40 hours later of couch co-op with my inexperienced partner who chose Wizard for some reason, and their character is finally useful in battle near the end of act 2.
I try not to control them, I just say what I’m doing and planning so they don’t launch my team off a cliff. Occasionally I’ll say “Yes, counterspell cloudkill please.” but I’m mostly hands off. When asked for advice I give it, I’m not a monster, I just think if we’re playing together we should both get to play.
I haven’t played any DnD since 3rd, and my partner loves these role playing shows like Critical Role or whatever. My biggest takeaway I’ve had from our sessions is that those shows most not have any mechanics whatsoever.
Each time you level up you can choose which class to assign that level to, so on your example, if you take druid you can go back to level up your cleric any time.
No, it’s one and done. So is Turn Undead. So are all of the other Channel Divinity options except Knowledge (until long rest) and Trickery (concentration).
How extreme are the consequences for not bringing companions with you on their specific quests?
I’ve been rolling with the same party all game and I’m really happy with it. I figured on my next playthrough, I’d just pick a different party composition and really get to know those characters on that playthrough, which would keep things fresh for me.
I don’t mind missing out on random lore or conversation bits (that’s the kind of stuff I’m trying to save for future playthroughs,) but it would bum me out a little if one of my camp buddies got mad and just left in a “bad ending” sort of way (I’d be more ok with a bittersweet “friends going separate ways” type scene, though, if it makes sense for the story.) I want to help everyone, but it just feels so video-gamey to add someone to the party, level them up, give them decent equipment, complete a quest, and then kick them out again just to get a better cutscene or something when that’s not how I’ve been playing for the past 40 hours.
Specifically, I am about to enter the part of the Act 1 map relevant to Lae’zel and she hasn’t been in my active party since I met Karlach.
So what do you think? Should I stick to my preferred play style and see what happens? Or change it up because I’m a chronic “good guy” gamer who wants to help everyone and get the “goodest” ending?
Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.
Keeping it vague I left 2 different party members at camp for their subplots and I still have them both. There was some minor griping “wish I could have been there” type stuff but nothing beyond that.
Lae’zel is cool, and Shadowheart was always so rude to her (and by extension, me). I spoke to her so little that I didn’t even realize she needed to be around for the nightsong quest. I completed it without her, and she got angry then left. I didn’t even apologize.
I’m the opposite. I didn’t find Lae’zel until I went back from act 2 to fetch her. Then she was so angry all the time that I just left her in camp. Shadowheart is my pal, and has been with me the entire journey, Lae’zel is just some orc looking chick who I fought alongside one time on a ship, during the worst day of my character’s life.
It seems like he said this before Larian said there was a bug making romances happen too quickly, so I wonder if his opinion would change after it’s been fixed.
Everyone in this game was mad horny for me from the get go. Yes, I know it was a bug, but that was the game we’ve had for the majority of release right now, and the version of things most players experienced. Give it a month and another play through, and maybe we can talk, but so far, this game’s version of “romance” is just overt horniness.
In the Witcher I was late to a windmill to meet some bitch with a bottle of wine and just uninstalled. It’s just not much fun for me. I did have fun turning the dong off and on in cyberpunk to watch the jiggle physics go ape shit, though.
Lasers and fireballs not titties and, well, balls.
I’m having the same problem with Astarion and Shadowheart in Shar’s Gauntlet, I have to manually control them to make them do jumps they clearly can do but won’t on their own.
They’re not short so it’s probably stupid AI on low STR chars.
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