You can't always come back. I would say most things give you 2-3 chances and the order doesn't matter but certain decisions are a one time chance only and if you miss it, it's gone. And if you miss those 2-3 chances, things are also gone for good.
For weapons the best example is during the "Prologue". While you are still on the Nautiloid there is a strong enemy with a burning sword. If you play as "intended" and ignore the enemy, you won't get it. And there is no option of getting it later (to my knowledge).
Then there are a lot of other decision where you aren't sure of any long-term consequences. During the first 3-4 hours this bothered me and I did a lot of reloading trying to find the "optimal" way. But by now I embrace it. I finally have a solid idea behind how my character would act and just go with decisions inline with that. And I will have multiple play throughs of the game almost certainly.
This encounter was contrasted with the player’s first encounter with Morrigan, the much-loved Dragon Age character. “It does everything right to make you like the character, before showing you her darker side,” Clark said of Morrigan’s introduction in Dragon Age: Origins. “I don’t think they did this with Lae’zel.” Gaider dismissed this suggestion, saying “it truly does not matter”.
That’s the best part. Why would you like a character male or female that is openly hostile to you? You wouldn’t. That’s the point. She isn’t your friend (at least towards the beginning), you simply share a common goal with this githyanki. I wouldn’t be more forgiving if she was a guy. She’s still being an asshole to me. But it works especially for evil playthroughs as the relationship works totally fine as something that’s just transactional in nature.
You know who I couldn’t forgive? Alistair. All he needed to do was shut his damn jackass mouth for 10min. Really hard for me not to see him in Gale everytime I talk to him.
I have a soft spot for Lae’zel. I had it before I started learning more about her. Idk, I think early on I was just like this person is literally an interdimensional space pirate who has a culture literally alien to me. It made me more accepting of her.
I view her as more of an inter-dimensional space Nazi. She believes her race is superior to all others and is part of a conquering empire. Non-Gith are automatically considered slaves by her peers.
Her adversarial nature? My dudes, she is actually quite tame for a gith and if you play deeper into her story line, you’ll discover that and also get her to stop being a bitch to everyone she’s first meeting. Can’t blame her for being an asshole when she takes orders and worships an evil lich (whom she doesn’t even know is an evil lich) that raised her and others of her kind to be unquestioning killing machines.
The author really loved the sound of their own voice. I’m a dozen paragraphs in and there’s not an actual argument to back up the assertion that “it’s not fun” besides combat being “tedious”. I mean, look, I gave up 5e in favor of other systems after the OGL disaster and haven’t looked back, but this is a garbage tier article and I’m surprised it made it through Polygons editors, given how many of their writers and members have been espousing their joy for the game. Criticism is great, but “it’s not any good” just seems lazy and contrarian for contrarian sake.
There are, bit pissed about it tbh. The over arching feedback on ‘time’ is to take a long rest whenever you feel the need but also that you need to take them to progress the main story; so long rests are fundamental to the game.
This is great, except at least one quest does have a timer and no, I didn’t read/see/hear any warning about this.
I’m fine with some quests actually having a timer, just mark them red in the journal or something
Detect Thoughts (Wizard)
Disguise Self (Cleric, Wizard)
Enhanced Leap (Druid, Wizard)
Feather Fall (Wizard)
Find Familiar (Wizard)
Longstrider (Druid, Wizard)
Silence (Cleric)
Speak with Animals (Druid)
Speak with Dead (Cleric)
I play a wizard and can cast any ritual spell I know out of combat without using up a spell cast slot. Even though the spell will list the cost as spell slot 1 or 2, it will cast without using the slot.
Out of combat, you just have to add the ritual spell to prepared spells, cast it then remove it and add another type of spell.
Other classes can add ritual spells as a perk at level 4.
(I made level 4 last night and looked into it when I saw the Ritual Spells perk. Wizards will not need to take this perk. They only need to learn/have ritual spells in their spell books.)
(Thankfully, you can use the launch command --skip-launcher to boot straight into the DX11 version of the game, or use --skip-launcher --vulkan to boot straight into Vulkan.)
And
In terms of overall recommendations then, I'd suggest DirectX 11 is a better choice than Vulkan for most users with Nvidia and AMD graphics cards, especially those with relatively modern CPUs that meet BG3's recommended specifications. While Vulkan did run better in static scenes when CPU-limited, its poorer performance than DX11 in NPC-rich areas is problematic, making DirectX 11 a better choice overall.
Looks like these guys say DirectX 11 is usually the better pick. I've been running Vulkan and the only negative I've seen is there is a large block that will flicker slightly on the right side of the screen in cinematics. I've going to try DirectX 11 and see if I get the same FPS and quality today. Vulkan with DLSS on quality I get around 100+ FPS. I have a Nvidia 3080TI and intel i7 12700KF.
Edit: I'm running the game on a 4k TV with 120hz. Looks great.
This is so funny because it’s the opposite recommendation I’ve seen basically everywhere else. All other notes I’ve seen have recommended Vulcan for newer hardware. I’ve been running vulkan as well and have had no issues at all. 6800xt here.
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