidable part of the game. I didn’t sign up for combat! It’s not fun it’s just annoying.

Elevator7009,

I actually have a mod for Stardew where the other NPCs have relationship progression with each other if I don’t get in the way!

I’ve been doing a challenge run on Stardew where I never ever engage in combat or go into the mines. Going pretty well, actually, except for the part where I get stuck on acquiring any quartz. Aside from that I think I completed the rest of the Community Center and a lot of what the game has to offer. It’s possible to avoid combat and still have game to play.

Still, don’t force yourself to play if you don’t want to—this isn’t an “I addressed all your concerns about why you dislike the game, so you have to go play it now with the mods I mentioned for your dislike to be valid anymore” type comment (and I didn’t address the part about Harvest Moon requiring you to develop relationships to progress and unlock things while Stardew doesn’t absolutely require relationships to progress… although relationships will also unlock things). I’m not trying to insist that you have to try Stardew with 384828 different permutations of mods before you’re allowed to say it’s not for you.

Poopfeast420,

Games usually have to grab me pretty quickly, or I just drop them, so I don’t play a lot of unfun games for a long time.

Some exceptions were Final Fantasy 13, and to some extent the most of the Trails series (Trails in the Sky and Cold Steel).

Final Fantasy 13 I just tried a bunch of times, put in a combined 40h over the course of like three attempts, I don’t know why, but it was just mediocre at best. During the final one last year, I made it about halfway through, and actually got turned off from gaming altogether for a few months. The story sucked, as well as the characters. I thought the combat could be interesting, even with the auto-battles, since you’d have to decide what “stance” your characters were in, but it was just lame for the most part.

The Trails series is a bit different. I actually liked the gameplay (turn-based JRPG combat is fun), but the story and especially the villains are just complete garbage. Two years ago, before Cold Steel 4 came out on PC, I sat down and played through all the games in like two months. While Trails in the Sky is trash, I was actually surprised to really, really like Zero and (to a little bit lesser extent) Azure. Those gave me hope, but Trails of Cold Steel just goes back to being terrible. I might still go back and play Cold Steel 4 and whatever other games continue or maybe finally finish the story, just because I’ve invested too much time at this point.

Callie,
@Callie@pawb.social avatar

most multiplayer shooters to me, they’re typically filled with the most vile shit you’ll ever hear coming from an 8 year old, and the adults are just as bad and should know better.

competitive shooters like Rainbow Six Siege or Counter Strike are also really bad in casual modes, especially if you’re a new or lackluster player. You’ll be flamed, team killed, and your teammates will try their absolute best to ruin your entire day over a hobby

Elevator7009,

Where baby’s first swear word becomes baby’s first racial slur! Does Mommy know you talk like that on the PSBox?

Lowbird,

Trying to get into those as a newbie is miserable dor all those reasons and also because, unless maybe if you get in right when the game first comes out, your competitors will be far more comfortable with the mechanics and have memorized the maps and so on. It’s especially bad if you’re a newbie to multiplayer shooters a whole, even if you’re good at single player shooters. It becomes and exercise in: spawn, die, respawn, die… Super frustrating to begin with. And then people insult you. Noooot something I find worth bothering with for a thing that’s supposed to be enjoyable in my free time.

sanguinet,

It’s like that with every competitive game.

You see other people playing it and think “wow, that’s cool. I wanna try it”, only to be welcomed by what you just described. Your success then depends on whether you have a hard skin to endure the bullshit, or if you’re social enough to have others play with you that won’t dismiss everything you do so easily. More often than not we don’t have the patience/ability for either.

chicken,

competitive shooters like Rainbow Six Siege or Counter Strike are also really bad in casual modes, especially if you’re a new or lackluster player. You’ll be flamed, team killed, and your teammates will try their absolute best to ruin your entire day over a hobby

I would be fine with all of that if they didn’t also have the power to kick you from the match

Destraight,

The binding of Isaac. You just do the same thing the whole game. You shoot stuff, and gather stupid RNG items. That’s it, such a boring game

viking,
@viking@infosec.pub avatar

Any multiplayer game. They sacrifice a deep and interesting storyline for the sake of pointless grinding and slaughtering.

