ChaoticEntropy,
@ChaoticEntropy@feddit.uk avatar

A resounding “fuuuuuck yooouuu” from all quarters is due for this pathetic apology.

provomeister,
@provomeister@lemmy.ca avatar

How to be a company in 2023

  1. Make a controversial move to please your shareholders without caring about your loyal customers.
  2. Don’t use a proper PR team, just use the same apology template on Twitter that everyone is using.
  3. People are angry… Could anyone seen that coming? 🙈
  4. Undo some changes without addressing the root problem.
  5. ???
  6. Profit (if by profit, you mean loose every inch of respect people had about you)

Rinse & repeat, because we’re all humans and we can’t learn from our mistakes. Surely, this won’t happen again… right?

Karyoplasma,

Why do you think it was a mistake? They put themselves in the spot where taking back just the most egregious fees will be considered a victory by the users while in reality the company basically got what they were hoping for.

It’s like on a Turkish bazaar when you buy a fake jersey. He will ask for 800 lira and then you talk him down to 400 and feel like a winner, but the jersey is maybe worth 100.

provomeister,
@provomeister@lemmy.ca avatar

Sorry, I thought it was obvious I was sarcastic about their “mistake”. They want to be seen as the victims like they didn’t know in advance the outcome of their decisions. Backing down on the changes only to show something “less worst” is only a way to make the pill easier to swallow. Unity cannot be trusted anymore.

tias,

It won’t be considered a victory. The developers have already lost Unity, and Unity has already lost its developers. Even if they undo everything, the trust is permanently damaged. What developer will dare to make a multi year, million dollar bet on Unity after this?

Gabu,

Just so you know, this isn’t the first time Unity does this - last time they potentially enabled literal malware and forced privacy violating software on users and developers alike. Games using Unity still came out after that debacle.

patchwork,

Companies don’t desire to be treated as people under the law, the 1886 Supreme Court decision that interpreted the 14th Amendment as corporate personhood was the most racist decision we still live with today. The amendment was written to grant freed slaves citizenship, but the same greedy capitalists that benefited from slavery used it to begin the neofeudaism that still enriches the few while causing suffering for the masses today and it’s only getting worse. Don’t “love” any corporation, they’re literally born out of the greatest evil in US history.

Jeanschyso,

“we are sorry you feel that way. Cope”.

That’s what it reads like, honestly

MargotRobbie,
@MargotRobbie@lemmy.world avatar

Genshin is one of the biggest games using Unity right now, and I doubt Mihoyo would want to take that risk of suddenly having to pay millions of dollars for no reason.

Jeanschyso,

I install it every 6 months or so to check if android controller support has been added. I expect many other people do the same. It’s just a drop in the bucket, but that bucket eventually fills up

doggle,

Giving people an exception for using their ad service shows they’re happy to apply the rules unequally. I expect a company that is a big litigation risk like mihiyo will be happily exempt from the runtime fee

chaos_observer,

From what I know, Genshin uses a highly modified Unity engine. But whether they will still be affected by this move is a huge question mark.

Cethin,

If it’s built off of unity then it’s built off of unity. It doesn’t matter how much you add to it. The terms still apply.

Walop,

Laws and terms are for the poor. I am sure big players like miHoYo, Niantic and Game Freak (Pokemon Go/Scarler/Violet) already have their own agreements and would not be affected by this.

gmtom,

You think a Chinese company would give a single shit about this?

Takina_sOldPairTM,
@Takina_sOldPairTM@lemmy.world avatar

Too little, too late!

JackbyDev,

Direct link to the announcement here

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical feedback.

reverendsteveii,

Anything short of a perpetual, binding agreement to never do this type of shit again is nothing more than “we’re sorry if being awesome made you idiots mad”. Get fucked.

JackbyDev,

Wasn’t it just six months ago or so that Dungeons & Dragons was going through a similar debacle? That they can change the terms of the license post release is insane.

vivadanang,

2023 has been a bang up year for attempted enshittification. DnD, Twitter, Reddit, now Unity. It’s a clown bus of failure.

Gabu,

You say that, but it’s common practice.

variaatio,

Ahemm as I understand the previously license did have a “we don’t change this license on you” clause, which they removed shortly before this change. As I understand there is atleast possibility, that some existing customer developers might upon being pressed take unity to court over “you said you wouldn’t change the license fundamentally without our consent, we had a deal”.

