lobut,

I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!

How horribly naïve I was.

ExtraMedicated,

5 year old me thought it looked photorealistic.

GrammatonCleric,
@GrammatonCleric@lemmy.world avatar

That was Mortal Kombat when I was 15

NocturnalMorning,

But mortal Kombat WAS photorealistic (in my head)

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

It still is in my head… Didn’t they use real photos/video for the animation?

Blastasaurus,

I think it was the first use of motion capture in a video game.

It made Street Fighter look so cartoony and childish by comparison.

MyFairJulia,
@MyFairJulia@lemmy.world avatar

They did have people dress as the fighters and do poses and then took photos of them and turned these photos into sprites.

So the game was photorealistic (that is within the technological boundaries of the platforms the game ran on).

I’d love to see a 2D Mortal Kombat with the original photos taken from what we may consider the OG Mortal Kombat cosplayers.

seitanic,
@seitanic@lemmy.sdf.org avatar

I remember Altered Beast having amazing graphics, but it was just memory goggles. I was very disappointed when I got around to firing it up in an emulator.

NocturnalMorning,

Same, basically every game I played as a kid has awful graphics compared to modern stuff

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Primal Rage too for me. “Stop motion animation? In a game? This is the height of technology!”

xpinchx,

Heh I thought the same with Max Payne. (the first one)

axellenium,

My peak game i think it was F.E.A.R., my pc couldn’t run it at full but I remember thinking it couldn’t possibly get any better than that

WereCat,

In some ways it didn’t.

axellenium,

No microtransaccions, no battle pass, just a nice story to tell through a videogame, awesome soundtrack also

Tylerdurdon,

I remember getting deep into that game, trying to make my own levels with megs of RAM and having things crash. Changing all the sprites on some of the mobs, recording my own sounds and replacing various noises in the game. I learned how to strafe using 100& keyboard (couldn’t look up or down in that game), and dominating the evil. Good time to be a teenager. I still think some of the secret rooms in that game were some of the best.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Same. It was too realistic.

thingsiplay,
@thingsiplay@kbin.social avatar

@lobut I thought Donkey Kong Country on the SNES was photorealistic and rivaled movies like Terminator 2, which used the same technology behind the scenes. I thought every game would look the same as Donkey Kong Country in future.

ignism,

I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.

SpaceCadet,

As I’m older now 10 year old games still feel “new” to me.

It’s not just you getting older, it’s also diminishing returns.

It takes more and more effort, both in manpower as in graphical processing power, to make graphical leaps, and the visible returns are getting less.

You can compare it to video formats:

  • VHS => DVD: huge quality upgrade
  • DVD => 1080p HD: yeah that definitely looks better
  • 1080p => 4k: I guess it’s a little sharper?
  • 4k => 8k: Well it’s … more. Also: why is everything running so hot?
Mythril,

I actually liked 3D movies and I even bought the Nvidia 3D kit to play my PC games in 3D, it was amazing (to me)!

But it was an imperfect 3D technology that gave many people headaches, so I can understand why it eventually got scrapped.

I do have a VR headset too, but besides Half-Life Alyx, there haven’t really been any VR games I am so hyped for that I keep going back to play in VR.

MonkderZweite,

Well, 8k is in allmost all home-usecases useless, 4k a better choice. Except maybe for video walls. Eye resolution is limited by angular resolution (visual acuity).

GenericUsername34,

Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.

Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.

Maybe I’m just jaded by adulthood and have my rose tinted glasses on.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

I remember feeling the same way with Myst. “It even has video!”

funkless_eck,

grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.

Here’s the video: www.youtube.com/watch?v=5Jscuco8zEk

pomodoro_longbreak,
@pomodoro_longbreak@sh.itjust.works avatar

I mean that looks legit. I’ve got no nostalgia at play here, having never seen that intro before.

Hazdaz,

No way would that kid be frowning. If this was legitimately in the late 70s or early 80s that kid would be ecstatic with the graphics.

FatTony,
@FatTony@discuss.online avatar
Hazdaz,

perfect

Kolanaki,
@Kolanaki@yiffit.net avatar

Always so kick ass

Always?

Have you seen the cover art for the first MegaMan game? lmao

https://yiffit.net/pictrs/image/e8596e14-67ef-404c-a606-a284e6f4c5cc.jpeg

Even funnier with the boasting of “state of the art high resolution graphics” at the top. Though to be fair, the actual game looks infinitely better than that cover.

KairuByte,
@KairuByte@lemmy.dbzer0.com avatar

Even funnier with the boasting of “state of the art high resolution graphics” at the top.

At the time, this want really that inaccurate. There weren’t many video games with the same quality.

The only reason it’s laughable now is because it’s been 35 years since the claim was made.

