Not counting games that were unfun because of bugs, what’s the most unfun video game that you’ve played and what made it unfun?

Most of the video games I’ve played were pretty good. The only one I can think of that I didn’t like was MySims Kingdom for the Nintendo DS. Dropped that pretty quickly. It was a long while ago, but I’ll guess it was because there were too many fetch quests and annoying controls.

520,

Sunset. It was a walking simulator back when they were all the rage.

You might think including walking simulators is cheating for a 'most unfun' game rating, but no matter what game comes to mind when you think of 'walking simulator', Sunset is more boring than that.

If you've played this type of game, you'll know that the best ones are the ones that have their plots unfold in interesting and engaging ways. There isn't a lot else going on in these games so a good plot and interesting ways to engage are paramount for this genre.

Sunset had you walk through an apartment to guess what object to interact with to advance the plot in a completely linear manner, driven entirely by post it notes. The plot was also pretty basic for the genre too.

How this game got 9/10s, 4/5s and a game awards nomination is fucking mystifying. The reviews talk about some deep commentary about civil wars or some shit, but I was too bored out of my mind to notice anything other than a high-schooler's attempt at writing about war. It's so far up its own arse about its 'war is bad' message that it forgets that it needs to convey it in an interesting way.

The game was received so badly by audiences that the developers just noped out of the video game market.

AdellcomdoisL,

Its very rare that I actually finish a game that’s just plain miserable but I got a nomination since it was also (thankfully) short: Photographs

Photographs is an indie puzzle/narrative game, where you solve dilemmas through a different set of mechanics in 5 different narratives. So far so good, that’s somewhat interesting. It falls apart completely, however, on the absurdity of its attempts to be tragic. Every story in Photographs has to be a tragedy - which in itself is already a negative point. You start each of these vignettes already expecting how it’ll all go wrong, which by the third or fourth time is already stale. You’re just waiting for what will be the inevitable Bad Thing™ that will randomly happen to these people.

But its biggest failure is that those tragedies just don’t hit. I’ll spoil some of those so be wary if you’re still interested in that. In one of those, a swimmer is caught in a doping scandal, which ends with her being scorned, kicked out of the competition scene, and homeless. In another, a newspaper editor decides to only publish bad and infuriating news to get more readers, and ends up being bombed by one of his former employers, after publishing a paper that says people deserved to get fired. The quickness in which things go south and the intensity is absurd, to the point of almost being comical. Worse of all, it also fails in one critical point (one which even big names fall for) which is not building up its characters. You rarely get an idea of who you’re dealing with before tragedy occurs. You’ll often only have a general understanding - old man lonely, athelete stressed, editor scared of bankruptcy - before the inevitable happens, and by that point you’re on the rollercoaster watching a castle fall down, but it was more like a makeshift, straw castle that you never really cared about.

And at the end, you get one final “tragedy” where you as the player will decide one of these stories to rewind and have a chance at a happy ending. Its a distressing attempt at emotional manipulation where the multiple characters will beg you for their lives and futures, but once again…you have no investment in any of these. They’re all 1 dimensional cardboard cuts, all struck by baffling circumstances. You might as well pick at random - for my part I did the one story that angered me the least, the lonely alchemist - but at the end its just one more alternate future for empty characters.

Its by far one of the games I’ve hated playing the most, and a massive stepdown from a developer that made some kickass mobile games before (You Must Build A Boat is still a must have)

Now I kinda want to make a thread for highly rated AAA games that disappointed you…

spriteblood,

Fallout 4

The changes they made to the game mechanics ripped a lot of the roleplaying out of the experience. I kept hoping to find a lot of what I loved about Fallout 3 and New Vegas in it, and never did.

It's not even necessarily a bad game, but the aspects of the games that I found fun were either heavily reduced or removed completely, leaving behind an open world shooter with a bad story.

genuineparts,
@genuineparts@feddit.de avatar

100% agreed. Not only was the Dialoge Choice system of Yes, yes but sarkastic and no (but actually yes) incredibly limiting, but even the story didn’t really do it for me plus the whole settlement thing.

ryannathans,

EA’s F1 completely ruined due to shit AI ramming and acting completely unrealistically

Annoyed_Crabby,

Noita, it’s the most sadistic “normal” game that i’ve ever played, barring those troll game that’s meant to be rage inducing. It’s a good game, but dang this game is bloody hard it become unfun the more i play as i couldn’t make any progress.

