merthyr1831,

Looking forward to this coming to Godot. Personally unlikely to ever need it but there are some impressive projects going on in godot right now that could use it!

WindowsEnjoyer,

After dealing with Nvidia’s wayland mess - I will be switching to team red for my next build…

KpntAutismus,

ok that’s it, next upgrade i’m buying a radeon.

RealFknNito,
@RealFknNito@lemmy.world avatar

Another win from the red team

PeachMan,
@PeachMan@lemmy.world avatar

I just bought an RX 6600. Far from their most powerful GPU, but it feels good being on Team Red again. Having an AMD processor with an Nvidia GPU made me feel dirty.

problembasedperson,

Yep, 5950X and RX6700 here since last year!

franklin,
@franklin@lemmy.world avatar

7600x and 6950XT over here, all I see is red!

spaduf,

Anybody start playing with it yet?

sadreality,

my understanding is that it is purely a software implementation which is limiting v dlss.

fartsparkles,

Both DLSS and FSR are software leveraging the GPU to do the heavy lifting.

FSR is using HLSL shaders to do its thing whilst DLSS is using nvidia’s tensor cores to run an ML model.

Both solutions are great in different ways but I wouldn’t call FSR limited. If anything, Nvidias is the more limiting given it only works on specific hardware, is proprietary, and requires a lot more from developers to implement it vs FSR which is hardware agnostic and MIT licensed.

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