Why do you think it was a mistake? They put themselves in the spot where taking back just the most egregious fees will be considered a victory by the users while in reality the company basically got what they were hoping for.
It’s like on a Turkish bazaar when you buy a fake jersey. He will ask for 800 lira and then you talk him down to 400 and feel like a winner, but the jersey is maybe worth 100.
Sorry, I thought it was obvious I was sarcastic about their “mistake”. They want to be seen as the victims like they didn’t know in advance the outcome of their decisions. Backing down on the changes only to show something “less worst” is only a way to make the pill easier to swallow. Unity cannot be trusted anymore.
It won’t be considered a victory. The developers have already lost Unity, and Unity has already lost its developers. Even if they undo everything, the trust is permanently damaged. What developer will dare to make a multi year, million dollar bet on Unity after this?
Just so you know, this isn’t the first time Unity does this - last time they potentially enabled literal malware and forced privacy violating software on users and developers alike. Games using Unity still came out after that debacle.
Companies don’t desire to be treated as people under the law, the 1886 Supreme Court decision that interpreted the 14th Amendment as corporate personhood was the most racist decision we still live with today. The amendment was written to grant freed slaves citizenship, but the same greedy capitalists that benefited from slavery used it to begin the neofeudaism that still enriches the few while causing suffering for the masses today and it’s only getting worse. Don’t “love” any corporation, they’re literally born out of the greatest evil in US history.
Genshin is one of the biggest games using Unity right now, and I doubt Mihoyo would want to take that risk of suddenly having to pay millions of dollars for no reason.
I install it every 6 months or so to check if android controller support has been added. I expect many other people do the same. It’s just a drop in the bucket, but that bucket eventually fills up
Giving people an exception for using their ad service shows they’re happy to apply the rules unequally. I expect a company that is a big litigation risk like mihiyo will be happily exempt from the runtime fee
Laws and terms are for the poor. I am sure big players like miHoYo, Niantic and Game Freak (Pokemon Go/Scarler/Violet) already have their own agreements and would not be affected by this.
We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.
Anything short of a perpetual, binding agreement to never do this type of shit again is nothing more than “we’re sorry if being awesome made you idiots mad”. Get fucked.
Wasn’t it just six months ago or so that Dungeons & Dragons was going through a similar debacle? That they can change the terms of the license post release is insane.
Ahemm as I understand the previously license did have a “we don’t change this license on you” clause, which they removed shortly before this change. As I understand there is atleast possibility, that some existing customer developers might upon being pressed take unity to court over “you said you wouldn’t change the license fundamentally without our consent, we had a deal”.
What the exact language of that clause and would it hold in court challenge, I don’t know. Just heard one interviewed developer say something to affect of “hey they did have we don’t change the deal clause, which they sneak removed on pretty recent license update”.
I atleast as business would not agree to deal of “yeah we have a deal, except this deal allows us to change the deal however we want”.
It might mean having to do time limited or project limited deals, since on otherhand no provider would agree to “we have no room to change deal ever”. I would atleast in case of say game development expect clause for example “any fundamental license change must have 2 year announcement time for existing customer.” Such clauses are very common in “on-going basis contracts and deals”. Heck international treaties use such clauses “If you want to leave this treaty, you must give other treaty parties 1/2/3/5 year notice and for the duration of that notice period you are still bound by the treaty”.
So I would guess: If this ends ugly, there will be lawsuits over was the license change contractually legal, were the possibble change notices clear enough upon the main change being in itself legal and for example was some jurisdictions fair and good behavior clauses of national contract law itself violated. Was enough notice time given etc. Since one cant make any contrac or contract change whatever one likes, business contracts are always subservient to local contract law regulating what can be agreed, how and what amounts to stuff like informed consent, how contract terms can be changed and regulation on prohibition of underhanded or deceptive business practices.
The ONLY acceptable apology at this point is a complete roll back and a full announcement of the direction they plan to take the company in for the next 5+ years.
They’ve absolutely lost the trust of devs, designers and hobbyists.
Confusion? No, there was no confusion. You announced a policy that was terrible, but there was nothing confusing about it, it was just stupid. I wasn’t at all confused you condescending twat, I fully understood what was being announced, as did everyone else, hence the backlash.
Developers remain critical of this latest statement from Unity. “There wasn’t any ‘confusion’,” said Trent Kusters of Jumplight Odyssey studio League of Geeks. “In fact, the exact opposite is the concerning issue here; That we all, very clearly, understood the devastating impact and anti-developer sentiment of your new pricing model far better than you ever did (or cared to) before rolling it out.”
Even if whatever their new terms are turns out to be ok, it’s now an unacceptable risk to use Unity since they’ve shown us the terms can change at any time.
Not even the first time they’ve done it. Changing engines isn’t the easiest thing in the world, and corporations don’t have that big of an incentive to do so. Having said that, do migrate to Godot - 4.0 and beyond are much better than previous versions, having effectively 1:1 feature parity with Unity, plus some other cool additions.
Eh, he said the word apologize, but that’s not a full apology. All they essentially did was acknowledge that they noticed the public was mad at them. A full apology includes that acknowledgment and then what they did wrong and how they’re going to try to prevent it again. I doubt that last point will happen.
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