Maybe i’ll give it another try in the future 🤔

Elevator7009, (edited )

I’m really into games centering around magic or being a wizard. Noita regularly got recommended on r/gamingsuggestions for that kind of thing. I think it might have also gotten recommended for some other kinds of things I browsed r/gamingsuggestions looking for, like deep mechanics or having lots of different ways to solve problems. And the idea of spell creation, which Noita has, really appeals to me.

I’ve also heard of how infuriating this game can be, and I know I don’t like roguelikes or roguelites, so I didn’t pick it up.

Annoyed_Crabby,

Yeah, i get recommended it a lot too, and also follow the game development since the dev start posting devlog, but playing it is…infuriating.

AstralPath,

I get you and you’re 100% allowed to not like Noita, but Noita is one of my favorite games ever and if anyone here hasn’t played it, please do.

Noita is deeper than you think. 100% perfect game IMO.

Silverseren,

I have more fun watching other people play it, discover new secrets, and talk about the lore than I ever would playing the game myself.

Annoyed_Crabby,

I know, i’m enjoying the first few hours just learning thing and then the fun-ness just keep plunging afterward because i keep getting bad rng after bad rng for a few days and just decided to quit.

regalia,

I have a lot of fun with the game and have seen how deep the the game really gets, but I do wish it would be a lot more generous with healing.

JokeDeity,

Noita is one of the craziest games I’ve ever played and I love it so much.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Download the mod that allows you to infinite respawns, and explore the outer bounds of the game. I really don’t understand the point of the roguelike nature of the game, except to purposely put itself into meme/streamer culture as one of the hardest games ever made.

It’s a fuckton better than spending four hours of prep on a run, securing all of the buffs, HP, and weapons to try to figure out some deep lore in some complicated area, only to die to a single pink pixel of Polymorphine. Roguelikes are meant for short and quick playthroughs, not hours-long doomed runs.

Annoyed_Crabby,

Yeah, i get games like binding of isaac or risk of rain 2 that the first level i can already know whether this run is gonna be shit/fun/sure-win, or game like rogue legacy where i can slowly upgrade my stats, this one i feels like i can be ultra careful but i can still get destroyed instantly without it being my fault. It’s what makes me give up

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The wand mechanics, music, story lore, and all of the weird shit in-between is worth exploring, though. Just do it without punishing setbacks.

Squids,

Stardew valley - it sells itself as a harvest moon inspired farming Sim but as someone who grew up playing a lot of harvest moon, I really can’t help but be super disappointed in it. Harvest moon games have a complex and more importantly moving relationship system - you start to go after one marriage candidate, the others will pair themselves up and have kids alongside you. People move in and out and you need to really get to know people in order to progress the game and unlock things. Stardew valley? Super flat in comparison. All the candidates you don’t marry feel super flat once you lock yourself out of them. There’s not much locked behind friendship so there’s less reason to get out there and really work on befriending everyone.

Also fucking combat - it’s a supposedly nice and peaceful farming Sim, yet combat is an unavoidable part of the game. I didn’t sign up for combat! It’s not fun it’s just annoying.

Elevator7009,

I actually have a mod for Stardew where the other NPCs have relationship progression with each other if I don’t get in the way!

I’ve been doing a challenge run on Stardew where I never ever engage in combat or go into the mines. Going pretty well, actually, except for the part where I get stuck on acquiring any quartz. Aside from that I think I completed the rest of the Community Center and a lot of what the game has to offer. It’s possible to avoid combat and still have game to play.

