If the Switch 2’s OS is anything like the Switch’s current revision of Horizon, it’s an extremely hardened OS. They’ve done a surprisingly good job plugging software holes.
3DS advertised AR from the get-go, even coming with a set of cards and built-in games to show it off. Never ended up being anything more than a neat tech demo that people forgot about almost immediately. Haven’t really seen anything to make me think people are more interested in it now, over a decade later.
VR headsets and the research behind them have made it possible to accurately track the position of the device with very little processing cost from a single camera. Additional cameras are simply for occlusion and field of view at this point. A coupled depth sensor handles any needed resolution of positional conflicts between real world objects and digital objects.
That tech wasn’t there for 3DS, even with 2 cameras it wasn’t stable or accurate, and it was pretty low res and low angle, and it couldn’t tell if the digital content should be occluded by real world objects at it’s perceived depth. Plus there are actual AR games now already established, and the framework and proof of concept to easily on-board new ones. Also, by the time the Switch 2 is released, the mainstream AR headsets and content will be even more established. Currently the best AR content is either on expensive headsets or in limited form on iPhones. But in less than a month the Quest 3 is out, an accessible mixed reality headset. It will have been out for a while by the time the switch 2 would come out.
This is very much one of the directions gaming is going. It doesn’t have to replace all gaming, and never will. But it will be a pretty big part of gaming. Especially once there is enough public trust behind it for people to play augmented reality games outdoors. Us nerds already do so, we know we won’t walk out into traffic even if the headset malfunctions. But the hypothetical “everyman” is apparently worried that they might? That’s just not how anything would work… but whatever. It’s safer than playing a phone game and wearing headphones, since letting the real world in and paying attention to both is the whole point, sight and sound.
You’re absolutely right about VR. But I don’t think AR is ever going to be that big. There just isn’t as much of a point in mixing the real world with artificial elements. The only reason to do so is to get information that can’t be emulated as well for VR. As VR gets better, AR gets more redundant. AR of the style we see on phones (like pokemon go) is even more pointless. AR will stick around for virtual desktops and smart glasses and the like, but for gaming it will always be a gimmick.
The fact that I had to open an app on my phone for voice chat meant that I never ever used voice chat.
I don’t really care if the next Nintendo console has a camera. But I extremely do not want to be forced to use some app on my phone to play the game on my Switch.
Boi if it has that bling and a transparent frosty blue option it’s over, I’m buying it day one. I miss my Gameboy advanced so much, or maybe I miss being a kid, who knows.
Is there a practical reason they use those obnoxious screws or is it simply to discourage home repairs? When I had to replace my Switch’s fan last year, those insanely tiny screws were a pain in the ass to not accidentally strip.
I’m usually not one to advertise, but they provide extremely accurate and complete guides for precision electronics repair, and sell the necessary tools and parts with sufficient quality and reasonable prices.
Please backwards compatible, please OLED, please enough power to 720p60fps everything natively (no upscaling, cause that sucks on such low res, Idm 4k upscaling).
1080p60fps on portable would be a dream but I‘m not that delusional.
I‘d also be hyped if they could offer joycons that make it usable for extended amounts of time in portable without destroying my hands or having to rely on third party cases.
Can we add a cheaper non-portable option to the wishlist? I don’t like paying for a screen or battery or junky mobile controllers that I will never use.
? I buy all my games and rip them using my launch Switch. I then enjoy playing them in 4k60fps instead of using the dock, with the saves synced via wifi so I can go back to handheld after.
Out of curiosity, how do you do the save syncing? I’ve already got Yuzu itself all setup, but this would certainly help with some issues that I face when using it.
Nintendo is going to want a console they can keep standardized for a while without hitting hardware limits early. It’s one of the only major flaws of the Switch, and while it’s not entirely their fault, they know the type of direction devs want to move in. IMHO they will have listened in this regard.
I don’t expect it will run “on par with PS5” as some rumors have suggested, though.
Yeah I agree, the Switch family in general are mostly meant to play official games like Zelda, DK and Mario whose older incarnations were also designed for other small consoles that ran on battery power, and not-so-demanding third-party games that can be played without connection to power like Minecraft BE. They’re like a modern DS with a bigger screen that you can connect to a TV and play with detachable controllers, and never pretended to be anything more.
But the ps5 plays games in 4k .if i remember correctly 4k requires 16x compute power compared to 1080p ( on the gpu side ). So with dlss from 720p to 1080p it might be possible to match 4k ps5 . Alghtough it might be immposible with the games bound by cpu , unlike the ps4/xbox one generation the consoles this time dont have a completly dogshit CPU from the get go.
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