I get the skepticism but I think that after they got humbled into providing free DLC for 7 years, they aren’t going to make the same mistake. I’m cautiously optimistic in other words.
Not my type of game but I think Hello Games has managed to redeem themselves somewhat. The amount of updates they churned out to meet NMS’s promises and go above and beyond them is nuts.
Hopefully they learned their lesson from their first fuck up and won’t torpedo whatever goodwill they’ve managed to win back.
Nope, I can’t see any problem coming from this claim at all. It’s not like they have a history of over promising and then under delivering or anything like that.
I should work in the games industry. Apparently you don’t need to be very bright.
Once I read a guy who got into an argument about that on Reddit.
The people there were upset at the idea that a bunch of crazies would just go there leaving literal trails of garbage behind them for a stupid challenge.
Basically the guy told them :
_ who cares, there’s nothing alive at this altitude
_ it’'s so extreme there is no way to attempt this in a clean way
_ even people who go there don’t care about the vistas being ruined by shit, because they’re too busy trying to stay alive
_ yes indeed, he wanted to do it himself one day and “you’d better believe I’ll drop all my shit over the place”
So yeah, they believe it’s okay to pollute a place for sports because that place is “useless” anyway. Or at least that’s their excuse.
And people looked at me funny saying I won’t buy anything from them for the hype they built with NMS. And here it is, happening again. See you in 5 years when the game actually has the features, huh
But bro, you can climb mountains taller than the everest. Think of the possibilities, like climbing a mountain. Imagine looking up and seeing a mountain and then looking down and still seeing a mountain, but then you look left and right and you guessed it, still mountain.
It’s both a huge claim and an unimportant one, and that’s why it’s a problem.
Claiming you have “taller than Mt. Everest” mountains in your game is easily verifiable, and a ton of work. Because you need a map that fits a mountain that size, and need to do all the artwork, make it an interesting place to be. It’s not impossible, just a lot of work.
At the same time, it’s not very important. When I’m looking for a next game, I don’t care how high the mountains are. I want an interesting place. Skyrims High Hrotgar for example is an interesting place with an interesting story. It felt very high and a long walk (7000 steps), but it probably pales in comparison to Mt. Everest.
So promise us a great story, interesting characters, or challenging gameplay. A good game, not a technical masterpiece that will be empty.
Yeah, that’s a fair point. It would be more exciting if it wasn’t procedurally generated, and that those mountaintops actually have something important to the gameplay or story explicitely placed there.
Then it would at least make a bit more sense to talk about how climbable those huge mountains are.
I’m not sure that’s something I want. It takes days to climb Everest! I don’t want to play for days just to climb a procedurally generated mountain that probably doesn’t have anything on top of it. Or at best has some random shit that you can find everywhere else.
I see Sean Murray has learned nothing from the No Man's Sky hype cycle. I don't want grandiose promises about the scope and scale of the world, I want to know what exactly I'll be doing in it. They're promising role-playing depth, but the whole part about "building, survival, and exploration" just makes me feel like it will be another survival sandbox game with some RPG elements.
That’s why the likes of STALKER and Subnautica stand up in my mind in terms of survival, exploration, and adventure. Hand-crafted worlds and quests are hard to beat.
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