Path based terrain?
So I’ve been working on this concept for a bit. The goal here is to make my game’s terrain and roads in-engine, so that geometry, object spawns, traffic paths, and such are generated automatically. I’m posting this both because I wanted to share this, and to get opinions and advice....
![](https://kbin.cafe/media/cache/resolve/entry_thumb/a6/8f/a68ff5be3e9e95b111f6dd4ed9afa87171cad9f768e63a8e830e58cc7225008c.png)