Grangle1

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Grangle1,

The main logo choice is fine, no complaints there, but the choices for the others just seem so disjointed from each other (not to mention they basically just chose the old Leap logo again, but in yellow). I really liked the idea of having some sort of unifying design element across the logos to indicate they are all OpenSUSE products. There were some decent concepts with that idea floating around.

Grangle1,

On Neon in Wayland it moved the application launcher and notifications to the center of the screen. I saw an issue opened for it just now, so hopefully it will be fixed soon. But I’m expecting it will likely just be a thing until Plasma 6 because that is likely where 100% of their resources are right now.

Made the switch to KDE

I’ve been using Fedora for a couple of months now, and have been loving it. Very soon after I jumped into this community (among other Linux communities) and started laughing at all the people saying “KDE rules, GNOME drools,” and “GNOME is better, KDE is for babies.” But then I thought, “Why not give KDE a try? The...

Grangle1, (edited )

I essentially did the same. Used GNOME for almost 10 years, then got my first try of KDE last year and don’t plan on going back either. GNOME has some really good points, I wouldn’t have used it so long if it didn’t, but I can actually use an honest to goodness theme on my desktop and customize without having extensions break on every update. Also, the UI in GTK is just too big and chunky for me, it’s like every window is designed for tablets or something. I don’t need a title bar that’s practically an entire inch tall. If you like GNOME, awesome, I will likely never say GNOME is bad, but I’m a KDE guy now.

EDIT: apparently I need to specify that the “entire inch tall” comment is exaggeration, because internet. My point being that GNOME’s UI is too big for my tastes.

Grangle1,

The only one I can find is TILVids, which has a few of the bigger Linux content creators but not much more than that. Content worth watching is really the one thing PeerTube is lacking, and that has to come from users, but that’s really a catch-22. You need more quality content to bring in more users, but you need more users to provide that quality content.

On top of that, not many unique users are going to be drawn to a platform that can’t provide avenues for monetization and which costs money to run on top of that, even with all the policies at YouTube all these creators whine about in every other video, which they only mostly whine about because it affects their monetization. So it’s either live with YouTube’s policies reducing your potential income or live with a negative income to set up or join a PeerTube instance: slightly reduced profit vs guaranteed loss. They’ll pick the slightly reduced profit every time.

Even further, the ones who get kicked off of YouTube and need to find an alternative or care enough about “free speech” to branch out are… mostly niche creators, to put it politely, and the unique content they provide to these alternative platforms tends to discourage other creators who still have YouTube channels from syncing their channels from YouTube to PeerTube in order to not be associated with those more niche creators. Other platforms such as Rumble and Odysee have similar issues. That said, PeerTube does have an advantage over Rumble/Odysee in this regard, in that instances that want to avoid that type of content can moderate and set up their federation to limit that association, but at that point they may just find it too much effort to put into bringing in too small an audience to be worth it.

The Fediverse appears to work well enough for user generated content that doesn’t take much effort or expense to provide, such as Twitter, Facebook or Reddit-type content, as the rise of Mastodon and Lemmy are showing, but when users have to put in the work and expense of publishing a video, the return on investment of PeerTube (in both money and views) compared to just staying on YouTube may just be too small to work.

Grangle1,

KDE Neon: the stability of an Ubuntu LTS base without the snaps and other Ubuntu nonsense you may end up having to deal with in Kubuntu, with all the latest versions of KDE software directly from KDE themselves. They say it’s not a distro, but it pretty much is.

Grangle1,

I’d just recommend a bright, cheerful game that requires little to zero reading and keeps to simple mechanics: New Super Mario Bros games, Mario 3D World, Mario Wonder, Yoshi’s Wooly/Crafted World, DK Tropical Freeze, Kirby Star Allies (Forgotten Land might be a bit more difficult or “dark” in tone for a toddler). You might find some good games that work on the eShop too.

Grangle1,

One that I watch that wasn’t mentioned yet is Switched to Linux. It’s good for Linux information especially when it comes to focusing on privacy and security, but just a fair warning knowing the general Lemmy community, he does like to talk about things like politics in some of his videos (especially his Weekly News Roundups) and he’s a conservative Christian, so if that is a problem for you, you may not enjoy the channel much. When he sticks to purely Linux content his information is good, though.

Grangle1,

I like to think of (and recommend) three of the channels on the list based on one’s experience and how “deep” they want to go with Linux:

Linux Experiment is great for the “average desktop user” (like myself), someone who’s not too interested in programming or development and just wants to keep up with Linux-related news that relates to the average user and find cool tools to use with whatever distro or system you’re running.

