Gormadt,
@Gormadt@lemmy.blahaj.zone avatar

That’s a really low bar NGL

I’m going to wait for launch and reviews for sure

boeman,

I was thinking the same thing. I’m sure launch will be a bit of a shit show, but at least we usually get some entertaining bugs.

FrankTheHealer,

Do the NPCs in this game give anyone else a sort of uncanny valley feel

peopleproblems,

I’m a little disappointed I was looking forward to Skyrim bugs in Space

Kolanaki,
@Kolanaki@yiffit.net avatar

The Giant Club space program could now actually send you to space; but there are no giants 😔

vaultdweller013,

That we know of

Khalic,

I see the npcs still have the signature Bethesda empty stare… is that a stylistic choice or do they just suck at face mocap?

PositiveNoise,
@PositiveNoise@kbin.social avatar

neither. They probably just haven't implemented default facial expressions yet (but probably have support for them).

Kolanaki,
@Kolanaki@yiffit.net avatar

Do they even use facial mocap? Fallout 4’s best facial animations were all reserved for Preston Garvey, and they are so not very smooth, I always assumed they were done by hand.

tal,
@tal@kbin.social avatar
grasshopper_mouse,
@grasshopper_mouse@lemmy.world avatar

Good for them. Where the hell is the next Elder Scrolls already? That poor old woman who plays Skyrim is gonna die before it comes out.

tal,
@tal@kbin.social avatar

Maybe if they make enough money on this, they can expand and develop The Elder Scrolls and the Fallout series in parallel, as well as whatever else they have cooking, instead of working on only one title at a time.

Alto,
@Alto@kbin.social avatar

Not gonna lie, that makes me less confident

Transcendant,

I think we’ve all learned our collective lesson at this point (or at least, we should have) not to over-hype games, nor to pre-order them.

I’m going to have to temporarily move in with my dad in October potentially for a few months, should be some decent reviews in by then so I’m looking forward to killing time with this game!

Centillionaire,

Reminder it’s on gamepass!

Transcendant,

Thanks. I think I had GP a while back just to play AC: Valhalla, so I won’t get a cheeky deal… I’ll probably buy it on GOG, as it seems like it’s not going to be the sort of game I complete within a month or two, I prefer to ‘own’ a game than rent it once I’m satisfied it’s for me.

BadlyDrawnRhino,

It will be a few years before it’s on GOG, so it really depends how patient you are. Fallout 4 only appeared on there a week or two ago to give you a frame of reference.

Transcendant,

Oh dang. thanks for the headsup. Will it not be on steam day1?

BadlyDrawnRhino,

It’ll be on Steam day one, yeah.

people_are_cute,
@people_are_cute@lemmy.sdf.org avatar

The people who have “learned” “the lesson” are a loud minority. The vast majority of consumers will put money wherever they feel like it, philosophy be damned.

weirdo_from_space,

“Redfall is looking awesome, it has Arkane’s best gunplay yet.”

fckreddit,

I remember this one. Don’t trust AAA developers and game journos. Wait for reviews before buying.

BloodSlut,

Well then im not interested

Bonesince1997,

What a ringing endorsement…

harpuajim,

Probably the result of Bethesda having to answer to Microsoft who gives final approval.

Kranerian,
@Kranerian@kbin.social avatar

That's such a low bar that it's clipped through the floor.

mindbleach,

That’s how they do door sills!

Silverseren,

It's hilariously sad when you require a headline like that because of your previous games.

BigChicken,

Least buggiest? Are we just giving up on English, “journalists?”

Chozo,

I think the title is a joke about how Bethesda games are notoriously always full of bugs. Like, to the point that it's just expected for any new Bethesda game to be a bug-riddled mess at launch.

Hell, there are still bugs in Skyrim that never got patched, even after they re-released it onto modern platforms. Not even obscure bugs, but things normal players will encounter in their playthroughs.

meco03211,

It’s crazy that they haven’t used things like the unofficial patch to fix their own damn game. Like they could pretty much just copy paste that shit and be fine. But no. More than a decade later and that shit is still around and even propagated to things like FO4 and FO76.

conciselyverbose,

Someone distributing it for free doesn't mean they can legally just put it in their code and sell it.

If it is licensed in a way they can use it, they'd still have to do a bunch of testing and validation to actually do it.

mindbleach,

That’s still orders of magnitude easier than figuring it out from first principles, and nowhere near arduous enough to excuse leaving the problems unaddressed.

conciselyverbose,

It's not that simple. Even using it as a base gets you into a legal gray area. Learning from a work and incorporating elements into your own work is legal, but copying someone else's legwork like this is legally murky even if you don't take the actual code.

mindbleach,

Yeah I’m sure Microsoft-owned Bethesda is shaking in their boots about learning from modifications to their own game. That’s gotta be everything stays buggy.

Buddahriffic, (edited )

If an employee writes code for a company, the employer* owns the copyright.

If an individual writes code on their own time, they own the copyright.

If someone publishes a free mod containing code, that mod could contain a combination of that person’s code, code from other contributors, and even other copyrighted code that none of them had the right to in the first place but it either hasn’t been noticed or isn’t being pursued because there’s not likely any money in it anyways.