AtomicPurple,
@AtomicPurple@kbin.social avatar

No, it was inaccurate, even at the time. The Famicom was built to cost and and mainly used cheap off-the-shelf components that were already obsolete when the system first released in 1983. The NES released in North America the same year as the Commodore Amiga, a system that actually was cutting edge, and represented a big leap forward in what home computers could do graphically. By the time Mega Man released, the Amiga was on it's second revision and other home computers were rapidly catching up to it's capabilities.
While Mega Man was one of the best games on the NES, it ran at the same resolution as every other game on the system, and was stuck working within the same limited color palette and low sprite limit that were more than five years behind the curve when it released.

HawlSera, (edited )

I don’t know which I love better

  1. This isn’t even the right color scheme for the character, so it’s not like they misinterpreted the sprite
  2. Rock over here looks like he shit himself upon seeing a Mettaur and is trying (and failing) to pretend he didn’t.
  3. Mega Man doesn’t even use a gun, he uses a Buster. The only time Mega Man has used a gun are instances that parody this boxart or rare occasions like when his internet incarnation uses the Gun Del Sol during crossover events with Boktai
Mdotaut801,

God damn, that cover art is so weird. It belongs in a Scientology propaganda pamphlet.

Mythril,

Looking at this cover art again now, it kinda reminds me of AI-generated art lol

notst,
@notst@lemmy.world avatar

I love bashing AI art but in AI art it’s usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.

Mythril,

Yeah true, AI art is more “looks OK at first glance, but smaller details are messed up”, while this one is the opposite of that so “smaller details are actually fine, but as a whole it looks quite messed up” haha

MonkderZweite,

He does make a face like he doesn’t want to be seen in that suit and with his frog legs.

CaptainAlcohol,

If you really want to experience the magic of a good and a terrible covert art check the us version of ico compared to the japanese/eu cover art. Now, that’s gonna be fun…

TwilightVulpine,

The american Ico cover is a crime against art

ICastFist,
@ICastFist@programming.dev avatar

On the other hand, the European box art is fucking awesome

https://programming.dev/pictrs/image/b7879244-d6b9-40ee-a11d-a9f7e5e982dc.webp

Kolanaki,
@Kolanaki@yiffit.net avatar

Other than Dr. Wiley lookin’ like fuckin’ Mark Twain, that is pretty sick. Actually, fighting Mark Twain would be sick, too.

FullOfBallooons,
@FullOfBallooons@leminal.space avatar
GreenMario,

Always loved that they play a Master System.

ChapolinColoradoNZ,

Not sure, aye. Cartridge slot is on the other side and it’s connected to the TV via RCA with stereo audio. hmm, I can’t think of another console that meets those prerequisites though.

LanternEverywhere,

The body shape looks kinda like an Atari 2600, but not exactly, and the cables aren't right for that either. I don't think the artists were trying to draw some particular console, just trying to evoke the general idea.

GreenMario,
prettybunnys,

I present Rigby, named after the finest fucking raccoon ever.

I present Rigby, named after the finest dumbest fucking raccoon ever.

nutbiggums,
Ghyste,

How have I never seen this before?

TwilightVulpine,

I love that they brought back Bad Box Art Mega Man in Street Fighter x Tekken

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

I love this one. Why is his face off center? Why does he have a normal gun?

nutbiggums,

So many questions…I want to know who paid real money for this

GladiusB,
@GladiusB@lemmy.world avatar

The 80s

dodslaser,

At least in Mega Man 2 he looks like a slightly more normal dude in riot gear with a gun.

https://feddit.nu/pictrs/image/2117c59b-172a-48ea-887a-fb5950accd93.jpeg

Agent641,

He put all his points into thighs and had none left over for neck.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

VHS covers were the same way.

None of this is in the movie.

Also, it’s a terrible movie that was on Mystery Science Theater 3000.

vaultdweller013,

It depends on the movie, og terminator VHS slip art is fucking great. Also honorable mention to monty python and the holy grail.

lightnsfw,

The VHS covers of the 80s-90s Godzilla movies were so good. I still have those tapes for the art.

ManosTheHandsOfFate,
@ManosTheHandsOfFate@lemmy.world avatar

It was apparently worth the time and money to make four of these movies.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

And the star of two of them, Miles O’Keefe, hates the ones he was in. He praised MST3K for being so merciless.

davetansley,
@davetansley@lemmy.world avatar

Except in the case of the Sega Master System, where the simplistic 8-bit graphics felt like a massive leap up from the terrible box art!

Ugh

funkless_eck,

probably the nostalgia talking, but it was satisfying having all your games look the same on the shelf

TwilightVulpine,

The common style is iconic, but that plain grid on a white background is a pretty boring style.

That said it did evoke a little imagination, especially with the manuals.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Ugh, yeah those identical cartridges. The cases they came in had some ok art sometimes, but it was always in the middle of that ugly grid.

HawlSera,

Remember the coverart for Phalanax and how it had NOTHING to do with the game at all? And when asked the company said they simply put a cover they thought would be eyecatching.