SassyGumsquatch,

This is gonna be a deeply unpopular opinion but the Legend of Zelda Ocarina of Time is my least favorite game I ever played. I like rogs but never owned a nintendo and my friend was always raving about it so I finally played it a few years back and I just hated it. The gameplay didn’t feel good which I expected given it was still the wild west of 3d graphics but the thing that really annoyed me was how much sitting and waiting you had to do. All enemies are just sit, wait, dodge, hit in the right spot, repeat. Plus everyone wants to talk to you to tell you everything about the gameplay instead of just letting you figure it out. I found the whole experience frustrating.

ExLisper,

Pretty much all the new AAA games. Kind of lost interested the moment games stopped being innovative. It’s nice to have super dooper realistic looking game and millions of small details but I still haven’t seen a game that would really improve on the game play in the last 20 years. They are still full of simple rules and mechanics. For example, 20 years ago it was common to have the “enemy spotted you but just hide and don’t move for 3 seconds and they will move on” rule in games and it pisses me off when new AAA games do it. Modern games are full of this shit. “If you do A in situation B, C will happen”. Just learn the rules and beat the game. There are more rules, more details, animations are nicer but I still find it boring. It’s still just a bunch of fixed rules, NPCs still move like robots, you can still see the algorithms behind everything. I prefer to play an small indie game that actually tries something new than AAA game that tries to build ‘realistic’ world and fails at it.

Jacoolh,

I agree. I can always see through the mechanics of a game and usually break the economy too and I’m rich beyond belief usually.

am0,

Have you broken Starfield’s economy yet? I’m poor af

Jacoolh,

As a patientgamer it’s against my religion to buy at game this early for such a high price.

_Lory98_, (edited )

I have a few:

  • Tunic: I thought it had more than one puzzle, with how it was being talked about online, but it ended up repeating the same thing for 6 hours reusing the same gimmick over and over - after a below average first half.
  • Xenoblade Chronicles (DE): the characters were really uninteresting, the story kept spoiling every attempted twist it had with needless foreshadowing and the combat felt really boring. The world was empty and it felt like a dead MMO.
  • 13 Sentinels: I won’t spoil anything specific, but the story was just a bunch of the most generic sci-fi cliches.
  • Monster Hunter Rise: I love World/Iceborne and really enjoyed the parts I played of GU and 4U but Rise just felt bad to play.
  • Games that force daily tasks/gacha games: I hate being forced - or even just being hinted at having - to grind daily. It just ends up pushing me away from the game, even if I’m enjoying it. I can’t play games like Genshin Impact and Star Rail, but also the daily challenges in sf5/6 bother me every time I see them.

I also don’t really get roguelikes, but I’m not sure if I just haven’t found one I enjoy or I don’t like the genre.

mara,
@mara@pawb.social avatar

XC2 is a lot better than XCDE, XCDE really suffers from the era it came out of. XC2 was when Monolith really got their stride.

_Lory98_, (edited )

I might consider it in that case, if I ever find it on sale.

Altho I’ve seen a bunch of people complain about XC2’s story, but they usually say that XC’s was better - so I’m not sure what to think.

mara,
@mara@pawb.social avatar

If you have a hackable switch, dump your keys and demo it on your PC assuming it’s beefy enough. You’ll know if you like it within about an hour or two.

Jabbawacky, (edited )

Xenoblade 1 is over a decade old and launched on the Wii. While it is an important game, and was mind-blowing at launch, the sequels surpassed it imo.

Skip 2 and go straight to 3. The gameplay is a combination of both titles and the battle system is FUN. By the end, you’re changing classes, 7 team members at once in battle - switching between them at will, 12 arts available to each member at once, chain attacks and transformations into massive mech-like beings called Ouroboros where you can really fuck shit up. If you install the rebalance mod it’s even better, battles are fast and if you don’t keep up you can get fucked over quite bad. Or you can just go YOLO and just punch things with the fighter class loaded up with attack gems.

The story is very strong (endless war between two nations where the lifespan is only ten years (born at 10, die at 20), and your life is replenished by taking others) with some incredible voice acting from the UK cast, the world feels alive - full of warring factions and roaming armies, and the quests all actually mean something now (help any colony and you gain their leader as a computer played party member, as well as their class and weapon that you can assign to other team members and level up through use). The game runs a dream on a good Yuzu setup in 4k 60fps too.

