Yes: If you’re out of spell slots at the base level, but have higher level spell slots remaining.
It’s also possible that upcasting makes your spell more resistant to an enemy’s Counterspell, depending on how Larian implemented the mechanics. I believe this would follow 5e RAW, but I haven’t tested it in this game.
Both directions work since the mechanics of Counterspell function based on the spell slot used to cast. Same or better spell slot autocounters; everything else is a spell attack roll against 10 + the spell slot of the the cast spell.
Edit: I probably shouldn’t have use spell attack to describe it but it’s basically the same minus the equipment and ability bonuses that apply to attack rolls specifically.
I’ve only ever seen people write about using it in combat to knock enemies prone, otherwise, it’s oddly non-utilitarian for a spell I’ve almost always considered to be a utility spell.
Jeez, this list is spot on for me. I had a good chuckle with the Karlach approves one.
I will say, my heart’s pretty torn between Lae’zel and Shadowheart. I am pretty loyal to Shadowheart (so much so I got her romance scene twice for some reason) but there are some legit badass moments with Lae’zel that have me turning my head.
Looking forward to my second playthrough… I opted to kill Lae’zel in the first scene you find her after the crash rather than rescuing her, yet to meet anyone else who has done that so wondering what I’m missing out on 😂
I am still only in Act 1 (with 56 hrs in, this game is huge), but so far she’s just been this endearing grouch. She gives off this rough murderous exterior but you just know somewhere in there she’s a bit of a softy. I hear she grows a lot as a character later on so I am excited to see what comes next.
She’s insane in combat tho. I don’t think I can live without battle master.
Ah that character is a companion? I think we just murdered Karlach because some guys in a house told us to…and then we murdered those people as well because one of us chose an option that makes them attack you.
As seen in many of the documentation, these documents were from 2020 and even earlier.
At that point, BG was set to be a decent game, but still being done by a small studio and far from finished. For a normal company, the development and production time for the game was stretched so long it was doubtful that it would see completion and if it did, it would probably be rushed.
Instead Larian got enough backing to finish it.
Besides, traditionally, that style of RPG is a niche market that does have a rather well defined target audience, but not an especially WIDE audience.
The fact it broke out of its niche and got such wide appeal is in fact not something you would've guessed.
But even with the needed context, the wording they used was rather harsh, to say the least.
And all of this is because Microsoft execs, or almost any exec, cannot even judge the market they are in properly. They only understand once the money starts coming in, after the selling data is compiled, and then claim it was impossible to predict. They have 0 foresight and imagination. They just cannot fathom a new game can be successful if someone involved hasn’t already succeeded to the same level. They don’t understand progress and cannot see signs of a good product if you don’t tell them how much it sold.
Look at the product, not just the previous financial success. Look at the following (YES kickstarter success IS A GREAT SIGN IT WILL SELL). Look at the actual fucking game they are making since you had three years to check it out before. But they don’t because they don’t get it, they don’t understand their own market. They, like always, based their entire opinion on past financial success and some arbitrary “niche market” they invented anyway. The market is much, MUCH wider that this. Every single gamer in the world plays a wide variety of genres, that is not what makes a game succeed of fail. The quality of them is.
Nobody who looked into BG3 before had doubts about this game’s quality. Hell a lot of us are not here because of DnD but because Larian already made extraordinary games in that genre.
The most inconsistent thing that cracked me up is doing an evil run, slaughtering the Grove citizens and then having my own character say something like “massacred… Whoever did this won’t get away with it.”
Fextralife and Fandom can go die in ditches. Fextralife is literally only for pushing views to their shitty Twitch channel so they can pretend they actually have the ~30k viewers, and Fandom is pure cancer to use on mobile.
I implore people to make their own or use alternatives, like WikiDot or Miraheze.
If there is a patrolling guard past some chasm or whatever, when they get close, jump into turn based and try a shove off the edge as they pass it. They won’t register a failed shove as an attack and will just tell you to back off. So you can keep trying till you get them. Thin out a few guards before a fight.
Might be common knowledge now, but I was playing with a friend the other day who never thought of it.
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