I am by no means gadget shaming, don’t get me wrong. It’s just I do all you mentioned there with a stopwatch on my phone, and personally I would never consider buying a dedicated stopwatch for this purpose. I’m happy you’re enjoying yours though, may it last you long!
The decision could impact a looming court battle between the company and the U.S. government, which has been trying to stop the 2024 mission. U.S. attorneys have said the firm’s original plans to enter the ship’s hull would violate a federal law that treats the wreck as a gravesite....
I see the human organism as a layering of different levels of consciousness. Each layer supports mostly automated processes that sustain the layers beneath it....
That’s such a weird concept, definitely a shower thought. I like the idea of it, even though it’s very unlikely. We might never know… That’s the same vibe as with the “we’re in a simulation” theory. Hard to prove or disprove.
I’m currently playing around with destroying objects/enemies and thats todays result. Had a lot of fun playing around with it. In essence its just a cell fracturing with blender, replacing the original model with the fractured ones and applying velocity from the center of it.
That would be amazing to have Brackeys tutorials on Godot. You can already see a difference in the influx of new tutorials and channels around that topic, and I feel like it’ll just grow.
I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
The simplest would be to just create a material with alpha transparency and alpha set to e.g. 0.5 to be semi transparent. Apply the material to some object (cube/plane/etc.) in the scene and anything behind this object should appear as if behind a tinted glass. Or if you want something more sophisticated, then someone already posted links to ice shaders you might want to look into.
Can anyone post a link to the picture? I can’t see anything. I use Memmy on iOS and it sometimes does this weird thing where it’s not showing anything.
We’re Polish living in Germany and were invited to a wedding in India by a friend of ours. The groom is Indian and the bride is Mexican, to make things more complicated. It’s planned at the end of November. That’s the first time going to India for us, we don’t know much about the culture. We don’t know what we should...
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
If that’s not an apology, then I don’t know what is. I’m not defending them by any means, I’ve moved my projects away from Unity over to Godot already and am not planning to go back. But you can’t argue they haven’t apologized. If they proposed their fees in this form right from the beginning, there would probably be no drama at all.
If they started with that proposal 2 weeks ago, there would be no drama at all. I hope studios will stand by their words and will not continue to collaborate with Unity in the future.
Podlasie in Poland, definitely. My friend’s parents have both the same maiden name despite not being closely related. Their whole village has basically the same surname.
this seems a well-argued article to me the ‘General directionless development’ seems the most concerning point, I don’t think the ‘let’s go with what the community ask\want’ model is gonna work in the end....
Hopefully the donations will allow them to hire professional developers that will guide them in the correct direction. It’s good enough for hobbyists like myself and I hope there is a potential that it’ll grow to be a serious competitor for other engines.
I’m an 8 year data center network engineer who recently broke 100k for the first time. When I got asked my salary requirements I actually only asked for 90k as my highest previous salary was 80k with lots of travel, then I found out they gave me 100k because it was the minimum they could pay someone in my position. I’ve read...
I did this several times and never got a proper reply. They say stuff like “It depends on the person and is calculated individually”. You can’t really argue over that unless you’re willing to be very pushy or just straight up walk away from the table - which is something you don’t want to do in most cases.
I got just about 60% by switching the company. Previously biggest bump that I got internally was about 30%, when I put an ultimatum on the table. Without the ultimatum I’d probably get like 10% max. It’s always either switching the job or the threat of switching the job that will make them pay.
Not everyone’s opportunities are the same. If you can afford to be pushy and can afford to walk away, then sure - do that. However, I personally would not put the whole opportunity on the line and walk away just because a recruiter won’t tell me a range. In my last interview they didn’t give me any range, while I gave them my expectation, which was a bit inflated, and they just accepted my offer. Could I get more if I knew the range? Probably. But I can’t be mad at them, as they matched my expectation. And I enjoy the job so far.
It all depends on the situation, as you also mentioned. I’m just arguing that saying “walk away if they don’t tell you a range” is a bit of an exaggeration and might do more harm to some people than good.