It’s that murky area that I’m guessing they’d want to avoid. They might be more likely to hire the modder to do that again from scratch for them than to use their work directly. Blizzard did that back in the day with two (that I know of) of the people writing modding tools for StarCraft. Their tools remained on the modding site and were never officially adopted by Blizzard but the authors worked on the WC3 map editor to add some of that functionality right into the official map editor that was going to be released with the game.

Edit: corrected a mistake where I said the opposite of what I intended to (that the employee owned the copyright rather than the employer)

mindbleach,

Hiring the modder is not necessary, to look at a mod, go ‘oh that’s what we did wrong,’ and fix it. That’s not the ctrl+c/ctrl+v situation you seem to expect. And considering it’s their own game, and fixing bugs, the legal concerns are practically nonexistent.

If an employee writes code for a company, that employee owns the copyright.

Bet.

Buddahriffic,

Oops thanks for putting that out, corrected.

For the first point, it might be more of a patent thing than copyright, because you can patent improvements you come up with for someone else’s invention.

Though another angle might be that game studios want to avoid encouraging a freelance game improvement market where people look to financially gain from swooping in and making improvements to their games. It might result in improvements they already planned to make but hadn’t gotten to being blocked by patents and license demands. I don’t agree that this is something that should be avoided, though I don’t think current IP laws would make this a desirable system for anyone other than lawyers.

That’s not to say that it’s legally impossible to figure out how to navigate pulling in community changes to the main game, there’s just complications involved that so far Bethesda has preferred to avoid. They might even just want to avoid a case going to court to set some kind of precedent because it might involve paying royalties to modders. IMO they would deserve to be paid if their work gets pulled into the game directly or indirectly, and even just as modders adding value to the base game I think maybe they deserve some compensation for their efforts.

mindbleach,

I don’t even know who you’re talking to at this point. It bears little resemblance to anything I’ve written.

Buddahriffic,

Just generally rambling about reasons why companies might not want to adopt user-authored changes in their main game.

There’s copyright that applies to code (which would cover copy/paste). There’s parents that apply to ideas (which might still cover cases where you didn’t use copy/paste). And there’s precedence where if you do something one way one time, others might expect you to continue doing it that way even if you intended it to be a one-off (which might overlap with both of those).

RedditWanderer,

He’s saying the “Least buggiest” is not proper phrasing. It should be something along the lines of “the least buggy/bugged” and it’s a pretty bad title for someone claiming to be a “journalist”.

Chozo,
RedditWanderer,

Doesn’t matter what he claims, he just wrote an article for a publishing/news/media company. That’s called journalism, professional or not.

jour·nal·ism /ˈjərnlˌizəm/ noun the activity or profession of writing for newspapers, magazines, or news websites or preparing news to be broadcast. “she had begun a career in journalism”

Chozo,

Now define "claim" (verb).

ryven,
@ryven@lemmy.dbzer0.com avatar

It doesn’t have to be “proper” if it works as a joke. It implies that a Bethesda game can’t be merely “buggy,” it must be the “buggiest,” even if it’s (paradoxically) less buggy. So, “least buggiest.”

Frozengyro,

I seems in general journalism has gotten worse and worse with their grammar. I honestly wonder if their editors even look at even the title before things are posted online.

Chthonic,

When I used to do copywriting for junk SEO, I began to suspect that my editor didn’t actually read anything I wrote and just passed it through a content uniquness filter, so I started putting in random references to HP Lovecraft stories in the articles I got assigned.

They all got published, no questions asked. For a while if you searched “Homeopathy and the Esoteric Cult of Dagon” my content was the only result

echodot,

For a while? So are other companies now hustling in on your game.

tal,
@tal@kbin.social avatar

I imagine that LLMs have been trained on his reviews by this point and are vigorously producing articles exploring the intersection of pop gaming and the Elder Things.

Iunnrais,

Alas, I just tried searching that and a few close variants, and find nothing but this Memmy post.

Chthonic,

Hah, this was about 10 years ago - I doubt anything I wrote is still around.

Buddahriffic,

Ah damn, I guess the internet monks didn’t make new copies of your articles before they feel apart and decayed to dust. Too many monks these days probably follow the flashier acrobatic martial arts career path.

Though they are doing a good job of preserving the ancient internet memes.

bazo,

What are editors? — journalists probably

tal,
@tal@kbin.social avatar

I mean, an automated grammar checker should get this. Shouldn't even require a human editor.

https://languagetool.org/

Plugging it in there catches it and suggests "least buggy".

Buddahriffic,

Rewording things is also one of the few things that LLMs seem to be able to reliably do, too.

Franzia,

Our first public comment about Starfield being a polished game came from journalist Tyler McVicker, who’s currently under an embargo for the title.

Wow they name dropped a youtuber. Nevermind, went to my favorite source for gaming, Dexerto, aaaand it’s the same shit.

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

deleted_by_author

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  • weirdo_from_space,

    Today I’ve been playing My Friend Pedro and man it’s been incredible.