Brodie is “mid-level”, I’d say, he looks at some of the more technical stuff but presents it in a way that relates to how a more average user would be interested in the thing he’s talking about. He talks about a good amount of dev stuff, but It’s still useful information generally for most Linux users out there, from folks who are just above " beginner level" to more advanced users.

DT (DistroTube) is for “power users” mainly, I think. He says he doesn’t really do development or programming, then makes a bunch of scripts to change up a bunch of window manager settings and goes hardcore into writing stuff for Emacs. He says he’s not a distro maintainer, then goes and takes his scripts and makes them into his own distro. For most of his videos, even if he takes you through what he’s doing step-by-step, you kinda have to know what you’re doing with the tools he’s using to know what’s going on. He talks about a lot of things like window managers and development and configuration tools the “average user” who just wants to do basic stuff on their desktop probably won’t know a whole lot about.

Grangle1,

I’d totally agree. I work as a trainer and documentation writer for my job, and if a trainee came to me with a question, my first response would never be just “RTFM”; if the solution is in said manual I would point them to the specific area of the manual the solution is in. A link to that spot in the manual is certainly sufficient and polite enough to do that. Otherwise they’re more than likely to come back and bug me because they can’t find the solution in the manual. I actually don’t really notice a lot of elitism among Arch users at all, the more annoying thing I find from the community is them spamming support for using Arch for every single use case in any sort of “help me pick a distro” thread. We get it, Arch is awesome and you love it, not really disagreeing, but you can settle down now.

Grangle1,

It’s always the anti-cheat.

StarCraft could return, according to Blizzard president, but not necessarily as an RTS (www.pcgamer.com)

While Blizzard is very much focussed on its big money-makers like its various Warcraft games, from WoW to Hearthstone to Warcraft Rumble, as well as Diablo and the much-maligned Overwatch 2, he’s still open to StarCraft making a comeback. That said, RTS fans shouldn’t get their hopes up. While the series might return, that...

Grangle1,

Why do I feel like this is gonna just be M$/Activi$ion/Blizzard going, “Hey look at Starfield, we have a sci-fi thing, let’s copy Starfield with our sci-fi IP”.

Grangle1,

Crusader Kings, Europa Universalis, Civilization, Total War… Not all necessarily “real time”, but still very much in the grand strategy mold.

Grangle1,

This has to have been in the planning/development stages for a while. What we may not know is whether they were planning on launching now anyway or whether they moved their plans up after the editor was fired.

Grangle1,

Ah, the graphics-based console wars. Been going on since the '90s, despite especially the last couple console generations proving that realistic graphics are less relevant to a game’s overall quality than ever. Nintendo’s been doing just fine with “underpowered” hardware since the Wii (N64 and GameCube could keep up with their contemporaries hardware-wise but Nintendo made poor storage format decisions that held those consoles back - imagine what a CD-based N64 could’ve been…). The Wii U didn’t sell as well but it still was by no means a bad console (though Nintendo can thank the 3DS keeping them profitable enough to produce the Switch during that time - looking at the games that came out then, you can tell Nintendo knew their “main” console in that era was actually the 3DS). Heck, the Wii U maybe could’ve gotten the third-party support it desperately needed if Nintendo didn’t push them to shoehorn in funky gamepad features so hard.

Grangle1,

For all the talk the Japanese gov’t makes of using pop culture like anime, manga and video games to introduce people to other more traditional parts of Japanese culture (such as taiko), Japanese gaming companies sure aren’t buying into it. Oh no, someone’s eating an onigiri! Quick, make it a doughnut before it gets to the West!

Grangle1,

I dunno, when it comes to the “gamer moment” meltdowns over this game, I haven’t seen them related to Miles, he seems to be pretty well-liked. I’ve mainly seen them over MJ’s design. Not saying I agree, just saying what I’ve observed.

Grangle1,

Ugh, it took me so long to find that when playing Pokémon Sword so I wasn’t deafened by the cries whenever someone Dynamaxed.

Remember when earlier gens locked the run button behind an unlock?

Grangle1,

Last time I played Mario 64 on 3D All Stars I tried a “stay out of the basement” run, to see if I could collect enough stars to beat the game with only touching the basement levels to get the metal cap and do the required Bowser level for progression. I ended up picking up another game at the time before I finished it, but I’ve been looking for something to play this week after beating Tears of the Kingdom, so maybe I’ll go pick up where I left off while waiting for the Mario RPG remake!

