Is there a way to run python scripts in Godot (4)? I’m trying to build a user interface for using some spaces on HughingFace. I would do that through the gradio_client library for python. I want to export the project to Android, but I don’t think that android comes with python pay default… How would I go about running...
In this episode of Tech Over Tea podcast, @BrodieOnLinux has invited Emilio Coppola, Godot Foundation Executive Director. Tune in, fetch some drink and have a good hear!...
I have had this happen with two scenes by now. These scenes consist of a large tilemap with multiple layers, a player and thats it. The scenes inherit from a LevelBase class I wrote, but that is so simple. that it can’t be the problem. LevelBase just has a open_pause_menu() function and nothing else. Does anyone know why this...
The TileMap rework sound exciting. I hope this means they can improve how terrains function and make them more user-friendly, they’re kind of a pain right now.
Hi everyone, I was hoping someone could help me with the following. I have a button that saves a screenshot PNG to the Downloads folder when you press it....
We are doing an N64 style graphics jam starting next week. There are no prizes other than bragging rights, but we have fun with it anyway! Come join us!
I’ve seen several different methods for accomplishing this, but I was wondering if there’s a way of doing it that is best? Also, somewhat related, but is delta in milliseconds?
I’m not terribly proficient with making materials yet, but I was wondering if something like this is doable and if so, what it might involve. I basically want to make a part of a creature appear beneath the ice in 3d. but I don’t know how to approach it or what I should be looking at.
So I’ve been working on this concept for a bit. The goal here is to make my game’s terrain and roads in-engine, so that geometry, object spawns, traffic paths, and such are generated automatically. I’m posting this both because I wanted to share this, and to get opinions and advice....
I am going through the Godot tutorial and am in the 3D part. I clicked the perspective button and changed to top view. I now have no idea how to return the editor camera to where it was before and the tutorial seems to expect you to be in this default view. I tried searching, but I don’t think I am using the correct words to...
So, I’m trying to rotate the player as they turn left and right in a top down view. The rotation works correctly when moving right, but fails going left....
I picked up the Zenva bundle from Humble and I’ve done the first two classes and I feel like I learned a little, but the classes have failed to actually teach me much of anything about GDScript. I don’t understand why I typed what I typed or how to use the code I did “learn” so far....
How would I go about creating a pixel art theme for a game? I don’t want to lower the resolution of the game, as it is supposed to render the game in the native resolution and I want crisp effects and text. Currently Godot makes a single pixel of the ui a single pixel on the screen. How would one go about fixing that? UI looks...
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising. Certainly helps that Godot ended up launching their new funding platform on the same day Unity announced their hated Runtime Fee...