[SOLVED] Can someone help with fixing a Godot 3.4 plugin for Godot 4.1? (startrek.website)
Hi everyone,...
Liblast - Godot Based Open Source Team Fortress Style Game – GameFromScratch (gamefromscratch.com)
Godot Goes Voxel // 10 Games and Projects Made in Godot (youtu.be)
Verses of Enchantment...
How can I determine a bone's index with its name?
I’m attempting to attach a particle emitter to a skeleton, and am having some hiccups. Specifically, I can’t seem to attach the GPUParticleEmitter3D to an actual bone, that I can see....
Godot UI Tutorial (www.youtube.com)
Hi everybody! I’m back with another video for the collection of tutorials on game development in Godot Engine. This time, we won’t be dealing with shaders or 3D models. Instead, I would like to focus on a possibly simpler but definitely no less important area in game development with the Godot Engine, and that is the user...
Someone made a pixel-style Hollow Knight Path of Pain in Godot in 2 weeks (www.youtube.com)
cross-posted from: infosec.pub/post/4337087...
I made "Resource Browser", a Godot Editor addon which can search for resources and instance them easily. (codeberg.org)
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
Spooktober N64 Style Graphics Jam #3 (itch.io)
We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
5 Games Made in Godot // This week in Godot 09.23.23 (www.youtube.com)
Stylized 3D Test & Pho King My Life...
VS code C# intellisense and debugging working!
Hey guys, unity refugee here:...
Simple Godot graphics demo (lemmy.world)
Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution....
Everything you need to know about Godot 4 Bundle (www.humblebundle.com)
Not sure if good or not, but might be interesting for people trying to switch from Unity.
Godot XR Update (godotengine.org)
How would I make a 2d parallax environment that's cyclical and seamless?
I’m trying to make something in 2d where once the player reaches the end of the level, they’re back at the beginning and it just keeps going like that. I could imagine how this could be done in terms of setting the player position, but if I have a scrolling parallax background, how would I make that match up reliably?
Dev snapshot: Godot 4.2 dev 4 (godotengine.org)
Review of modern terrain rendering/LOD methods?
I’m just looking for a good review of modern large-scale terrain rendering techniques. I’ve been reading about a few individually, various quadtree stuff, GPU clipmaps, continuous methods, but I don’t have a good grasp of the state of the art, performance comparisons between methods, what I should invest my time learning...
Getting Started With Godot In 2023 - Godot Fundamentals (www.youtube.com)
Automatically hiding UI (i.imgur.com)
Post originally by Majestic_Mission1682 titled...
A question on encrypted saves and dictionaries
I know that motivated people can generally crack encrypted saves, but in general, if I have some saved dictionaries which I don’t want the player to be able to access directly, is an encrypted save the best way to handle this, or is there a better way?
Any tips/resources on creating a polished artstyle in godot3D?
Hey all. I have been tinkering on and off with godot for a month or so now, and I’ve spent a decent amount of time writing shaders and checking out some of the different lighting & post-processing features the engine has to offer. It’s been a lot of fun!...
When launching multiple game instances, which one has its scene tree displayed in the editor?
When i’m running more than one instance of the game, is there any quick way to tell which instance of the game is the one that gets its scene tree displayed under “Remote” in the editors scene tab?.
In-Game Object Placement in Godot 4 | Dauphin Deep Dive (www.youtube.com)
Branching Dialogue Trees?
Hey I’ve been wondering what you all use to create and manage dialogue trees for your games. I’ve come across many tools for the different engines. Most fall in the low-code node-graph category that I find frustrating and finnicky to work with. I never got the hang of the different plugins for Godot, and it’s tiring to...
Dev snapshot: Godot 4.2 dev 2 (godotengine.org)
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.