LEGO City Undercover is a fantastic game. I always described to others as Grand Theft Auto: Lego. The only problem was the long load times on the WiiU. I don’t know if it’s any better for other systems.
Lego racers was my first PC video game on windows 98. Holy fuck was it fun and rocket racer was just a cheating portal fuck, but I still beat him a couple times 😂
By god getting a portal was satisfying though.
Never got the hang of rock raiders, maybe because I was too young and I had my friends to tech me StarCraft.
I loved the Lego star wars games, but when the LOTR and marvel games came out I just couldn’t get into them as much. I kept getting stuck in Marvel. Maybe I should go back and play lego LOTR
Such a short development cycle didn’t make Lionhead any less ambitious. Developers who were there from the very start of the series decided to stick around, like Dene Carter and Georg Backer.
Reminder that Moonring exists, it’s free, and it was made by Dene. It’s a seriously great RPG.
It’s interesting. If I were a teenager today I would read this and think Microsoft ruined what would have been an amazing game by corporate greed.
I was a teenager when Fable III came out though, so I know better.
First game reviews from that era are completely whack. You had a ton of big name game blogs that were basically giving everything a 9/10 if it was from the right publisher. The smaller blogs weren’t really in the internet zeitgeist until Fable III, so you could compare their scores of Fable I and II for reference.
That being said, there was a lot of discussion about how Fable II was a bit of a disappointment. People felt that the system was a lot shallower than promised, and the game itself felt extremely on rails at times. None of the endings really change the world, which wouldn’t be that insulting if two of them didn’t involve your dog dying. I think saying that Fable II was amazingly well received is kinda bs.
I can say for sure that putting the blame on Microsoft for Fable III over promising and under delivering is absolute horeshit. The guy behind Fable, Molyneux, was famous for pulling that crap. This was an era where basically virtually every single game trailer could have been an FTC violation of anyone was paying attention, and Molyneux somehow stood out beyond anyone else for how full of shit he was. At one point he implied that he developed AGI and implemented it in a video game.
While Boomers got a lot of things wrong, as I get older I sort of understand where they are coming from. This article paints a narrative so incorrect it’s almost fictional, and it’s being propagated because most people interacting are too young to remember but somehow extremely self assured.
IDK, they’ve done a pretty good job with Age of Empires, and Minecraft is still incredibly popular, and perhaps more popular since Microsoft bought them (IIRC, crossplay was added when Bedrock was released). I’ve heard they’re pretty hands off with the studios the buy, so if games suck, blame the studio. Activision Blizzard was already going downhill from a respecting the player standpoint before Microsoft bought them, and 343 really was never as good as OG Bungie.
If we’re comparing to Disney, that honor goes to EA. They’re the kings of dumbing games down and manipulating players into paying a ton for mediocre content.
This game could have been so good. It had the basis for it, the world was small but they filled it with tons small details, the story was short but tight and unique, it was shining with the fable-style personality with the philosophy of letting you make the small changes you wanted to make to the world and your character.
But then someone (probably a boss from Microsoft) came and said fuck you! and locked up a ton for areas behind DLCs, limited development time, and injected it full of brain-dead AAA game bullshit that didn’t fit the game.
Spoilers:
Every time I am reminded of this one scene in the story where you learn the terrible secret of the kingdom, ending up fleeing into the desert. The tone of desert theme becomes harrowing and empty as you aimlessly wander through the barren wasteland, guiding along your even more helpless companion. In this hopeless situation you come to understand why your beloved kingdom has betrayed what it used to stand for, why it has fallen to tyranny.
As someone who loved the Fable franchise, this is what it was like to play Fable 3.
The thing in the desert and the subsequent kingdom management arc are weirdly one of my most fondly remembered plot twists in gaming, although that probably has as much to do with how limited my gaming experience was when I first played it.
Laezel is fucking awesome. Give me brutal honesty over whatever shadowheart is doing. I've been lied to enough in my life. MC is a more chaotic self insert and the gith story is my priority.
Shadowheart doesn’t lie to you, she very directly witholds information because she doesn’t trust you, and as she gains trust and actually remembers stuff she opens up to you.
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