Grangle1,

It’s fine. No real crash/stability issues on the flatpaks I’ve installed. The real downsides are that, yeah, some apps don’t integrate well with the rest of the system either in some functions or theming, due to the sandboxing, and if an app has many or large dependencies it can take up a lot of space compared to a native/repo app and you also may then have more than one copy of those dependencies on your system. That doesn’t usually cause conflicts (a positive side of sandboxing), but it may be a problem on smaller storage devices if you use a lot of flatpaks or need other large apps installed.

Grangle1,

Gamers say they want parents to actually get involved and monitor the content kids interact with in games. A parent actually does monitor what their kids play, and suddenly gamers lose their minds.

Grangle1,

I hate it when developers make what they say are side games in a series essential to canon, especially when they don’t tell you they’re doing it or when they go into the side game not planning to make it canon and then decide it’s canon during or after development.

Or I should say, I hate it when developers make the next main series game assuming you’ve played the essential “side” game and leave out or half-ass their catch-up for people who haven’t played it. I call it “Chain of Memories syndrome” after when Kingdom Hearts made Chain of Memories essential to fully understanding KH2.

Grangle1,

Allot yourself a certain time of the day to play them. Basically, schedule your play time and only play during that play time. That’s what I do. I play at a certain time of the evening, for 2 hours maximum. Otherwise I don’t really touch my games. If I’m doing something else at that time that I feel takes priority (such as working on something or doing something else with friends or family) then I’m probably just not going to play that night. That’s basically how my friends and I helped get one of our group out of a gaming addiction: hanging around with his brother at their place doing other stuff. Over the course of a few months he slowly would come out and make his way closer to us or hang around in the doorway of his room watching us for increasingly longer periods of time, until he eventually would actually log off the game and join in our activities. We just consistently got together at the same time every week. Nothing more to it.

Grangle1,

Got all the shrines (both surface and sky) in TotK and am finally on the last content. Should finish it within the next few days, hopefully this weekend. Apparently there were some missions in the Depths that should be main story missions because Josha won’t help you advance in the main story until these missions are done, but they’re labeled side missions so I put them off. Annoying. I just want to fight the final boss!

Grangle1,

I finished it this weekend. 🥳 Now I need to find something to play next, lol. I’m waiting on the Mario RPG remake and not really big on getting any new full-price games in the meantime, so Mario Wonder will have to wait, if I do pick it up. I think I’ve got some stuff on Steam to hold me over until then.

Grangle1,

If anything, they are too afraid of litigation in any way. I know protecting your IP is important for running your business and controlling your brand, and I respect Nintendo’s hands-off stance on any sort of outside issues and not wanting to be associated with anything that could damage it, but Nintendo’s IP attorneys really need to learn to chill a bit. You have to get permission to stream the tournament for spectators and can’t even use the game’s name or logo in tournament publications? Really? You can hold a tournament but can’t even tell other people what game it’s for without permission?

That said, I would guess that the scandals/fiascos that hit the Smash Bros tournament scene a few years ago were the big impetus for this (on top of wanting $). As mentioned above, Nintendo is notorious for guarding its image and avoiding any sort of outside controversy whatsoever, to the point that they’re even willing to kill off any kind of grassroots tourney scene to avoid it. Many of their execs still see Nintendo as a kids’ toy company and run it as such.

Grangle1,

There have been games like Stretch Panic where you stretch individual objects, but yeah, not one where you stretch the world!

Grangle1,

Konami couldn’t even get the classic Castlevania collection working right on Proton out of the box (though they did eventually fix it). They can’t even get these PS1/PS2 games running at 60 FPS on the Switch, or even fitting completely on the cart. What the heck are they doing?

Grangle1,

Some favorites of mine:

Sonic (just about every game in the series): even during the “dark age of Sonic” ('06 through Unleashed) and in flops like Forces, the one thing the series has consistently gotten right is the music. Jun Senoe will rarely steer you wrong.

Ace Attorney (also the whole series): has it all - some fun melodies, tracks that fit the mood whatever it might be, great character themes, and just about every Pursuit theme is an awesome hype track.

Octopath Traveler (the original): I love the instrumentation, more wonderful themes for characters as well as locations, and the Battle II music has to be my favorite battle music in any JRPG ever. I’m a sucker for good string music.

Grangle1,

Gaming: Only if you’re playing one of the VERY few games that doesn’t run in Linux yet, and that number continues to drop rapidly. There’s plenty of tools out there to make games work well in Linux.

