I think this is a problem with any sequel to a game that features multiple biomes as locations. Metroid Prime had a lot of distinct locations: a volcano, an icy ruins, abandoned villages and temples, a crashed ship/underwater section, etc. So if when making a sequel, you have to consider if reusing these types of areas will make it feel too much like the original.
I do agree that the environment of Metroid Prime 2 is kind of bland, but there are at least some distinct parts I can remember, like the swampier area, or the dessert. I prefer that to every game being a march through the same cookie cutter areas every time.
I see what you’re saying, but I still think the environment feels uninspired. I’m guessing I’m about halfway through the game. I’ve just got the grapple beam. I’m looking forward to finishing it so I can move on. It’s enjoyable enough to keep me playing, but I don’t look forward to it the same way that I look forward to a prime 1 replay.
I remember reading an interview with the devs when MP2 came out that they wanted the areas to feel less “video-gamey”, where you had a fire level, an ice level, etc, and wanted more natural biomes. I feel like they were successful, and despite the reuse of the world through Dark Aether, it feels varied and interesting.
I played Frontier Defence obsessively for years and maxed out all of the titans (which really enhances the experience). A fully unlocked Scorch is such a beast!
It’s still possible to play on console but hard to get games near me (Australia). Luckily it’s quite playable on more active European or North American servers.
Titanfall was always a game I wanted to have a better and longer single player. It’s one of the few games I actually played a little bit of multiplayer for because I lived the concept so much.
It’s been a while since I played Okami, I think I just kept trying till I eventually got it.
Ironically, it was the fishing that got me to give up my completionist run. Couldn’t get one fish that supposedly was common. Spent at least 4 hours constantly fishing before I gave up
I thought it would have been a much more in dept experience, instead I find character interactions very simplistics. I expected for interaction to have actually a bigger impact, when its honestly pretty meaningless especially with my character only knowing a few sentences outside of cutscenes.
Missions or tasks honestly feel more like chores thogheter with the lessons, that I feel like leave you with little time for missions. I completed chemistry and english, and feel like I can finally breath somewhat before completing art and sports. I hate how running from dorm to class you still end up having to dodge the principals because apparently you are late and are wanted for “unjustified absence”.
I honestly also don’t really like my character too. It is prothraied for his real dislike of being pushed around, yet it almost feels like he kneels to the feet of Gary Smith like its really nothing for how trusting he acts. But I am still at the start, and with how Gary acts I feel like this dude is 99.9% going to betray me.
I played it all the way through on launch on PC. It had bugs, and it was missing some glaring things, like proper cop AI. However overall I had no game breaking bugs. But also, I didn’t really follow the hype until the game was already coming out, so i didn’t have many expectations going in. I highly recommend it. Performance has improved, features have been added and refined, and it’s got a very rich and detailed world to play with. I haven’t played the DLC yet, but I’m hearing that’s pretty good as well.
Gotcha, that’s about what I’ve heard from others too. I’m glad they continued to work on it and make it the game that they originally envisioned. I’m looking forward to playing it eventually haha
I’m doing another playthrough on hardest difficulty while only leveling intelligence perks. So, all I do is use smart guns and quick hacks. It’s a very different way to play.
It sounds stressful but it really isn’t. Just destroy random crates/dark plant things with the dark/light beam and you’ll have basically all the ammo you need.
I feel like the ammo aspect is a big part of what makes the game challenging. Like others have said, you can always get more ammo by using the opposite beam (i.e. killing enemies with the light beam gives dark beam ammo and vice versa), and you can also use the charge beam for a free shot even with 0 ammo.
All of that put together can lead to some of the most exciting boss battles where you’re out or almost out of ammo but still have a chance to get the final blow in before they do. Infinite ammo wouldn’t necessarily ruin the game overall in my opinion, exploring would still be fun and exciting. But it would certainly rob you of those exciting moments.
Thanks, this is what I was worried about. Will there be exciting moments around ammo. If it was something that just added a grind to the game, then I would not mind using cheats.
This is what I was hoping to hear about the game. I will forego the cheats.
Thanks, I did not know that you could still charge shot while at 0 ammo. This makes a big difference for me. Part of the stress was worrying about having ammo to solve a puzzle.
You will get ammo upgrades. Just explore when/as you can. That is how you get upgrades in metroidvania games. Explore, get new things, use new things to explore more, get more new things, rinse & repeat.
This literally only matters to you. If you enable that cheat and beat the game, and it doesn’t bother you, then go for it. I know it would eat away at me so that’s why I wouldn’t do it.
Very personal. I personally find it less satisfying when I do use those. But I’ll also call a spectre in Lies of P for most boss fights because I don’t want to run this 50 times (I do try it solo a few times before I do that).
Honestly, try it for an hour or two and see if it makes it more or less fun.
I typically try to avoid cheats in games, but I don’t mind it when the designers made an unpopular choice that generally makes the games less enjoyable.
Based on another comment, I decided not to use cheats for this.
Hidden gem, The Witcher 3. Taking my sweet time to do everything I want, so I’m 120h in and I don’t feel like I’m too far into the main questline. That’s good, I’d like it to last as long as possible lol
I’ve been doing everything (except for Gwent) so I don’t know if I can fit a second playthrough, there are very few things I could do differently, for example focusing a bit more on Gwent, using non-witcher gear and upping the difficulty. I could also try it unmodded, but after playing with W3EE it’s unlikely that the original combat system would satisfy me. Well, it is too early to decide anyway, I estimate I should have more than 100h left, give or take haha
Modded combat adds so many layers to it and witcher contracts finally feel like proper boss fights, you need to prepare for each of them in a different way because without the right potions and oils it’s unlikely you can succeed (unless, I don’t know, you’ve beaten all Souls games with ease). The major downside of it is when you encounter large groups of enemies, because you don’t have the time to recover. Popping a potion or an oil after your first death definitely helps, though, but it breaks immersion a little bit haha
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