Did you find Tear of the Kingdom difficult?

I played BotW a lot, and really loved it. I feel like the beginning of the game was relatively easy compared to TotK, I died a few times trying out things, discovering the game and possibilities ; in TotK I died a lot and still do even with good gear and armour (1*-2* armors, 30-40+ damage weapons). You could say it’s skill issues and I would agree with you as I am not a pro player and play games once a week maybe, however I feel like the difficulty curve is far greater in TotK. That has affected how I view the game to the point that sometimes I think I dislike it (even though the new powers are the best thing they could have added, with the verticality of the world) ; that might also have to do with the much darker ambiance of the game, which can feel frightening (to me) to the point going underground is hard.

Is it just me? Should I just “git gud”?

electrogamerman,

With enough hearts and stamina, the game is pretty easy, so I guess you can adjust the difficulty with the amount of hearts.

bighi,

I found it easier than BotW. I died here and there, but I never thought any part was impossible to beat. I’m not a pro player, I’m a middle aged guy with a small family.

But in both games, combat is by far the worst thing in the game.

Maybe you didn’t upgrade your armors enough?

kromem, (edited )

In some ways I think players coming from BotW are at a disadvantage over coming to it fresh.

It took me hours (too many) to finally realize that it’s a different game and I needed to play it as its own thing, not BotW 2. And as soon as that clicked it became much easier.

If you mostly play it as BotW, key additions like using thrown items take a backseat to dodge/flurry attack or such. Similar to how you might early on be climbing things as opposed to bouncing on a spring or finding a ceiling to pass through.

When it finally clicked, even though most of the BotW toolset was available to me, I barely touched it anymore.

Honestly the best learning experiences were the naked combat shrines. Don’t skip those - they become incredibly easy after you finally get using the new mechanics available to you, but they are there to force you to adapt. Same as how some of the annoying puzzle shrines if you do them the ‘right’ way are there to force you to learn how to use reverse to solve nearly everything in seconds.

Many encounters can be solved as easily as an active Zonai flame emitter you just carry around with Ultrahand.

The bow in TotK is so much more OP than in BotW. Also, thrown stuff can straight up break fights - silver lynel in depths? Yawnfest with abusing puffshrooms and a near breaking royal armament.

The one area where there’s a legit serious step up in challenge is the phantom Ganon world encounters. Those are hard fights even with all the tools at your disposal.

But the combat is much more tuned around preparation with itemization than in BotW. If you are having difficulty with parts, try using more items and play around with the options available to you. Shoot a powerful enemy with the muddle bud. Fuse a gloom sword to a gerudo dagger.

Playing it more like BotW is going to be unnecessarily painful. Forget what you knew, and don’t be afraid to experiment with radically different approaches to combat from what worked in the last game.

Also, I recommend farming the spikes from the frost dragon when you see it in the overworld. Cheap and easy way to have a freeze weapon you switch between to set up your hard hitters (frozen enemies take 3x damage on the next attack).

Dewded,

I don’t think the game is particularly more difficult in terms of mechanics.

It just has more enemies that deal more damage per hit.

However, I’ve hardly got any extra hearts, but the game never 1-hit-kills you. So as long as you eat plenty of food, you’ll always be okay.

Enemies can be very spongey if you don’t engage in the fusing mechanic. I’ve found crowd control weapons to be the best. Topaz, opal, ruby and all those are great. Combine them for bonus elemental damage. Freeze this biggest baddie and kill the fodder with some generic spear you made.

MajorHavoc,

The world of toothpick durability weapons killed it for me. Again.

Stabbitha,

It seems like the weapons are less durable in TotK, I didn’t mind durability in BotW but I go though weapons way too fast now.

Thavron,
@Thavron@lemmy.ca avatar

It’s probably to force you into being creative with the games mechanics. Which is not a good reason.

Newby,

For me, it was hard because the button mapping made it incredibly difficult for me to sprint and jump. I cannot remember if BOTW was the same or different. I played through that just fine. Maybe I am just getting older.

ram,
@ram@bookwormstory.social avatar

BOTW was the same.

Kolanaki, (edited )
@Kolanaki@yiffit.net avatar

It’s not difficult as much as it is tedious to fight regular mobs by just hitting them with a weapon since they are so spongey. You’re intended to use all your gimmicks in combat to make quicker work of them.

jimbolauski,

I found running in circles around large hoards of enemies and letting my champions do my dirty work was pretty effective. Shooting muddle buds and waiting around is just as boring.

lvl13charlatan,

I’m glad I’m not the only one that finds the underground creepy. I still haven’t explored all of it. I cheese most of the fights with bows. If you have bombs, freeze items to fuse, keese eyes, and muddle buds you’re pretty golden.