Why a random old coot with a banjo on a rocking chair would accomplish that is beyond me

ledge,

When everything is spaceships and big men with guns. You might ask whats this thing with old man and a banjo?

ThatWeirdGuy1001,
@ThatWeirdGuy1001@sh.itjust.works avatar

This is how I feel about mobile games. Even the good mobile games will have some epically animated scene that shows all out war between a bunch of magical badasses with explosions and all kinds of epic shit.

Then the gameplay is some low effort turn based game where the characters barely move and the attack effects are pathetic light shows.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Can’t forget the microtransactions.

Mobile games could have been so much better than they turned out to be.

alignedchaos,

Last panel inaccurate, games were vibrant and awesome

Just like the ones today that will feel amateurish compared to future immersive games. Give it time

FatTony,
@FatTony@discuss.online avatar
The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

I like this version better!

TwilightVulpine,

It’s a little less impressive when I got my 8-bit console after 16-bit ones were already out, but that didn’t stop me from playing.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Yeah, I played them a little out of order too, but I never cared as a kid.

Draconic_NEO,
@Draconic_NEO@lemmy.world avatar

Games today (also games in the mid 90s) tend to focus on graphics and not as much gameplay, problem with this is that they tend to age poorly, which is why Atari, Famicom, and C64 games are well remembered and still being played to this day but Amiga games aren’t as much, they were primarily designed for graphics and thus look dated today.

It’s also why many Indie games embrace the retro style and game mechanics instead of going for graphical wows. These games are just relevant and enjoyed for longer.

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

I’m making an indie game. The last thing I’m focused on is the graphics. Nobody gives two shits if the game looks dated or not. The most important factor is how the player FEELS.

I want my players to feel like they are a master strategist as they make their way through my levels. I try to back this feeling up with some good music I’m having made for the game. The artist I’m working with has played a few levels just to get and idea of the vibe I’m going for.

I know there is more to it than that but I’m just one dude and if I’m going to spend the time, I’d rather make it fun than pretty.

The_Picard_Maneuver,
@The_Picard_Maneuver@startrek.website avatar

Totally agree. A flashy light show will only keep people’s focus for a hot minute, but good core gameplay will keep players engaged for so much longer. Just look at dwarf fortress, lol.

DontMakeMoreBabies,

Battlebit is a good example of this for me - graphics are super basic but it's fun af and they get the important parts right.

FMT99,

I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.

But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.

The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

Mine looks like very early sega right now but that’s kind of the vibe I’m going for. I know what you mean though. The game is only in alpha but before I release it (if ever, it’s been years now 😅) I plan to spend a couple hundred on an artist to update it and clean it up more.

I’m still actively developing it but the shitty part is that the game might only be like 4 to 6 hours long despite all this time I’ve put into it. So I’m not even sure if I’ll charge money for it with such a low amount of content available to the player.

It’s very much a passion project so the goal was never to make a profit on it anyways. This is a story I want to tell and the game is my canvas.

CaptainAlcohol,

I think it’s still true, after all the success of minimalist games (like vvvvv) and similar concepts is a tangible proof of that. Than, if we go back to the past, both atari and nintendo games used the in-game gaphics on the cover art. I remember getting into games cover art after that avgn cover art christmas episodes…side note: they’re still fun, give it a watch of you want.

TwilightVulpine,

I dunno if that’s the same. VVVVVV at no point indicates it’s supposed to represent anything more complex than what it looks like, it just embraces minimalism as it is.

CaptainAlcohol,

You’re right on this…that was to say that minimalism never disappeared. I mean, as the technology evolved we adopted complex and detailed graphics. Of course, that was what they could do with what they had. Still, some atari games were complex, if not cryptic, some would be now full arg. Like that swordquest series, with modern technology that would have been a huge arg.

Crul,
GenBlob,

Spanish developers using Alfonso Azpiri’s art for their games is actually genius. If I was a kid in the late 80’s I would have bought game over or R.A.M the moment I saw the cover.

lemann,

For me the worst was handed down PS1 games with awesome CD art… that just wouldn’t load ☹️

guyrocket,
@guyrocket@kbin.social avatar

And later we were further deceived with cut-scenes that were so much better than the gameplay.

doublejay1999,
@doublejay1999@lemmy.world avatar

….which itself gave birth to everyone’s favourite small print .

*not actual gameplay

orangeboats,

I never liked those FMVs. They age so badly too, those FMVs looked like a blurry mess when I was playing PS1 games on my PC using an emulator

PsychedSy,

Ff8’s seamless cinematic to cut-scene swaps were amazing. Ages very poorly, tho.

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • [email protected]
  • test
  • CafeMeta
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • Socialism
  • KbinCafe
  • TheResearchGuardian
  • oklahoma
  • feritale
  • SuperSentai
  • KamenRider
  • All magazines