What the exact language of that clause and would it hold in court challenge, I don’t know. Just heard one interviewed developer say something to affect of “hey they did have we don’t change the deal clause, which they sneak removed on pretty recent license update”.

I atleast as business would not agree to deal of “yeah we have a deal, except this deal allows us to change the deal however we want”.

It might mean having to do time limited or project limited deals, since on otherhand no provider would agree to “we have no room to change deal ever”. I would atleast in case of say game development expect clause for example “any fundamental license change must have 2 year announcement time for existing customer.” Such clauses are very common in “on-going basis contracts and deals”. Heck international treaties use such clauses “If you want to leave this treaty, you must give other treaty parties 1/2/3/5 year notice and for the duration of that notice period you are still bound by the treaty”.

So I would guess: If this ends ugly, there will be lawsuits over was the license change contractually legal, were the possibble change notices clear enough upon the main change being in itself legal and for example was some jurisdictions fair and good behavior clauses of national contract law itself violated. Was enough notice time given etc. Since one cant make any contrac or contract change whatever one likes, business contracts are always subservient to local contract law regulating what can be agreed, how and what amounts to stuff like informed consent, how contract terms can be changed and regulation on prohibition of underhanded or deceptive business practices.

coffee_poops,

Too late, shit waffle.

elxeno,
njm1314,

That wasn’t an apology at all.

Not_Alec_Baldwin,

The ONLY acceptable apology at this point is a complete roll back and a full announcement of the direction they plan to take the company in for the next 5+ years.

They’ve absolutely lost the trust of devs, designers and hobbyists.

morriscox,

What’s to keep someone from using a botnet to install tens or hundreds of thousands of installations?

letsgocrazy,

“trust us bro”

echodot,

Good God, what an arsehole.

We apologize for the confusion…

Confusion? No, there was no confusion. You announced a policy that was terrible, but there was nothing confusing about it, it was just stupid. I wasn’t at all confused you condescending twat, I fully understood what was being announced, as did everyone else, hence the backlash.

Silentiea,

We were confused about how much backlash there would be. We didn’t think it would hurt our bottom line this much. Sorry for the confusion.

Shush,

We thought you would love to throw money at us!

chaorace,
@chaorace@lemmy.sdf.org avatar

The article says it best:

Developers remain critical of this latest statement from Unity. “There wasn’t any ‘confusion’,” said Trent Kusters of Jumplight Odyssey studio League of Geeks. “In fact, the exact opposite is the concerning issue here; That we all, very clearly, understood the devastating impact and anti-developer sentiment of your new pricing model far better than you ever did (or cared to) before rolling it out.”

viperex,

You know a significant number of devs will be OK with Unity’s statement and stick with them. Unity won’t learn their lesson. They’ll just be sneakier

echodot,

Yeah ok. It doesn’t affect me, I won’t be using them, but what other people choose to do is their problem.

ohlaph,

Sorry you confused greed with annoyance.

letsgocrazy,

We apologise for you all being hysterical, and any Angst that may have caused.

Twats.

I don’t think Unity has any chance of healing while that moron is still there. He poisonous.

TheSaneWriter,
@TheSaneWriter@lemmy.thesanewriter.com avatar

They were confused why we didn’t love their amazing decision. Don’t we care about the shareholders?

MossBear,

If you believe it and keep using Unity for new projects, you’re kind of a sucker.

zloty,

Even if whatever their new terms are turns out to be ok, it’s now an unacceptable risk to use Unity since they’ve shown us the terms can change at any time.

Gabu,

Not even the first time they’ve done it. Changing engines isn’t the easiest thing in the world, and corporations don’t have that big of an incentive to do so. Having said that, do migrate to Godot - 4.0 and beyond are much better than previous versions, having effectively 1:1 feature parity with Unity, plus some other cool additions.

Adulated_Aspersion,
GrayBackgroundMusic,

Eh, he said the word apologize, but that’s not a full apology. All they essentially did was acknowledge that they noticed the public was mad at them. A full apology includes that acknowledgment and then what they did wrong and how they’re going to try to prevent it again. I doubt that last point will happen.

GenderNeutralBro,

Someone should make a bot that replies to all corporate “apologies” with a LMGTFY link to “how to apologize”.

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