godot

This magazine is from a federated server and may be incomplete. Browse more on the original instance.

[Q] Wanna make a realistic FPS controller (lemmy.world)

I want to make an FPS controller that feels realistic, like when you move you really feel that your character has mass. In Unity I would’ve done that with RigidBody, but how do I do that in Godot 4.3.1 with CharacterBody3D? I know that RigidBody3D is not suitable for character controllers. May anyone show me the direction in...

pixel art in a theme? [QUESTION]

How would I go about creating a pixel art theme for a game? I don’t want to lower the resolution of the game, as it is supposed to render the game in the native resolution and I want crisp effects and text. Currently Godot makes a single pixel of the ui a single pixel on the screen. How would one go about fixing that? UI looks...

Godot 4.1 3D physics jittery at default tick rate

I am using Godot 4.1 and after I added the first rigidbodies to my game, I noticed the physics seem really unstable. The floor is a StaticBody with large and 1m thick BoxShape. I have RigidBody objects with simple BoxShape colliders and the thinnest side is 0.3m. Often when I knock them on the floor they do not come to rest, but...

Large scenes stop opening (lemmy.blahaj.zone)

I have had this happen with two scenes by now. These scenes consist of a large tilemap with multiple layers, a player and thats it. The scenes inherit from a LevelBase class I wrote, but that is so simple. that it can’t be the problem. LevelBase just has a open_pause_menu() function and nothing else. Does anyone know why this...

Importing multiple meshes from 1 .blend file

Hey guys I’ve recently been looking at Godot since Unity has set itself on fire. I’m liking it so far but I’ve run into a small issue that disrupts my usual workflow. I like to store multiple meshes as separate objects in a single .blend file for meshes that are very related to each other like pieces of a build kit. I was...

Unity users having fun with Godot: Area3D can have local gravity - and other fun revelations (twitter.com)

The past days the timeline of Unity user passivestar has been very enjoyable as they try out Godot and make many exciting discoveries about the engine (and bugs that they create issues for). They might also find something new that an experienced Godot user did not know before....

  • All
  • Subscribed
  • Moderated
  • Favorites
  • random
  • uselessserver093
  • Food
  • aaaaaaacccccccce
  • test
  • CafeMeta
  • [email protected]
  • testmag
  • MUD
  • RhythmGameZone
  • RSS
  • dabs
  • TheResearchGuardian
  • Ask_kbincafe
  • KbinCafe
  • feritale
  • Socialism
  • oklahoma
  • SuperSentai
  • KamenRider
  • All magazines