Office: For basic things, there’s a million and one office suites that work in Linux and you can even use Office 365 Online if you really need that Microsoft Office experience/compatibility. This is only valid if you or your company need specific add-ons that don’t have any equivalent in other office suites. My own employer uses these, so in that instance, yes, I do need MS Office for those. But from what I know, still not an entirely common thing, and you can still get by with Linux compatible office suites for most things.

Photoshop: I don’t work with images, but from what I understand this one has some validity, comparing the tools available in Photoshop vs the GIMP or other drawing tools. But that’s just if you’re doing some really advanced image editing.

Ecosystem: if this is just referring to the fact that most people don’t use Linux, there are plenty of FOSS programs that work in both Windows and Linux and very few common file types that aren’t mutually compatible.

Hardware: another instance that has greatly improved over time, and there hasn’t been anything in years that I haven’t had “just work” by plugging it in. If the proprietary drivers don’t install, there’s probably an open source driver out there to get your hardware running. Will admit that in some instances features may be more limited, depending on what the drivers will be able to do, but as I mentioned that’s really getting better almost daily.

Grangle1,

That’s the one thing I would really appreciate about Souls-likes: no RNG, less being forced to grind for better stats/gear, if I want to beat the challenge I have to improve my own skills and legit “git gud”, as they say. When you finally beat it, it feels so much more satisfying. So I appreciate the genre from a design standpoint. That said, the frustration of the hours to days it would take me to do that is enough to keep me from playing them myself. That, and the super-dark art and aesthetic of so many of them turns me off from them too. I prefer brighter, more colorful games.

Did you find Tear of the Kingdom difficult?

I played BotW a lot, and really loved it. I feel like the beginning of the game was relatively easy compared to TotK, I died a few times trying out things, discovering the game and possibilities ; in TotK I died a lot and still do even with good gear and armour (1*-2* armors, 30-40+ damage weapons). You could say it’s skill...

Grangle1,

Overall it’s not “difficult”, I would say, but there are individual things I find difficult here or there. A couple bosses (looking at you, Water and Lightning Temple bosses) took me more than one try to beat, and there have been a few shrine puzzles I had to look up solutions for, but those are exceptions to the general difficulty. The most difficult thing to me for general difficulty is trying to figure out how to reach a lot of places in the sky. I’m on the " final push" to get all the shrines before I take on the final boss, and I’m definitely gonna get them all on the surface, but I may choose not to do all the sky shrines because I just don’t know how I’m going to get up/over to them. In many cases, islands are just spaced out too far apart or too high for devices to last long enough to reach, and you can’t really glide to them because you’re always on a soft descent when gliding. Basically, sky navigation has me kinda stumped, and I may find getting all the sky shrines to then just not be worth it.

Grangle1,

I was in Japan from 2008-2012 and had both games. Frankly, while both games were good, I remember preferring Super Stars even though Ultimate Stars upped the amount of just about everything. I think the thing was that partially due to the language barrier (I learned a good amount of Japanese while there but never became fluent enough to understand manga-type writing, lol), the simpler mechanics of Super Stars were easier to manage and the ton of stuff Ultimate Stars gave you was just overwhelming.

Grangle1,

Yes, Wario Blast! It was actually my introduction to Bomberman.

For mine, I always enjoyed the original Mario Land and Kirby’s Dreamland, and always wanted the sequel to each, but never got them.

Grangle1,

For longer games, if I replay them it will be immediately after my first playthrough, and even if I found a game to be really fun the first time, for me there has to be enough variety on the second time through to warrant putting in the time. One game mentioned in the article, Fire Emblem Three Houses, is a great example of this. Completing one path can take upwards of 50-70 hours on its own, and there are four paths available. However, each path is so unique, with completely different units, maps and story, that it’s like a brand new game every time, which prevents any potential experience of monotony someone might have from doing a repetitive action ad nauseam or seeing a certain cutscene for the billionth time. Games that allow for a big variety of character builds/loadouts or party configurations can let players try a bunch of new things to play through the game in a fresh new way, even if levels and story are essentially the same. Playing the three different runs in Undertale is another example of a game that can provide vastly different experiences based on player choices and actions, allowing for great replay value for your time. New Game + modes can also help cut down time investment depending on the bonuses you can carry over.

