Godot For Unity Developers (www.youtube.com)
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Hi everyone,...
Verses of Enchantment...
I’m attempting to attach a particle emitter to a skeleton, and am having some hiccups. Specifically, I can’t seem to attach the GPUParticleEmitter3D to an actual bone, that I can see....
Hi everybody! I’m back with another video for the collection of tutorials on game development in Godot Engine. This time, we won’t be dealing with shaders or 3D models. Instead, I would like to focus on a possibly simpler but definitely no less important area in game development with the Godot Engine, and that is the user...
cross-posted from: infosec.pub/post/4337087...
I wanted to have an faster access to certain assets, so I created this addon which adds any amount of “Resource Browser” panels to the bottom bar....
We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
Stylized 3D Test & Pho King My Life...
Hey guys, unity refugee here:...
Runs at around 300 FPS on my RTX 3060, WITH realtime global illumination enabled (sdfgi). Sadly still not fast enough for the scene to be playable in VR on my hardware - at least not at native resolution....
Not sure if good or not, but might be interesting for people trying to switch from Unity.
I’m trying to make something in 2d where once the player reaches the end of the level, they’re back at the beginning and it just keeps going like that. I could imagine how this could be done in terms of setting the player position, but if I have a scrolling parallax background, how would I make that match up reliably?
I’m just looking for a good review of modern large-scale terrain rendering techniques. I’ve been reading about a few individually, various quadtree stuff, GPU clipmaps, continuous methods, but I don’t have a good grasp of the state of the art, performance comparisons between methods, what I should invest my time learning...
Post originally by Majestic_Mission1682 titled...
I know that motivated people can generally crack encrypted saves, but in general, if I have some saved dictionaries which I don’t want the player to be able to access directly, is an encrypted save the best way to handle this, or is there a better way?
Hey all. I have been tinkering on and off with godot for a month or so now, and I’ve spent a decent amount of time writing shaders and checking out some of the different lighting & post-processing features the engine has to offer. It’s been a lot of fun!...
When i’m running more than one instance of the game, is there any quick way to tell which instance of the game is the one that gets its scene tree displayed under “Remote” in the editors scene tab?.
Hey I’ve been wondering what you all use to create and manage dialogue trees for your games. I’ve come across many tools for the different engines. Most fall in the low-code node-graph category that I find frustrating and finnicky to work with. I never got the hang of the different plugins for Godot, and it’s tiring to...