A website that doesn’t just use lazy titles like " (new game) is the mix of (game that sold well this year) and (game that sold well 5 years ago) you’ve always wanted"
It looks like a fun game, but Brocula sounds like a vampire who hunts broccoli, and as we all know Count Duckula is already the greatest vegetarian vampire of all time
Looking forward to this coming to Godot. Personally unlikely to ever need it but there are some impressive projects going on in godot right now that could use it!
I just bought an RX 6600. Far from their most powerful GPU, but it feels good being on Team Red again. Having an AMD processor with an Nvidia GPU made me feel dirty.
Both DLSS and FSR are software leveraging the GPU to do the heavy lifting.
FSR is using HLSL shaders to do its thing whilst DLSS is using nvidia’s tensor cores to run an ML model.
Both solutions are great in different ways but I wouldn’t call FSR limited. If anything, Nvidias is the more limiting given it only works on specific hardware, is proprietary, and requires a lot more from developers to implement it vs FSR which is hardware agnostic and MIT licensed.
Their modding support is still being worked on though as they had to “basically rewrite the entire game and engine from scratch” and so the full DUSK DDK (Dusk Development Kit) built on the new DUSK is “still a few weeks away” but once done “you will be able to play all the custom maps with both Classic or HD visuals, replace weapons, models and more”. It even supports Quake and Half Life maps.
Being able to easily run other games maps seems cool, I guess this is on some sort of version of the quake or source engines then?
The original Dusk was written in Unity and just used the same map format as Quake. I would assume those aspects are still true for the rewrite, but I could be mistaken.
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