The great thing about Xenoblade is that you can arguably play the main games in any order and still enjoy the full story. XB2 is super horny, has a fucking terrible menu system and has a lot of it’s own issues, despite it still being a very very good game. But there’s a reason Xenoblade 3 was nominated for Game of the Year at the game awards, you know.

Hallahukka,

I tried Dark Souls once, I think it was DS3. I can’t figure out what would make it fun for anyone.

pjnick,

The thing about the From Software games is that they’re (mostly) fair. Most action games give the player a huge leg up compared to the enemies - the boss has a glowing weakpoint that can be revealed with the item you found in the dungeon - or you’re a badass cyborg assassin vs rank and file goons.

In Dark Souls, you’re just a stubborn dude with a sword - and even the lowliest enemy can take you out if you get careless. But everyone is playing by the same rules, it sucks when an enemy staggers you and hits you while you can’t move - but you can figure out how to do the same to them. And the bosses really are doing everything in their power to make you dead.

The satisfaction of Dark Souls comes from meeting those challenges head on and beating them at their own game - or being clever enough to bypass or weaken the obstacle. It’s not for everybody, and it’s certainly not for anybody all the time - but it’s pretty awesome when you get to be David finally taking down Goliath.

Erdrick,

I just wrapped up the last one on my list: Sekiro.
It wasn’t as hard as everyone makes it out to be but that could be due to my having previously gone through Bloodborne and learned how to be aggressive.

All of their games are superbly fun but it did take me a lot of tries for it to click.
I started out terrible at them - and frankly am still nothing special - but am super glad that I persevered.
While I have other favorites as well, the Soulsborne will always rank at the top of my list for gaming perfection.

AceQuorthon,

“Competitive” multiplayer games in general. I miss it when multiplayer games were just fun and not streamlined misery simulators where the attitude is everyone is an idiot except yourself.

I know it’s popular to fart on Overwatch 2, but even when the original came out I thought it was so fucking dull. The No Man Sky quote “Wide as an ocean, deep as a puddle” can very well explain the hero roster of that game.

I’d rather do a barefoot pilgrimage to Jerusalem than play CS:GO, League of Legends, Overwatch, Fartnite, Valorant, etc.

Team Fortress 2 is unbalanced and janky, and it’s 1000x more fun than any of those games. It even proved that the competitive crowd could do their own thing that suit their needs, instead of ruining a game to the ground with “balance” and unfun gameplay.

locan,

I can relate to this very much. I love Team Fortress 2 - it has just enough of that random hilarious stuff in almost every match that makes you laugh. I think it’s a huge part of why the game is still alive and broke its player record recently.

streamlined misery simulators where the attitude is everyone is an idiot except yourself.

Too real (talking mostly about CS:GO as I that’s the one I have most experience with on your list). It’s… occasionally fun, especially if your team gets into a slighly less casual mindset and plays it a bit more tactically.

But it often ranges down to the collective team just getting mad all the time and throwing various accusations around for seemingly the fun(?) of it. Fun match? Maybe, sometimes. All the time? Absolutely not, thank you.

Over the years I’ve started reaching more and more for co-op instead (Deep Rock Galactic, PlateUp!, Alien Swarm, Minecraft, Unrailed, …) and it has been a lot of fun, both solo and with friends.

AceQuorthon,

Co-op games are definitely the only fun I’ve had in multiplayer for the longest time. Toxicity can still be found (Looking at you Payday 2), but overall they are a more wholesome, chill and more importantly FUN experiences.

AceFuzzLord,

Worms Blast. I didn’t look at any of the game screenshots and thought it would just be like a normal worms games and not more like that arcade game where you throw the coloured balls up to the ceiling to match them.

I have nothing against that style of game, but I just didn’t like it in the Worms style.

spriteblood,

Fallout 4

The changes they made to the game mechanics ripped a lot of the roleplaying out of the experience. I kept hoping to find a lot of what I loved about Fallout 3 and New Vegas in it, and never did.

It's not even necessarily a bad game, but the aspects of the games that I found fun were either heavily reduced or removed completely, leaving behind an open world shooter with a bad story.

genuineparts,
@genuineparts@feddit.de avatar

100% agreed. Not only was the Dialoge Choice system of Yes, yes but sarkastic and no (but actually yes) incredibly limiting, but even the story didn’t really do it for me plus the whole settlement thing.

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