Still, don’t force yourself to play if you don’t want to—this isn’t an “I addressed all your concerns about why you dislike the game, so you have to go play it now with the mods I mentioned for your dislike to be valid anymore” type comment (and I didn’t address the part about Harvest Moon requiring you to develop relationships to progress and unlock things while Stardew doesn’t absolutely require relationships to progress… although relationships will also unlock things). I’m not trying to insist that you have to try Stardew with 384828 different permutations of mods before you’re allowed to say it’s not for you.

dQw4w9WgXcQ,

I found spelunky to be a game not fitting for me at all. I really wanted to like it, but I found myself to be unmotivated when I kept losing and didn’t feel like making more skillwise progress. I might just suck, but I just don’t feel like playing that punishing roguelikes.

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Same here. Sounded amazing. Just don’t enjoy it one bit. Which is a shame. Maybe I need to try again, again.

Catastrophic235,

Satisfactory.

Totally my fault, it’s not a bad game it just wasn’t remotely what I was looking for when I bought it.

I got it expecting “factorio in 3d”, however in reality it was more like Subnautica or Fallout 4 if the base building in those games was the main part of the game.

By the time I had finished loading the first phase of the space elevator I had came to terms with this.

As it turns out, the game that scratched that itch was heavily modded Space Engineers.

JCPhoenix,
@JCPhoenix@beehaw.org avatar

I’m one of the weird ones who likes Satisfactory over Factorio. I just can’t get into Factorio for some reason. Also didn’t help that my friends who I tried playing with it – who all had hundreds of hours in the game – are the kinds to be like, “No, you’re doing it wrong - the correct/efficient the way to do it is this way…” People, let me learn the damn game. I get being efficient, but let me learn on my own for a bit.

But didn’t matter, just couldn’t get into Factorio.

Kerb,
@Kerb@discuss.tchncs.de avatar

thats imo the worst way to start factorio.

a friend of mine tried to introduce me to the game,
but i lost intrest after blue science.

did you try it out by yourself yet?
it only clicked for me,
once i learned the game at my own pace.

JCPhoenix,
@JCPhoenix@beehaw.org avatar

I think I’ve tried a couple times solo, but never really put serious effort into it. So I’d play for like 30min then just quit. I think the bad experience with my friends made me just avoid it. Realistically, it just happened to be Factorio that we were playing that time; it could’ve been any game. And it has happened in other games. The one friend who was the worst offender, I rarely play games with anymore. It’s silly, I know.

However, one day, when I’m bored and looking at my Steam library, I will make the attempt again. I feel like I should, but I just don’t know when that might happen. The picking Factorio part; I’m frequently bored staring at my Steam library!

shapis,
@shapis@lemmy.ml avatar

SimCity 2013 or whatever the full online one was.

It was bugs and lies all the way to the bottom of it.

Elevator7009,

What else was bad besides the bugs? I specifically tried to exclude games that were unfun because of bugs.

shapis, (edited )
@shapis@lemmy.ml avatar

Oh I totally misread the question. My bad.

Answering the actual question. Any game that spams me with dark patterns bullshit is immediately unfun.

Oh here’s your daily login reward! Ready for your dailies? Oh just fuck right off.

Elevator7009,

Agreed. Given how many people are sucked in by dark patterns, I'm very pleased there's a contingent who is actively turned off by them, who refuses to reward that kind of design. I'll let it go in a game that seems otherwise quality, but it does count against you in the "are you an actual game or just freemium/predatory bullshit" assessment.

SenorBolsa,
@SenorBolsa@beehaw.org avatar

Need for Speed Unbound.

The stakes are just too high and the limit on time and funds you can safely earn just makes it feel stressful when it should be fun.

I can get the appeal of the risk/reward but it crosses the line from exciting and tense to anxiety inducing for me.

On top of that the game was kind of unstable on release and if you crashed it counted as losing the race and your wager etc and you cannot load an earlier save or anything, if that was the case the whole game would actually be decent apart from the lack of event variety.

ConstableJelly,

I bought Unbound as one more desperate attempt to chase the love I had for the burnout series, and yeah…I hate the time limit thing. The driving is good enough (I still miss the frenetic arcadey driving of the burnout series), but I just want to race, not spend all my time assessing the risk and reward of every event.

I also hate the daytime/nighttime thing and just the cops in general. I don’t feel like NFS has ever figured out how to do the cops in a way that isn’t cheap and frustrating.

reksas,

Idlegames, though I kind of dont want to count those as games in the first place. What make them anathema to fun to me is that they are designed for you to waste your time on them. They dont teach you anything either, maybe some prioritization if you really get into them.

