baldurs_gate_3

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Phanatik, in Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class"

Honestly after a while I stopped caring and just enjoyed that I could do three actions per round as a Monk. Does it matter that Gale can't throw this grenade? Nope. Can he take this healing pot? He sure can! I don't care for minmaxing and optimising my playstyle, I prefer to wing it and see how it goes. If an NPC dies in the process, RNGesus has spoken.

Kolanaki, in Larian knows Baldur's Gate 3's D&D combat is super complicated: "We used to joke you basically need a tutorial for every class"
@Kolanaki@yiffit.net avatar

I only ever found the magic classes complicated when I was new. The limited spells per day and number of cast rules, what you had access to as what, memorizing, etc… All a lot of work compared to other games I was used to just having a mana pool.

Neato,
@Neato@kbin.social avatar

Yeah. It's a holdover that doesn't work great. Vancian casting is pretty weird. It's impressive how easy bg3 makes learning the casting.

jjjalljs,

The fact that they let prepared casters change prepared spells without a long rest is a HUGE buff. As written you pick your spells when you long rest, and if it turns out you needed something you didn’t prepare you’d be out of luck

StudioLE,

You can long rest pretty much anywhere out of combat so does it make any difference when you can prepare?

CordanWraith,

There are certain timed events where a long rest can change the outcome, so in those cases it’s very helpful to be able to prepare if you encounter a situation that you’re not ready for.

jjjalljs,

The fact that you can long rest basically whenever is a huge break from D&D’s expectations. Namely, the adventuring day. Granted, D&D’s adventuring day is hot garbage so I see why they didn’t stick to it.

But you’re right it doesn’t make a huge difference in BG3, outside of the few timed events, but it is a buff.

girl, in Baldur's Gate 3 - Discussion Post #2

I just opened the game for the first time, haven’t started playing yet. The EULA is already entertaining. They encourage fan art because “there is no fiend in the Realms that doesn’t have a soft spot for idolatry, and admittedly We’re no different. So send Us your best work and know that mortals who amuse Us often get better perks”. There is more lighthearted, not-so-legal speech in here. I appreciate them considering those of us insane enough to read the damn EULA.

Shush,

Really?! That’s amazing. A little gem that probably almost everyone missed.

Are there others like this in the EULA?

Coelacanth,
@Coelacanth@feddit.nu avatar

There is, I believe they have an easter egg about Warlock pacts in there. A warning about being careful to sign your soul away or something like that.

ulu_mulu,

That’s amazing! Is there a way to read it after accepting it? I searched for it but I could find it, and the EULA linked on the Steam store doesn’t contain any of that.

Tho I found funny parchments to request days off work: baldursgate3.game, scroll down a bit and click on “baldur’s day dispensation”.

Seasm0ke,

Just rename your localappdata\Larian studios\baldur’s gate 3 folder to OLD and relaunch.

Gutless2615, in Baldur's Gate 3 - Discussion Post #2

Controversial take: party size unlock is absolutely the best experience, feels more narratively justified and more like a 5e D&D adventure.

Shush,

Once I finish my normal run I’m already planning a second modded run with Tactician Plus, Better AI, more spells and Party Limits Begone mods. I’m gonna go all out here.

Everblue, in Baldur's Gate 3 - Discussion Post #2

About to go into the final battle and finish the game off for my 1st run. I’ll probably shelve the game for a couple months and play Starfield and Phantom Liberty and then give an evil run through a try.

Loved act 1, but not too impressed with act 3. Seemed a bit rushed and all over the place, maybe should’ve split the content up and made an act 4. Always felt with Larian games that the writing usually falls apart near the end and this game was no exception. Bit let down with the other 2 chosen fights as well. The highlight was definitely the house of hope, between the music, the characters you deal with and the fight itself it was absolutely my favourite part of act3.

I’ve also run into numerous bugs requiring reloads too. Jumping across a small gap and characters will get caught on some invisible wall and just die. Quests not completing or triggering properly. Companions repeating dialogue or just giving me dialogue as if I chose different outcomes from quests(looking at you Gale). Also managed to get two different outcomes for the same gather your allies quest so I guess I’ll see if that works out or not. (EDIT: Just a dialogue/extra character glitch. Didn’t have two skills in the allies bar to use for them)

All in all I enjoyed the game, but bg2 is one of my all time favourite rpgs and this fell short for me. I’m glad it did really well though, hopefully they can make an Icewind Dale or Neverwinter Nights game, that would be wicked.

pyrflie, in Baldur's Gate 3 - Discussion Post #2

Can I get some love for my boy Raphael. Dude’s a literal Disney Villain. His fight in the house of Hope has been the highlight of 2.5 runs.

My first run I killed him in one round and had to reload to hear the conclusion of his song. Tell me that isn’t nailing a Performance check. He bought 1 minute of life with his voice.

Big_Boss_77,
@Big_Boss_77@kbin.social avatar

Here come the claws...

Thebazilly,

Aw man, I decided to save and quit about 5 minutes away from this boss fight and now I’m super excited to play some more.

Edit: This was a great boss fight. “Liiiives, all mortal liiives, expiiire”

Fafner,
@Fafner@yiffit.net avatar

10/10 game for that battle alone.