    NumbersCanBeFun,
    @NumbersCanBeFun@kbin.social avatar

    deleted_by_author

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  • weirdo_from_space,

    You’re welcome and have fun 🍻

    tal, (edited )
    @tal@kbin.social avatar

    I used to think the Bethesda glitches were cute too until 76 came out.

    I enjoyed Fallout 76, but I also ignored it until something like three years after release, at which point it was in a decent state.

    It wasn't Fallout 5, which is what I really wanted, but I got my money's worth out of it.

    Only bug I hit that was kind of obnoxious was the occasional inability to pick up an item from a corpse, where one would have to look away from the corpse and then back. While being a bit immersion-breaking, it was also pretty easy to work around.

    Honestly, the whole Fallout series has been pretty buggy, starting with Fallout 1, but still, a good series. Some of it just comes from the complexity of having a bunch of scripts running that can interact in odd ways in a relatively free-form world.

    One of my bigger wants for Fallout 5 is easier diagnosing of problems with mods and trying to be more-robust against such problems. Maybe produce more-foolproof API functionality for common script tasks or something.

    Lols,

    a big part of the hate for fallout 76 wasnt even about the bugs, to this day i am 100% convinced that it was stoked massively by folks that bought it expecting a game it was fundamentally never trying to be, never marketed to be and never going to be

    tal, (edited )
    @tal@kbin.social avatar

    That's probably part of it. A big chunk of the aspects that I didn't like about it relative to Fallout 4 -- from killing off slow-mo/pause VATS, to not having a world that can change much, to limited-size "settlements", to limited moddability, to having immersion-breaking other players jetpacking around with not-in-theme names, to having limited story content -- come from the fact that they built it to be a multiplayer game.

    But even so. I've seen some footage of the game at release, and it was pretty bad. And not just bugs, but the content...I mean, a Bethesda game not having human NPCs?

    I will give them props for putting a lot of effort into fixing the game post-release, but I still feel that the thing shouldn't have shipped when it did. It simply wasn't ready when it went out the door.

    Also, some of the fixes they did do that I think people did like -- like reducing the severity of the food/water/radstorm survival elements, which many players didn't like having to hassle with, or reducing the role of PvP, which a lot of the playerbase didn't like -- didn't result in game rebalancing. Like, the player shelters were clearly intended to be a significant element to deal with radstorms, but radstorms are essentially ignorable. Food was intended to play a bigger role, and there are features oriented towards things like reducing the rate of one's demand for it, but that was removed.

    If you look at Fallout 4 or even moreso Skyrim, modders went through and rebalanced the game long after the release. I'm not saying that everyone who played those games got to enjoy those changes, but I think that they were good ones. Fallout 76 isn't really moddable in that way, so it's dependent on Bethesda's devs to do all that...and they didn't really do that.

    There were no really memorable moments from the game, the way, I don't know, the battle for The Castle or the arrival of the Brotherhood of Steel's aircraft or some other moments in Fallout 4 really stuck with me. I guess to some extent that's part of just having to make a lot of the content something that you play over and over, but it still was kinda disappointing.

    And I'm not demanding that they work for free. I bought all the DLC for Fallout 4 and Skyrim. I'd happily have bought something like the (excellent) DLC packs for earlier games in the Fallout series for Fallout 76. But, instead, they only sold mostly-aesthetic content in the Atom Store. Which, okay, great, if someone really wants to decorate their player camp and wants to pay for it could be appealing to someone. But they didn't create a route to pay for more story content, more maps or the like. They did create new free content, but that necessarily has a limited budget, and again, was kinda oriented around multiplayer (and didn't catch on much with me and didn't seem to be terribly popular with players on the fo76 subreddit, either).

    There are some things that I did like about it, that I don't think it got credit for. The building mode performance was significantly-improved over 4. They toned down the "everything is dark and awful and evil and every person and company is twisted" aspect in 4, which I think was a big plus; there were plenty of people just trying to live their lives in difficult situations, which felt more like 1. I'm not absolutely rabid about the new areas, but the Mire looked nice by the standards of their engine, was a good use of their engine's godrays. They did a bunch of performance and stability work (that had to happen, given that one couldn't just "reload earlier saves" if something broke in a saved game a la the single player games).

    I could have lived with Fallout 76 not being Fallout 5, but what I wished that they could have done was to keep selling single-player content in traditional DLC form. A lot of MUDs and similar games have a "remort" feature where one can start with a new character and earn some persistent rewards for doing so, so playing through story content multiple times is still fun. "New Game Plus", kinda. The online aspect for single-player content would just be to provide DRM, so that people wouldn't just go swipe all the stuff that they're selling in the Atom Store. And the stuff on offer in the Atom Store...ugh. If you look at the mods in Fallout 4, people created high-resolution texture packs, new companions, new story content, and they don't have anything like that for sale. You could have segregated anything that affected balance out of the multiplayer areas, had very solid single-player-only content. It might not have been Fallout 5, but I think that it could have done a much better job of making people who wanted that happier while still providing a multiplayer game for those who wanted a multiplayer game.

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