baldurs_gate_3

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Everblue, in Baldur's Gate 3 - Discussion Post #2

About to go into the final battle and finish the game off for my 1st run. I’ll probably shelve the game for a couple months and play Starfield and Phantom Liberty and then give an evil run through a try.

Loved act 1, but not too impressed with act 3. Seemed a bit rushed and all over the place, maybe should’ve split the content up and made an act 4. Always felt with Larian games that the writing usually falls apart near the end and this game was no exception. Bit let down with the other 2 chosen fights as well. The highlight was definitely the house of hope, between the music, the characters you deal with and the fight itself it was absolutely my favourite part of act3.

I’ve also run into numerous bugs requiring reloads too. Jumping across a small gap and characters will get caught on some invisible wall and just die. Quests not completing or triggering properly. Companions repeating dialogue or just giving me dialogue as if I chose different outcomes from quests(looking at you Gale). Also managed to get two different outcomes for the same gather your allies quest so I guess I’ll see if that works out or not. (EDIT: Just a dialogue/extra character glitch. Didn’t have two skills in the allies bar to use for them)

All in all I enjoyed the game, but bg2 is one of my all time favourite rpgs and this fell short for me. I’m glad it did really well though, hopefully they can make an Icewind Dale or Neverwinter Nights game, that would be wicked.

Gutless2615, in Baldur's Gate 3 - Discussion Post #2

Controversial take: party size unlock is absolutely the best experience, feels more narratively justified and more like a 5e D&D adventure.

Shush,

Once I finish my normal run I’m already planning a second modded run with Tactician Plus, Better AI, more spells and Party Limits Begone mods. I’m gonna go all out here.

girl, in Baldur's Gate 3 - Discussion Post #2

I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.

Shush,

Really?! That’s amazing. A little gem that probably almost everyone missed.

Are there others like this in the EULA?

Coelacanth,
@Coelacanth@feddit.nu avatar

There is, I believe they have an easter egg about Warlock pacts in there. A warning about being careful to sign your soul away or something like that.

ulu_mulu,

That’s amazing! Is there a way to read it after accepting it? I searched for it but I could find it, and the EULA linked on the Steam store doesn’t contain any of that.

Tho I found funny parchments to request days off work: baldursgate3.game, scroll down a bit and click on “baldur’s day dispensation”.

Seasm0ke,

Just rename your localappdata\Larian studios\baldur’s gate 3 folder to OLD and relaunch.

Kolanaki, in Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class"
@Kolanaki@yiffit.net avatar

I only ever found the magic classes complicated when I was new. The limited spells per day and number of cast rules, what you had access to as what, memorizing, etc… All a lot of work compared to other games I was used to just having a mana pool.

Neato,
@Neato@kbin.social avatar

Yeah. It's a holdover that doesn't work great. Vancian casting is pretty weird. It's impressive how easy bg3 makes learning the casting.

jjjalljs,

The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn’t prepare you’d be out of luck

StudioLE,

You can long rest pretty much anywhere out of combat so does it make any difference when you can prepare?

CordanWraith,

There are certain timed events where a long rest can change the outcome, so in those cases it’s very helpful to be able to prepare if you encounter a situation that you’re not ready for.

jjjalljs,

The fact that you can long rest basically whenever is a huge break from D&D’s expectations. Namely, the adventuring day. Granted, D&D’s adventuring day is hot garbage so I see why they didn’t stick to it.

But you’re right it doesn’t make a huge difference in BG3, outside of the few timed events, but it is a buff.

Phanatik, in Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class"

Honestly after a while I stopped caring and just enjoyed that I could do three actions per round as a Monk. Does it matter that Gale can't throw this grenade? Nope. Can he take this healing pot? He sure can! I don't care for minmaxing and optimising my playstyle, I prefer to wing it and see how it goes. If an NPC dies in the process, RNGesus has spoken.

Swedneck, in Baldur's Gate 3 characters were super-horny due to a bug, Larian admit
@Swedneck@discuss.tchncs.de avatar

can they release a bugfix for real life too?

Metal_Zealot,
@Metal_Zealot@lemmy.ml avatar

I’ve always wanted to fuck a bear
*Hexbear, watch out

whitecapstromgard, in Low INT, high WIS

People still use Excel?

mosiacmango,

Only every business you dont think about, and all the ones you do.

yA3xAKQMbq, in Baldur's Gate 3 characters were super-horny due to a bug, Larian admit

Somewhere at Larian code review: “Whaddya mean hot_for_anal doesn’t control the horizon of threshold for analysis. What else could it… Oh. Ooooh…”

noxy, in Baldur's Gate 3 characters were super-horny due to a bug, Larian admit
@noxy@yiffit.net avatar

and yet Scratch has never once propositioned me

Onii-Chan, in Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class"
@Onii-Chan@kbin.social avatar

I know this will be a very controversial comment, but I actually can't stand the combat (extremely unfamiliar with the genre as a whole, and I've also never been a fan of turn-based systems), but love the game to death. As a result, I'm using a trainer to essentially trivialize combat encounters, because my BG3 addiction stems from the characters, their stories, the incredible world and the exploration it offers, the side quests, the lore, the insane detail in every corner of the map. I also work 80 hour weeks and want to spend the little time I get with the game doing what I love most, which is exploration and delving into my characters' stories.