Grangle1,

Overall it’s not “difficult”, I would say, but there are individual things I find difficult here or there. A couple bosses (looking at you, Water and Lightning Temple bosses) took me more than one try to beat, and there have been a few shrine puzzles I had to look up solutions for, but those are exceptions to the general difficulty. The most difficult thing to me for general difficulty is trying to figure out how to reach a lot of places in the sky. I’m on the " final push" to get all the shrines before I take on the final boss, and I’m definitely gonna get them all on the surface, but I may choose not to do all the sky shrines because I just don’t know how I’m going to get up/over to them. In many cases, islands are just spaced out too far apart or too high for devices to last long enough to reach, and you can’t really glide to them because you’re always on a soft descent when gliding. Basically, sky navigation has me kinda stumped, and I may find getting all the sky shrines to then just not be worth it.

lvl13charlatan,

The air bike is the way to go to get to harder to reach sky islands. I think you can make them last longer by fusing gems.

sdcSpade,

You can get really strong weapons really fast with Fusion, so I was able to take down black enemies with ease two hours after landing on the surface when in BotW, I was avoiding them for days. Other than that, I'd say the games are equal. The new enemies like Gleeok seem hard when you first run into them, but once you find a way that works, every enemy becomes a chump.

Shrines, on the other hand, I thought were harder but not in a good way. Where BotW asked you "Can you solve this puzzle?", TotK asks you "Can you get this to work?" and it's just annoying when you know what to do and still need to do it several times until it works.

spicytuna62, (edited )
@spicytuna62@lemmy.world avatar

Somehow I ended up in the Gerudo Desert really early, and if you have bombs and arrows, Molduga fights are super easy to cheese. Just make sure you have lots of weapons for the first one. After that, they take 45 seconds.

Elixirs made of the guts are worth a lot of money. Fins are useful because you can stockpile a lot of them and they’re useful in a pinch and you just need a 20 power weapon to get by. They also make decently valuable elixirs. Jaws boost weapons +32 and you’ll always get one or two after a fight. Attach one to a Gerudo Sword or spear and you’re wrecking some shit.

ArghZombies,

It’s not so much that it was difficult, it’s that it felt a bit more unfair than BotW. It seemed like the regular grunts (Bokoblins etc.) were far tougher than they needed to be. Every single encampment of them would have a few silver ones and they’re just damage sponges - you just get through all your weapons just clearing out a small camp. Even the master sword felt like it used up a whole charge just taking out a few of those buggers. I shouldn’t have to completely rebuild and restock my weapon arsenal every time I clear out a small camp of fodder.

The game itself didn’t really feel much harder than BotW though. It’s just all these little encounters that annoyed me.

LarryTheMatador,

I feel like the game is designed to force you to think more like an engineer than a melee fighter. You get smoked for charging in so youre supposed to hang back and figure out better weapon fuses and build gadgets to take out enemy groups. The tools are there for you but you have to use them. I think of totk as link as engineer.

haukesomm,
@haukesomm@feddit.de avatar

While I think the overall game is harder than BOTW (especially some enemies), I found some boss fights to be less challenging while others were more difficult for me. When I started out with BOTW I was rather disappointed with the game as I had struggled with the mechanics but eventually got better and ended up loving it so much it became my favorite game. TOTK might feel easier for me as I already was familiar with the core mechanics from the start. Either way I ended up enjoying it like no other game.

shrodes,

Yes, definitely harder and especially the end game.

I basically never used food in BotW and didn’t really have to seek out equipment upgrades, but found it was pretty much mandatory for the final area after banging my head on it over and over.

virku,

I play these games by barging as fast as possible away from the main plot. In TotK I was punished quite hard by this as I didn’t get all the skills until very far into the game (the auto build was maybe at 150+ hours until I unlocked and had all of the depths mapped)

Kecessa,

I wanted to do the same as in BOTW and go get the towers shrines I found along the way before doing anything else… The towers don’t open before you start doing quests???

When I discovered the depths though that’s when I went wild and unlocked as many pods as possible.

virku, (edited )

Yeah, I climbed a couple of towers and trundled around without figuring out how to enter them before realizing I had to do some main quest as well.

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