The games I come back to for replays years after the first time or that I go in on remakes for, though, are the ones that don’t require a lot of time or effort from me to get through, those comfort games I know like the back of my hand and can beat in one sitting. The standout one for me in that regard is Sonic 2. I’ve played that game since childhood, I know all the secret stuff to find and all the best pathways, but there is still something about it that scratches that platformer itch and is just long enough to get good enjoyment from it and put it down satisfied when I get through it without it being the majority of my day. If I want to mix it up, there are a billion and one remakes and mods that I can choose to change things up just enough to prevent it feeling stale. As a working adult, it’s games like that that have the highest and most lasting replay value for me.

Grangle1,

Don’t know how that would be. A gain for the Steam Deck is a gain for everyone else on Linux too.

Grangle1,

Makes sense. Even back in its hardware heyday, BlackBerry leaned on its strong security reputation to mainly market itself to business/enterprise users and was the only hardware trusted by high security sectors of the US government.

Grangle1,

I was just going to comment that the wheel was exactly like the Life board game, lol.

Grangle1,

Makes sense. IIRC there’s games still being released for the last-gen Xbox and Sony consoles, or if there isn’t they only stopped very recently, and the new consoles are a couple years old now. The 3DS still got games for about a year into the Switch’s life. Supporting last-gen hardware for a while into the current gen is nothing new.

Grangle1,

There was a track maker add-on to F-Zero X for the N64 DD that only released in Japan. One cool thing they could do is put F-Zero X on the Switch N64 Online with that track maker added and if possible with online play and/or the ability to share tracks. That would be awesome.

Along with a brand new entry in the series, please. 😁

Grangle1,

GX is indeed obnoxiously hard, but I don’t ever remember X being too bad at least for Grand Prix or other regular races. I don’t remember ever beating Death Race in X, but I will say I remember it was one of those modes that was still fun to try over and over and improve at.

Grangle1,

BotW and TotK are a very different type of game from OoT. As others have pointed out, there are a lot of environmental mechanics to learn as well as how to find and use different types of weapons due to weapon durability. It’s a much more open ended game than OoT where exploration is much more of a focus, whereas OoT is more story focused and has a more specific order to do things (which isn’t 100% set in stone, as the whole Spirit vs Shadow Temple debate proves) that’s still more straightforward than the newer games. I like both types of games, especially for both OoT and BotW/TotK being gaming masterpieces for their time, and the three of them are my top 3 Zelda games for sure. But if you don’t like one or more of them that’s perfectly fine. Not every game will appeal to everyone.

Grangle1,

Completed the story part of the Pokémon Teal Mask DLC and mostly completed its pokedex as well (just need one other version exclusive and one trade evo… I hate trade evos…), so I will probably mostly be going back to finally finish Tears of the Kingdom or playing my PC strategy RPGs, with small checks for raids featuring those last two pokémon every so often. I started one of those strategy RPGs last night, Symphony of War. Billed itself as more of a Fire Emblem clone but actually pulls more from Langrisser, IMO. Just advertises with the Fire Emblem name for recognition, probably. Anyone else here know Langrisser? Picked the remakes of 1 and 2 up on the eShop a couple years back but I admit I didn’t get too far in it. Might be another thing to look at going back to after TotK.

Grangle1,

Addiction, compulsion, whatever you want to call it, it’s well known a lot of games have mechanics intended to keep people playing a long time, and for some it can be a serious problem. I’ve had friends (yes, more than one) addicted to MMOs who would play for 48+ hours literally non-stop. That’s not healthy, especially if real life responsibilities and connections are being neglected for it. Skinner box mechanics can be as bad for players as loot box mechanics.

Grangle1,

To me it sounds like an idea most people would say is a good idea because people like choice on principle, but the vast majority of people will then just use Chrome anyway.

Grangle1,

It was rather surprising to see how much the following two games ret-conned from Apollo’s first game. Apollo’s back story was completely changed, the idea of jury/lay judge trials never went anywhere (ironically until the prequel series which takes place in the UK instead of Japan-erica - and I am aware it was shoehorned in AJ as Takumi advocating for jury trials in Japan), Apollo seeming to have a falling out with Phoenix off-screen then reconciling almost instantly, they just seemed to only carry over Apollo, Trucy and Klavier, and Trucy and Klavier didn’t even necessarily need Apollo to be there to be relevant. Fortunately the ret-cons worked out for the better for his character. I would imagine any future AA7 will feature at least one case in his office in Khura’in, and Athena will take over Apollo’s former role as Phoenix’s main protege/successor.

Grangle1,

Nintendo understanding this market is a big part of how they’ve been outselling MS and Sony in the Wii and Switch generations despite being behind on hardware power.

Grangle1,

Heck, a Roku Streaming Stick is enough for me in that regard and many smart TVs have that stuff built into them by now.

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