I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful...
I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
Amazon has created a new rule limiting the number of books that authors can self-publish on its site to three a day, after an influx of suspected AI-generated material was listed for sale in recent months....
Open-source provides cool things all the time. For example, allowing that some prefer KDE (totally valid preference), I personally feel like Gnome is the greatest desktop environment humanity has ever created and every six months it keeps getting better still.
I have a wall in my 3D game which is relatively thin and it can be hit on both sides with objects that may occasionally be moving somewhat fast. Is there a reliable way to ensure that the colliding objects will be stopped on either side of the wall as opposed to simply passing through?
I’m helping a friend of mine writing a long essay exposing the abusive, monopolistic and anti-consumer practices of Microsoft. First, we’ve created some sort of table of contents with the different topics we want to cover and now we’re gathering sources for each of these topics....
The historic UAW strike puts an exclamation point on more than a decade of efforts by Washington lawmakers to narrow the pay gap between top executives and workers.
Psilocybin tea, wind chimes and a tie-dye mattress await those coming to an office suite in Eugene to trip on magic mushrooms. For roughly six hours, adults over 21 can experience what many users describe as vivid geometric shapes, a loss of identity and a oneness with the universe....
Having done cleaning in offices such as these for at least one of the top companies in the world, I fail to see why even this sort of office is all that compelling. Look, a miniature golf statue…
Three years ago after trying Unity for a month I chose to learn Godot instead. I see now how right that decision was. Well done past self. Have a future cookie.
That’s a good rule. I only accidentally got into open-source, but now that I know what it is and what it’s all about, I am totally sold on it and will almost always choose open-source over proprietary alternatives.
Leave one out overnight and tell your present self that they can have it in the future if they do x before tomorrow. If you succeed, then you get a cookie. If you fail, eat the cookie anyway. At least you tried.
I’m trying to make an action where the player can pick up and throw a rigidbody3d. I want the object to act like a rigidbody when not in the player’s hands, but when it is, I want to set the rigidbody position to match a marker3d which is a child of the player....
Why stay at all whether they revert it or not? They’re egregiously incompetent and if they’ve done this sort of thing once, they’re going to do it again. Developers should go where their support will help make something better (Godot) and not stick with the crusty old Unity hag that is constantly pawing at their pockets hoping for the jingle of coins.
If Developers were in a relationship with Unity, it’d be the sort where Unity always comes home drunk and is verbally abusive, but they stick around with the belief that Unity will change.
Just a reminder that if Unity developers with pro licenses coming to Godot contribute even a small fraction of what they might have paid for those licenses on Unity, Godot can develop even faster.
Dome Keeper and Cassette Beats are two notable games made made with Godot. As to the second point, making games is a long process, but it doesn’t have to be expensive. That depends entirely on the skills of the developers, and the nature of the game.
I love vanilla gnome. I totally understand how some users prefer the flexibility of KDE, but a clean, minimal interface with easy access to workspaces is just the thing for me.
If it still allowed me to do everything I wanted to in an easy enough way, I wouldn’t be opposed. I would say in short, I don’t know enough about it to know whether I’d like it.
Americans are looking back on the horror and legacy of 9/11, gathering Monday at memorials, firehouses, city halls and elsewhere to observe the 22nd anniversary of the deadliest terror attack on U.S. soil....
I remember well. It was the ultimate gut punch and marked the turn from a more optimistic and innocent time to the cynical reality we’re still living in. The 90’s were by far not perfect, but for many it was a dream compared to life since 2001.
They’ll generally choose convenience over a better path. This ranges from the people who just leave grocery carts in the parking lot, to people who stay on the platform formerly known as Twitter as opposed to being a part of supporting more ethical alternatives, to people who defend the data harvesting practices of big tech companies, just to name a few examples.
How would I get a relative point between a min and max value that could be represented as a float between 0.0 and 1.0?
I have a min and max position of an object and I want to represent an arbitrary point between them as a float between 0.0 and 1.0. This feels relatively basic math, but I can’t quite figure out what I need to do with this. Is there a special name for this sort of thing? Also, are there any built-in methods that would be useful...
Microsoft expected to finally buy Activision Blizzard next week (www.eurogamer.net)
What's the best way to calculate milliseconds elapsed between frames?
I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
Is is possible to make a material where something appears to be beneath a semi-transparent surface?
I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
Amazon restricts authors from self-publishing more than three books a day after AI concerns (www.theguardian.com)
Amazon has created a new rule limiting the number of books that authors can self-publish on its site to three a day, after an influx of suspected AI-generated material was listed for sale in recent months....
