Wildmagic Wizardry is a Spell Mixing, Dice Rolling, Strategy roguelike where you Mix the elements from your magical dice to create powerful spells and fight your way through groups of enemies....
Thanks for trying it out! I’m so glad you enjoyed it!
Hmm, certainly is a strange bug with the window size. I’ll have to look into it It looks like clarity is the top issue at the moment so I’ll get onto making things much more obvious regarding damage and spells
I would have LOVED to do animations for all the spells but I’m just a solo dev so it will be coming later once I’ve got all the kinks ironed out :D
It’s certainly something I would like to do! I’ve tried to keep the combat UI rather big to give myself the option to port to mobile in the future
But at this stage its not something I’m actively working towards. The plan is to get the game complete and on steam before moving to consoles and mobile :)
Wildmagic Wizardry now has a Steam page! (lemmy.world)
Hi All :)...
Excited to share the demo for my Spell-mixing strategy roguelike made in godot! (lemmy.world)
Wildmagic Wizardry is a Spell Mixing, Dice Rolling, Strategy roguelike where you Mix the elements from your magical dice to create powerful spells and fight your way through groups of enemies....
Blizzard games are coming to Steam (www.theverge.com)
I guess they’re giving up on convincing people to download their launcher.