Speedrunning. Can you beat any games in 1 sitting? You can be a speedrunner, give it a shot! Some easy ones are:
1 - Oblivion. The Any% category is extremely easy. You learn 1 exploit to pass through walls, then you walk straight to a door that takes you to the end of the game. You can beat the whole game in ~20 minutes with absolutely no practice, and ~4 minutes after practice.
2 - Portal. Specifically the “Inbounds” and “Glitchless” categories. It’s a very short game with interesting mechanics, and tons of room for creativity even without glitches. But the insane array of glitches at your disposal make the game’s skill ceiling crazy high. The glitches range from extremely simple to insanely precise and esoteric, but all of them are fun!
3 - Quake. The original Quake. It can be tough to find a comfortable route for all of the levels, but it’s a relatively short game and all the levels are not very long. Getting good at running Quake is a matter of improving your movement rather than an exercise of memorizing as many glitches as you can, so it’s one of the simpler games to get into, yet it still has a crazy high skill ceiling.
4 - Super Mario 64. Another game that’s a blast to run without any glitches, but even more fun when you do learn to exploit them. Similar to Quake, getting good at running this game mainly involves improving your movement rather than learning to exploit a bunch of glitches. Simple game with a high skill ceiling.
There’s a certain area on the map where if you ask a taxi to hurry, they have a very low success rate of actually making it to your destination. I have a great time rooting for the next driver to make it further than the previous. I’ve never had one make it all the way.
I’m on a streak where I only go fishing whenever the game supports that. Far Cry? Time to learn the mechanics. Minecraft? How about building a restaurant at the ocean and then bringing in the food. Some obscure casual game? You know it baby.
Ah you’re the kind of person for whom the Hades devs created the shop item that guarantees a fishing spot in the next room. I never thought I’d find the reason why they put that in
For shooting games we played “hot potatoes”. Basically once you got a kill you had to get to the person you killed and take their weapon to make your next kill.
Sounds bland in text but really fun when you get going with it.
When I used to play CoD, I did something very similar to this. I’d spawn with a knife (and maybe a pistol), and had to “earn” better guns by grabbing them from kills. Like Gun Game, but more fun since everybody else was properly equipped.
It sounds simple and silly, but it kept me playing those games for 2ish years longer than I would have otherwise.
fun might not be the right word, but I’ve been playing New Vegas and trying to throw out every piece of trash I can find. if adding an item to my inventory would cause karma loss, I use grab and move it over next to a trash can. I also separate the different kinds of trash, and in McCarran and Vikki and Vance I cleaned up the bar/restaurant areas by stacking plates and cups, and disposed of all cigarettes into ash trays. its… exhausting, really.
I love playing Skyrim with certain challenges. For example:
Survival Master Difficulty with disabled compass and map. It makes the Skyrim wilderness a much more ruthless and immersive place. Or trying unusual character playstyles:
Get Lydia (or any other Follower) as quick as possible and play Healer only (Multiple Follower Mod recommended
Play a hand to hand combatant. Good options to make it viable are a Khajiit for the claw damage, getting vampirism for extra hand to hand damage and getting the pugilists gloves. Extremely powerfull, especially if you you choose to play a lvl1-only character.
playing without any equipment and items (maybe get some unenchanted clothes, so you don’t run around naked). Your best bets are probably a mage build, maybe Bretons with atronach stone for magic defense.
Last time I played Mario 64 on 3D All Stars I tried a “stay out of the basement” run, to see if I could collect enough stars to beat the game with only touching the basement levels to get the metal cap and do the required Bowser level for progression. I ended up picking up another game at the time before I finished it, but I’ve been looking for something to play this week after beating Tears of the Kingdom, so maybe I’ll go pick up where I left off while waiting for the Mario RPG remake!
In FTL - Faster Than Light, on hard difficulty, take the stealth cruiser layout C (the one with no shields and no cloak). Kill the flagship without shield and cloak systems. Anything else that isn’t cheating is allowed. What defense strategies will you come up with?
I replay the "Metroid-vania" Castlevanias every few years (SotN, GBA/DS games), and one of my goals is always maximum map completion... obviously not required for actually beating the games, but I only consider the game completed if I get all the rooms on my map.
More specifically for SotN, I also gotta get the Crissaegrim + Medusa Shield otherwise am I even playing the game properly?
Some of the others I try to get all the doodads: cards, souls, glyphs, whatever. Some are a bit more annoying than others, so sometimes I'll skip out on the really annoying ones if I don't get it done before filling in the map.
I’m always coming up with stupid little things like this. Most recent example: Ive been replaying Super Mario 3 and after beating a world boss, I always try to time a jump to catch the magic wand as high as possible.
It means nothing at all, but I’ve been doing it for 30 years and I’m not about to stop now.
Nothing like spending hours schlepping bodies around the map. It was a little easier in Dishonored once I was able to make the bodies immediately disappear into ash.
Play moonring and fully dedicate yourself to one god. No stat buffs from the other 4, no abilities from the other 4, no sinning against your current god.
This one also gives you the bonus challenge of which god you pick, cause wolf moon is way easier than sanguine moon, etc.
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