If you give a fixed value they’ll low ball it and you’ll generally end up in.between theirs and yours, so you’ll have to aim high.
Exactly. That’s why you say a specific number, which you hope you’ll get (which is a high end of your range), but in your mind be prepared to accept a lower offer (which is a low end of your range). If you say a range it’s like if you said just the low end of the range, the high end doesn’t matter anymore to the recruiter. That’s at least what I’ve been doing recently and it usually works well.
Just your daily reminder that open source alternatives exist, most notably Godot. Free of worries about any fees, let’s support and build ourselves a better future.
I know, it’s not a perfect solution for everyone. Maybe not this game, not the next, but somewhere down the road we can all meet on the Godot forum. I am just a hobbyist gamedev, so there’s no pressure on me and I can switch on a whim, and there’s many people of the same sort. The more join the forces, the better the engine will get and more professional studios will join in. The circle keeps on circling.
Installed Godot yesterday and it’s starting to grow on me, I like it. Looking forward to a huge movement of studios over to Godot, which will hopefully speed up the development of Godot through further support. Is there any reliable source of data about which game engines are popular at the moment? I want to see that sweet sweet decline in Unity user base over to Godot.
I don’t know if I understand you correctly, but it’s actually very possible to go back to the previous app with just one swipe. No need to return to home screen. I have iPhone 11 Pro (should work the same for any newer models too) and you just swipe at the bottom from left to right and it will switch to the previous app you had open. You can do the same gesture from right to left to go forward to the next app. You can continue the same to shift through all your recently opened apps.
It’s technically Epic, not Unreal Engine, who gave the award. I’m being pedantic, sorry. Nonetheless, it is super interesting they are supporting Godot. They know their tools are on completely different levels and they are not direct competitors. Supporting Godot helps them remove Unity from the game, which already is more of a direct competitor than Godot. Open source is the future, and I’m happy to switch to Godot and support them.
Installed Godot yesterday and it’s starting to grow on me, I like it. Looking forward to a huge movement of studios over to Godot, which will hopefully speed up the development of Godot through further support. Is there any reliable source of data about which game engines are popular at the moment? I want to see that sweet sweet decline in Unity user base over to Godot.
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs. Hopefully this can be useful for Unity devs considering the switch.
Installed Godot yesterday and it’s starting to grow on me, I like it. Looking forward to a huge movement of studios over to Godot, which will hopefully speed up the development of Godot through further support. By any chance is there any reliable source of data about which game engines are popular at the moment? I want to see that sweet sweet decline in Unity user base over to Godot.
Ofc Mohammed is the most common name but thats a name common within the muslim community. I have noticed the name Sarah in every country, regardless of race or religion. Or it might be an abrahamic religion thing but thats most of the world atleast....
I think this is mostly a US thing. Why use yearly salary? You’re not paid once a year, are you? Most likely once a month. Referencing monthly salary makes much more sense....
Same in Poland, it’s definitely more common to discuss monthly salaries. I had to adjust when moved to Germany, as almost everyone uses yearly base. Though I would say it makes sense considering yearly bonuses etc.
Chill, don’t be upset… we’re all civil here. I’m talking about a situation where someone shares their salary e.g. here on Lemmy. Then you’d have no clue what’s their country and what’s the currency they mean. There are plenty of other examples where currency is not obvious if you don’t state it clearly, or have enough context to know it from that.
Lemmy, what are some of your "oh shit" work stories?
What is a fun gadget you have purchased that has added value to your life?
Linus Torvalds releases Linux 6.6 after running out of excuses for further work (www.theregister.com)
I made "Resource Browser", a Godot Editor addon which can search for resources and instance them easily. (codeberg.org)
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
youtube getting more agressive blocking users after 3 videos (lemmy.world)
youtube getting more aggressive… i’ve got firefox and ublock but this shit is still coming up
A company cancels its plans to recover more Titanic artifacts. Its renowned expert died on the Titan (apnews.com)
The decision could impact a looming court battle between the company and the U.S. government, which has been trying to stop the 2024 mission. U.S. attorneys have said the firm’s original plans to enter the ship’s hull would violate a federal law that treats the wreck as a gravesite....