Ashtear, in Baldur's Gate 3 - Discussion Post #2

Stopping now after making it about 2/3rds of the way in on my second run. Had a blast, but with as many bugs as I’m running into now even before Act 3, I think it’s best to shelve it until more fixes are made. Straw that broke the camel’s back was missing romance scenes seemingly because I didn’t long rest enough. That’s funny because I felt like my party was getting wrecked a lot more than my first party was, so I had to be resting even more. Maybe by Act 2 I had figured things out more than I realized.

Next run (whenever that is) I’m thinking evil bard and fully Embracing My Potential, if you know what I mean. Also probably going to bump it up to Tactician when I hit level 5 on that run.

pyrflie,

Just go Tac at the start a Bard can take it. It’s probably the strongest class.

SpoilerMake sure your character goes in the Zathisk to ascend. BA Illithid abilities are broken.

Aurenkin, in Baldur's Gate 3 - Discussion Post #2

Act 3 bugs and unexpected quest lock offs make me sad. My Monk is now punching his way directly to the finish line and I’ll roll a new hero and play again in a little while. Had a blast but a bit disappointed with the bugs.

Klystron,

What bugs did you have? I guess I’m surprised to hear of complaints about it, I haven’t really had any in 150 hours. Guess just got lucky.

pyrflie,

Patch 2 cleaned up a bunch, but there are still a few scripting errors on secondary quests. That said all of the big ones I found on my first run have been patched.

Coelacanth, in Long Resting
@Coelacanth@feddit.nu avatar

It’s been said already in this thread, but I’ll echo my experience too.

At first I was leaning into the sense of urgency and tried to play immersively. I was managing my resources, planning ahead, limiting short rests and conserving spell slots, often taking on fights with my whole team already bloodied.

Mechanically, this was very enjoyable to me, both the sense of pressing on through straining circumstances and the added challenge and resource management.

As others have said, though, BG3 anchors an absolute TON of story and companion events to Long Rests, and I consequently missed out on an incredible amount of content, some of which seem to have permanently locked me out of progressing certain companion relationships, as well as missing out on the owlbear cub joining the camp and probably a lot more too.

I really wish there was a day/night cycle that would naturally force you to set up camp frequently in a more natural fashion, but as it is I recommend to basically take Long Rests as often as possible, especially in Act 1.

Keegen,
@Keegen@kbin.social avatar

Yeah, I don't know why they didn't bring the Day/Night cycle and Fatigue mechanics from the previous games, it made resting feel much more natural. You even had inns that gave you more healing depending on the quality of room you choose. I know that the companions say they are exhausted, but they like to do so while I barely done anything and still have most of my resources available. In BG1/2 when I heard my companions complain, you bet I'm looking for a safe spot to rest, Fatigue debuffs were no joke!

Perrin42, in Ranger Bug?

Was your ranger wearing the Abyss Beckoner gloves?

Abyss Beckoners (Found in the back of the Zhentarim cave at Waukeen's Rest)
Very Rare
"Demonspirit Aura: The wearer's summoned creature has resistance to all damage except Psychic damage.
At the start of the summoned creature's turn, it must succeed a Wisdom Saving Throw or be driven Mad."

Vivarevo, in Long Resting

Rested like 3 times Act1 top side and 2 times underdark. Didn’t see a need to rest more, but the game is kinda small or one big ass dungeon where there are no clear breaks.

A lot of sense of urgency though.

There should be a system to help player rest more. It so easy to miss camp stuff. I had to power rest 4 times in row to get the owlbear cub yo show up, before leaving the area.

Cross_Rhythm, in is romancing optional, or is it forced?

The characters early on will come onto you a bit strong, and Withers will dunk on you for not pursuing romance of any variety, but its absolutely possible.

Thebazilly, in Long Resting

I tried to play this game the way I play DnD at first, conserving resources and long resting only after multiple fights. I missed a lot of dialogue in Act 1 and had a hard time in combat.

The combat and camp events are balanced around using long rests frequently. There are a few quests that you can fail by resting (such as the inn burning down or the situation in Grymforge), but generally things are much less urgent than the game makes them sound. Don’t be afraid to dump all your resources into one or two fights and then rest.

ringwraithfish,

It's a failure to rest for the Grymforge situation? I saw it as a non-combat win.

Keegen,
@Keegen@kbin.social avatar

If you don't care about the lives of the slaves trapped in with him then sure, you can consider it a win.

pyrflie, in Long Resting

Long Rest every 3-4 encounters. Short Rest after every encounter.

I’ve found this to be the best balance between seeing camp content, completing timed quests, and managing Elixir supplies. Camp supplies are abundant but Elixirs/Alchemy supplies are somewhat limited.

expr, in Long Resting

I try to make it pretty balanced. Dnd isn’t really balanced around constantly long resting, and I think resource management is part of the fun. Low level spells are pretty meaningless if you always have high level spells slots to blast through and such.

So my approach is this:

  1. Only long rest after my 2 short rests
  2. Short rest when reasonable, such as when the party has a good chunk of HP missing.
  3. Generally aim for 3-4 encounters per long rest (encounters don’t have be combat, can be anything you expend resources on, such as healing or charming an NPC)

So far it’s worked out pretty nicely. It makes the game more challenging and rewarding, imo.

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