Awesome, the episode they added to the original Quake was fantastic so this should deliver as well. Also, I never played the N64 game either. Nightdive is too good for this world.
I’m liking it but some of the gameplay changes are a little jarring after having played through the original hundreds of times over the years. The only one I really wish I could toggle off is the barrels exploding after a short timer, it’s bit me in the butt a few times and even helped when I managed to somehow make a barrel launch across a room and kill some strogg when the one next to it went off.
I noticed a few things while playing the N64 campaign.
It’s not 1:1 parity with the console version, and it’s not meant to be (and that’s a good thing, actually).
How it works is they use N64 textures, OST, and maps. Everything else is from the new engine - including the new enemy AI changes and balance adjustments, etc.
A good portion of the game is spent in anti-gravity. You may not have the rocket launcher, or much ammo for it yet, relying on grenades to take down bigger baddies like enforcers or tanks. The trajectory of a grenade on authentic hardware is net positive, so it’s about impossible to aim. On Q2 Enhanced, it just means the grenade fires straight out of the barrel. Little things like that stand out.
The Nintendo 64 campaign on Hard, with deaths, took me about 3 hours. This is how I have always wanted to play this version of the game. It’s indescribably better than trying to play it on an actual Nintendo 64 or even emulated.
It’s linear in the sense that there’s only 1 correct way to go, but there’s so much back tracking and with no map and very little contextual clues where to go, it’s fair to look up how to progress once or twice if you’ve never played Q2 before.
I never had trouble with where to go honestly, except for one of the later areas that I don’t remember the name of. For me wherever I needed to go was always pretty obvious. ROTT though…
Has anyone heard anything about the series x enhanced update for fallout 4? It was mentioned a long ass time ago and there’s been radio silence since then.
Nexus mods shouldn’t need Steam at all. Other than the steam_api.dll file, the file structure and all the files are identical, and all you have to do is out the mod files in the right place and turn them on in your load order. What mods do that? The only thing it really makes more difficult is if you want Steam Workshop mods. Which you can download, but you need to use a 3rd party tool to do it if you don’t own the game on Steam.
There is also the new engine updates that fucked up old mods. Many Special Edition mods don’t work on the Anniversary edition, and Fallout 4 was supposed to be getting similar treatment recently. I don’t know if that is released yet or not, tho.
My hundreds of Mods works fine on GoG version, including so many that requires skse. It’s hard to find a mod or function that I use since Oldrim without it’s GoG compatible version nowadays.
Some people actually haven’t played it, plus it’s nice to have an alternative to steam. GOG is a great site and one of the few online places that let you own your game.
gog.com
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