What games can you recommend that didn't get the appreciation that they deserved?

I’ve been recently been thinking about Arkane Studio’s Prey which is a immersive sim, with a pretty good rogue like dlc, that probably has one of the strongest hooks of any game I’ve played. If you liked Halflife, System Shock, or Deus Ex it’s definitely worth a play.

Are there any titles that might not have been commercially successful that you feel everyone should give a shot?

lzmt,

As the first of these is a platformer, the second is a topdown shooter, and the third one is a match 3, so commercial success was not that expected anyways, but I really think they excel at what they were set out to do.

  • Dustforce
  • Assault Android Cactus
  • Tidalis
chunkystyles,

I feel like Dustforce got decent buzz when it came out. I imagine it was helped by its phenomenal soundtrack. The game was too hard for me to really enjoy. But that soundtrack, I still listen to it occasionally.

The same artist did the soundtrack to Tunic, and while not as good to listen to outside the game, it adds so much to the ambiance of the game and elevates it.

morphballganon,

Bomberman 64

Eternal Darkness

The Conduit

Halo Reach

Lord_Logjam,

Eternal Darkness is one of my favourite GameCube games. I feel like it might be long enough ago that they could do a remake with modern sanity effects.

And Halo Reach is my favourite Halo game, loved it.

ClassyHatter,

Nightdive Studios (they, among other titles, remastered System Shock, which has received pretty good reviews) wanted to remaster Eternal Darkness, but Nintendo - who owns Eternal Darkness - doesn't want that to happen.

Also, the original developers of Eternal Darkness want to create a spiritual sequel, but that seems to be... an eternal project. Check out Shadow of the Eternals, if you want to follow that project. There's a gameplay video from like 2013 or 2014.

Lord_Logjam,

Haven’t they tried to get the spiritual successor off the ground on a bunch of different occasions? Are they still trying?

ClassyHatter,

They have tried twice. And yes, they still want to make it happen. But last time I heard the team made a game they need to support for few years (some kind of online game), so it's going to take some time before they can try again.

stopthatgirl7,
@stopthatgirl7@kbin.social avatar

I really wish we could get a port of Eternal Darkness. I know it’ll never happen, but one can dream.

Carighan,
@Carighan@lemmy.world avatar

My big one, because I am playing the successor right now would be the Commandos-reinvention line of games by Mimimi Software:

They’re very faithful reproductions of the old Commandos-formula, real time tactics about sneaking and stabbing through a dense map full of guards covering each other, finding spots where to get in with specific abilities of your varying characters. In the newest one in particular, your pirates are recruited in any order you like, and being supernatural in nature they have some wild abilities. Your starting character can briefly freeze time for a target. Your Quartermaster can possess people. A skeleton has a golden head he can toss to make guards come over to try pick it up and then make their corpse disappear by using his fishing pole to drag it into the endless chest he has on his back.

buxderbaum,

Titanfall 2

Lord_Logjam,

Definitely didn’t get the appreciation it deserved on launch. I seem to remember it was launched right after that year’s Battlefield and right before that year’s CoD. Terrible decision. It definitely stood the test of time though and is very highly regarded now.

bl4ckblooc,

Titanfall 2 definitely got a lot of appreciation.

money_loo,

It needed more.

PM_ME_FEET_PICS,

Bought the game at Dollarama in Canada for $4 a few years ago. Still haven’t played it.

EyesInTheBoat,
@EyesInTheBoat@lemmy.world avatar

The campaign has some absolutely wild parts of it. It’s worth playing through that if nothing else

zecg,
@zecg@lemmy.world avatar

Fly’n, it’s a brilliant platformer from like ten years ago www.youtube.com/watch?v=2UECUVRWpFM

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