Date formatting (lemmy.world)
Israel declares siege of Gaza as Hamas threatens to start killing hostages (www.theguardian.com)
Highlight:...
Behind The Scenes (kerala.party)
Which software do you mostly use for programming, and why? (suppo.fi)
What if you are not the “highest” level of consciousness in your own body?
I see the human organism as a layering of different levels of consciousness. Each layer supports mostly automated processes that sustain the layers beneath it....
18+ Busting big balls (imgur.com)
I’m currently playing around with destroying objects/enemies and thats todays result. Had a lot of fun playing around with it. In essence its just a cell fracturing with blender, replacing the original model with the fractured ones and applying velocity from the center of it.
iPhone users, what app do you use to browse Lemmy and what is the main reason you like it over others?
Update from Brackeys (programming.dev)
Is is possible to make a material where something appears to be beneath a semi-transparent surface?
I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
ಠ_ಠ (i.postimg.cc)
2 years of Godot Development - Dig Dig Boom (www.youtube.com)
I am not affiliated with the developer or development of this game. Just happy to share. :)
Indian-Mexican wedding gift
We’re Polish living in Germany and were invited to a wedding in India by a friend of ours. The groom is Indian and the bride is Mexican, to make things more complicated. It’s planned at the end of November. That’s the first time going to India for us, we don’t know much about the culture. We don’t know what we should...
Godot Engine hits over 50K euros per month in funding (www.gamingonlinux.com)
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Unity apologizes and updates their infamous Runtime Fee (blog.unity.com)
Unity apologizes and updates their infamous Runtime Fee (blog.unity.com)
Unity apologizes and updates their infamous Runtime Fee (blog.unity.com)
Non Americans, what province is the "Alabama" of your country?
In terms of having the “marrying cousins” stereotype.
Godot: The Good, the Bad, and the Ugly (blog.odorchaidhe.games)
this seems a well-argued article to me the ‘General directionless development’ seems the most concerning point, I don’t think the ‘let’s go with what the community ask\want’ model is gonna work in the end....
what's the highest increase in salary you've had or seen?
I’m an 8 year data center network engineer who recently broke 100k for the first time. When I got asked my salary requirements I actually only asked for 90k as my highest previous salary was 80k with lots of travel, then I found out they gave me 100k because it was the minimum they could pay someone in my position. I’ve read...
Among Us dev predicts Unity fee "concessions" instead of reversal (www.gamedeveloper.com)
Unity’s new “per-install” pricing enrages the game development community (arstechnica.com)
Fees of up to $0.20 per install threaten to upend large chunks of the industry.
Apple Maps will finally be getting offline downloads (lemmy.world)
Introducing the new Godot Development Fund (godotengine.org)
Unity Software Inc's President and CEO John Riccitiello Sells 2,000 Shares (finance.yahoo.com)
Unity backtracks slightly on plans to charge developers for game installs (www.eurogamer.net)
Game development engine Unity has U-turned on some parts of its hugely controversial plan to enforce fees on game creat…
Switching from Unity to Godot: Tips and What You Should Expect (popcar.bearblog.dev)
I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs. Hopefully this can be useful for Unity devs considering the switch.
What is the most universal name?
Ofc Mohammed is the most common name but thats a name common within the muslim community. I have noticed the name Sarah in every country, regardless of race or religion. Or it might be an abrahamic religion thing but thats most of the world atleast....
AGI Will Not Be A Chatbot - Autonomy, Acceleration, and Arguments Behind the Scenes (youtu.be)
What's with telling YEARLY salaries?
I think this is mostly a US thing. Why use yearly salary? You’re not paid once a year, are you? Most likely once a month. Referencing monthly salary makes much more sense....