I've just gotten through Moonrise Towers (and have done all I can find to do in each area so far, although I already know I'll be doing multiple playthroughs), and it's one of the most immersive and enjoyable gaming experiences I've ever had, despite the fact I'm quite literally cheating my way through combat encounters. I'm basically playing it as a very interactive 'choose your own adventure' novel, with weapon and armor pickups being cosmetic-only in nature, and the focus of my playthrough being on exploring the world and delving into its inhabitants' backstories and the mysteries they hold.

Valdair,

I don't disagree with your stance, but I am curious why you decided on a trainer instead of picking the easier difficulty. Did you try it and still find it too much? I have read about the differences between modes but haven't actually tried anything other than normal, and even though I'm extremely familiar with PF 1e and D&D 5e I've struggled with lots of encounters.

Onii-Chan,
@Onii-Chan@kbin.social avatar

I initially started on easy, but just found it far too complex of a system to get my head around, and when my work hours can see me going days between play sessions, any knowledge I do pick up often isn't retained. I also just don't enjoy turn based combat at all, so when I enter combat, I just throw on god mode and infinite turns to get it over and return to the story or quest more quickly (I'll often alter things depending on what's happening in the game at the time though. For example, I did the Gauntlet of Shar with Shadowheart on her own, as it felt like something she needed to tackle solo, even if I wasn't in any genuine danger.)

I guess tl;dr - even easy was a bit too much for me to take in given my work schedule, as well as the combat taking a lot of time away from the aspects of the game I love, namely exploration and stories.

BlueMagma,

What’s a “trainer” ?

vrighter,

a separate program that allows one to “cheat” (not a bad thing, as long as it’s not done in multiplayer) by scanning and modifying the game’s memory.

for example, it could figure out where your hitpoints are stored and constantly overwrite that value with your full hit points

Bishma, in Baldur's Gate 3 characters were super-horny due to a bug, Larian admit
@Bishma@discuss.tchncs.de avatar

I can’t unlock the Withers romance arch no matter how hard I don’t try.

Bazimon, in Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class"

DnD is stupidly complicated and hopefully this is a call out to WotC to realise that their system isn’t the gold standard because of its rules, but moreso out of happenstance.

fushuan,

It’s funny you say this when 5E is considered the “simplified” version, and 6E (One DnD) is suspected to be more complex. Pathfinder 1e(basically dnd 3.5E) is way, way more complex and even pathfinder 2e, which is much more simpler than 1e, is more complex than 5e.

In any case, as TTRPGs go, current DND is quite simple. However, it seems that some people who enjoy RPGs just want a simpler experience I guess.

terny,

Dnd 5e has many legacy concepts that exist the way they do just because thats how older versions worked.

Coelacanth, in 60 hours in as Baldur's Gate 3's nasty Dark Urge and I'm kicking myself for missing a load-bearing early cutscene with unique dialogue for every race and class
@Coelacanth@feddit.nu avatar

I finished my first playthrough yesterday as the “heroic Dark Urge” referenced in the article and I can do nothing but echo their recommendations. The story came together so well that it feels like it should be canon and it has a lot of custom content.

Ethalis,

I honestly thought Dark Urge was just your basic psychopath murder hobo who kills or hurts everything and everyone. Knowing that you can actually resist the urge and the story still comes off as coherent and interesting is a deal-changer, I’ll probably try it in my second playthrough!

funktion,

Just be aware there’s a good reason that the default Durge is a charisma-focused class, because some of the skill checks for their story can be… tough.

flumph,
@flumph@programming.dev avatar

I’m pretty sure that if there’s ever a BG3:DLC or BG4, the redeemed Dark Urge SL will be canon. What with >!Withers intervention, the warning about your own offspring, etc.!<

emptyother,
@emptyother@programming.dev avatar

Or if there will be an official canon WotC novelization…

Coelacanth,
@Coelacanth@feddit.nu avatar

Knowing what they did with the (now canon) BG 1&2 novelization I pray WotC stay far away.

TransplantedSconie, in 60 hours in as Baldur's Gate 3's nasty Dark Urge and I'm kicking myself for missing a load-bearing early cutscene with unique dialogue for every race and class

Yeah at 60 hours and almost done with act 3 this dude missed a ton of shit.

MummifiedClient5000, in 60 hours in as Baldur's Gate 3's nasty Dark Urge and I'm kicking myself for missing a load-bearing early cutscene with unique dialogue for every race and class

There’s content for more than one playthrough.

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