Tesla is the next biggest union target in the United States. Sorry, Elon Musk (www.theguardian.com)
Mastodon 4.2 released, with (opt-in) search, and UX improvements (blog.joinmastodon.org)
Lots of small improvements across the user experience, and opt-in search, make this an important release.
Biden announces $600m for more free Covid-19 tests in anticipation of surge (www.theguardian.com)
The funding will produce new at-home tests and restart a website to allow Americans to order four free tests per household...
Capitalism (lemmy.world)
Twitter ranks worst in climate change misinformation report (www.theguardian.com)
Climate coalition cites Twitter’s lack of clear policies to stop incorrect information and confusion from Musk takeover...
If I have a thin 3D object (like a wall), what's the best way to ensure collisions will be detected properly?
I have a wall in my 3D game which is relatively thin and it can be hit on both sides with objects that may occasionally be moving somewhat fast. Is there a reliable way to ensure that the colliding objects will be stopped on either side of the wall as opposed to simply passing through?
Microsoft addresses the huge Xbox leaks: here’s Phil Spencer’s full memo (www.theverge.com)
The leaks revealed plans for a revised Xbox Series X.
Why do you hate Microsoft?
I’m helping a friend of mine writing a long essay exposing the abusive, monopolistic and anti-consumer practices of Microsoft. First, we’ve created some sort of table of contents with the different topics we want to cover and now we’re gathering sources for each of these topics....
Microsoft's next-generation Xbox pitched as a "cloud hybrid" console (www.gamedeveloper.com)
cross-posted from: programming.dev/post/3209376
What are some great open source games?
cross-posted from: programming.dev/post/3160775...
Unity apologises. (www.pcgamer.com)
‘No defensible argument’: Anger boils over at CEO pay (www.politico.com)
The historic UAW strike puts an exclamation point on more than a decade of efforts by Washington lawmakers to narrow the pay gap between top executives and workers.
Unity deleted these terms, don't let them get out (lemmy.today)
From The Internet Archive: web.archive.org/…/Unity Software Additional Terms…
Windows 11 (lemdro.id)
Thousands sign up to experience magic mushrooms as Oregon’s novel psilocybin experiment takes off (apnews.com)
Psilocybin tea, wind chimes and a tie-dye mattress await those coming to an office suite in Eugene to trip on magic mushrooms. For roughly six hours, adults over 21 can experience what many users describe as vivid geometric shapes, a loss of identity and a oneness with the universe....
Frontier Airlines CEO says the pandemic made workers 'lazy' and less productive: 'People are still allowing people to work from home, all this silliness, right?' (www.businessinsider.com)
Update: Unity office death threat was made by a Unity employee (www.polygon.com)
cross-posted from: lemmy.ca/post/5340114...
Unity Silently Deletes GitHub Repo that Tracks Terms of Service Changes and Updated Its License - GamerBraves (www.gamerbraves.com)
A Question on Integrate Forces and setting a rigidbody3d position manually
I’m trying to make an action where the player can pick up and throw a rigidbody3d. I want the object to act like a rigidbody when not in the player’s hands, but when it is, I want to set the rigidbody position to match a marker3d which is a child of the player....
Lemmy World is now on Matrix (matrix.to)
We know most of you were thrilled about our Discord server, so we decided to make you even happier with our very own space on matrix!...
Creators of Slay the Spire will migrate their next game to a new engine if Unity doesn't completely revert their changes (nitter.net)
Picture taken from their Twitter
Stable Audio: Fast Timing-Conditioned Latent Audio Diffusion — Stability AI (stability.ai)
Stability AI introduces their AI model for creating audio and music. You can try it out now: www.stableaudio.com
Watch: Billionaire CEO says unemployment 'has to jump' to put 'arrogant' workers in their place (www.rawstory.com)
Unity adding a fee for devs for each time a game is installed, after certain thresholds (www.gamesindustry.biz)
Unity plan pricing and packaging updates | Unity Blog (blog.unity.com)
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs....
extension is INCOMPATIBLE with current GNOME version (discuss.tchncs.de)
The United States marks 22 years since 9/11, from ground zero to Alaska (apnews.com)
Americans are looking back on the horror and legacy of 9/11, gathering Monday at memorials, firehouses, city halls and elsewhere to observe the 22nd anniversary of the deadliest terror attack on U.S. soil....
What's something that you hate about all (or most) people?