Elevator7009,

It could be argued that other video games are also designed for us to waste time on. It’s just that the method of wasting time is different. In one you make numbers go up, in another you kill enemies (which might just be to make numbers go up: referring to grinding in RPGs) or try to make the car go fast in the right direction.

I personally enjoy idle games, but I understand that others might not like just clicking some buttons that will make the numbers go up faster.

RxBrad,
@RxBrad@lemmings.world avatar

Bloodborne.

It didn’t even feel like a game. It was simply pattern-recognition torture.

raccoona_nongrata,
@raccoona_nongrata@beehaw.org avatar

I feel this way about basically any Souls game. I’ve tried several of them thinking I would get the hype after playing for a while, but I still am kind of mystified by the mentality of those who really enjoy those games. I never get that sense of reward and accomplishment people describe for finally defeating a difficult boss, just sort of mild irritation.

JokeDeity,

That’s all the FromSoft games to be fair. I’m forcing myself to finish Dark Souls one for the first time right now and straight up? I fucking hate this game.

DarkeSword,

Hey. What are you doing? Stop playing Dark Souls.

Elevator7009,

Curious why you're forcing yourself to finish a game you don't like. I usually drop at this point, because I play games for fun. Are you a completionist who'll get some satisfaction when it's all done, or someone who has to write a gaming review? I realize my tone seems judgmental but I'm really just curious and am not sure how to better word my post to come off as less judgmental.

JokeDeity,

Sort of the completionist thing, it’s just one of those games people rant and rave about, so I want to have the experience. I also rode every roller coaster in a very popular amusement park just so I could say I have done it and will never again. I’m a crazy person.

Anabriated,

As soon as I saw it’s locked at 30fps, it immediately killed any amount of interest I had in playing it. All the power to people who can stomach action games at what feels like a slide-deck input response.

MicholasMouse,

This game has been the bane of my existence. I love the atmosphere, story, and design of Bloodborne. I cannot get myself to enjoy the game. I want to like it so badly because everything other than the mechanics are extremely my-interests, but FUCK do I not like the gameplay.

RadioRat,
@RadioRat@beehaw.org avatar

Most of the games of my childhood - they exclusively came from the <$5 bin 🙃 at least we had a PlayStation 2 but Crazy Frog Racer 2, Frogger: The Great Quest, Zathura, Animal Soccer World, and Street Vert Dirt are noteworthy “highlights”.

adriator,

Crazy frog and its sequel were genuinely good racing games for the time. I enjoyed them a lot. Split screen was awesome.

Destraight,

The binding of Isaac. You just do the same thing the whole game. You shoot stuff, and gather stupid RNG items. That’s it, such a boring game

ohokthatsgood,

I tried playing Blasphemous recently and had to drop it in a couple hours. I might’ve stuck with it had I tried it when I was younger but I’ve discovered that nowadays I don’t have the patience to play games that require you to beat your head against a brick wall until it breaks. So many frustrating enemy placements and insta-kill spikes, the movement is slow, the combat is unsatisfying, I just didn’t feel like I had much incentive to continue playing (minus the art style which is absolutely gorgeous).

Abnorc,

I felt this with Elden ring. Once I got past the starting area, it just felt like everywhere I went I’d find enemies that kill me in 1-2 hits if I made one wrong or mistimed move. I wish I had the skill or patience to get through it, but I just found it too time consuming to try those tough enemies again and again. Definitely may just be a skill issue on my part, so I don’t necessarily want to dissuade others from giving it a shot.

Skyline969,
@Skyline969@lemmy.ca avatar

That’s the point of the game. It’s definitely not an easy game, but it is the easiest game of the Dark Souls/Bloodborne/Elden Ring series. And it’s okay if that’s not for you! It requires a different approach than your usual hack-and-slash game, and that’s certainly not for everyone.

Abnorc,

I don’t know I had relatively little problem with Dark Souls 1 and 2, so I don’t get the people saying it’s the easiest game in the series. Something about the combat just didn’t mesh with me. No big deal though.

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