baldurs_gate_3

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vzq, in Will Larian release the BG3 toolkit to allow us to make our own modules?

I wouldn’t hold my breath. It would be a pretty major feature. If it’s not released or even announced, it’s not coming.

Which is a shame, because I have fond memories of playing user made modules. Twoflower, if you’re reading this, you rule.

popemichael,
@popemichael@lemmy.sdf.org avatar

I loved making modules over in NWN toolmaker. I was even a featured module maker back in 2003 for a “cheat” module that let you make your own weapons and armor or edit the current weapons or armor that you have.

It may sound common now, but there wasn’t such a thing back in the day.

The reason I’m hoping for something like this is because they have this feature for the Divinity Engine 2. BG3 runs on an updated version of that, Divinity 4.0 engine.

So hopefully it won’t be too much of a hardship once they get things where they want it to be. After all, I assume they have something in-house that they use to do something similar. So, with luck, they can package that.

If they don’t, then maybe we can get something from the modding community.

JoMiran, in Now my husband just asks if I'm going to hang out with my girlfriend when I grab my laptop... I mean, yeah
@JoMiran@lemmy.ml avatar

He asks as he reaches for Cyberpunk 2077. “Will they text today?”

chuckleslord, in Lae'zel's ducks

Chk!

pyrflie, in Sneaking is so broken

So the current stealth mechanics are definitely powerful, and if you wanted to you could solo the game with a Gloomstalker 5/Assassin 7 (though Thief 7 would still be better most of the time) extremely easily.

I never really bothered with it after Act 1 though. The game gives abilities, items, and consumables that break the action economy and increase damage beyond what could be considered reasonable for the levels at play. These items/abilities are also much less tedious to use than all of the setup work that goes into positioning the party for the type of ambush situations you describe.

That means it mostly comes down to how you want to play it. You want to be a sneaky boy, great you can and the game even rewards you for that type of playstyle. I don’t really think it’s broken though, unless you happen to be of the opinion that the whole combat system is broken, since it seems to follow the game’s design philosophy of giving tools, a sandbox, and seeing what we make of it.

For a full stealth party I would run a Gloomstalker 5/Thief 7 Sharpshooter, Battlemaster 11/Rogue 1 TavernBrawler/Drunken Equipment, Draconic Sorcerer 11/Wizard or Cleric 1 Magic Missile caster, Tigerheart 8/Thief 4 DexGWM Cleave.

half_built_pyramids,

This the juice right here

CryptidBestiary, in Can I copy your homework?

I feel like SH and Lae’zel would go even further and insult you for not knowing how to do the homework.

Hotdogman, in Are you fucking *kidding me?!?*

Top tier trolling. Simply marvelous.

HurtJuice, in I'm nearing the end of Act 2, and I just figured out that I can unlock alchemy recipes by right-clicking base ingredients to make their extracts.

game could have done a better job at explaining alchemy mechanics

Kbin_space_program, in Best throwaway line in your opinion.

Not a single line, but the early game Wyll hitting on Lae'zel, getting shut down and then trying to hit on Shadowheart.

Shadowheart shuts him down stating that she's not playing second fiddle to Lae'zel.

Bunnylux,
@Bunnylux@lemmy.world avatar

This just happened to me super late in act 3 because I didn’t have the party combo right until then!!

CaptPretentious, in Best throwaway line in your opinion.

For me, the line that caught me off guard and had me laughing is when Astarian goes to bite your neck… ‘Shit’ the whole situation, the facial expression, the delivery. It lives rent free in my head since EA.

ono, (edited ) in 'The Game Just Fundamentally Undermines Itself': Game Designer Breaks Down 'Baldur's Gate 3's Most Fatal Flaws

“At more than one point in the game, there are moments where the game prompts you to make a decision between two or three things, but one or more of those choices result in you going through some dialogue, and then the game just goes ‘No, game over, you’re dead now, you lose.'”

It does? I’m nearly done with Act 2 and haven’t encountered that.

Perhaps what I’ve learned by paying attention to the books, letters, and NPC chatter (which are abundant in this game) has guided me away from those game-over options. They constantly telegraph useful information like history, faction politics, plots, and character motivations. By the time I’m in a dialogue, I usually have some idea of which options are likely to be bad choices, and in exceptional cases, just relying on good old situational awareness has served me well.

Does Rodis do none of that?

“You are blindly making decisions at almost all points.

I’m not, though. A few decisions have been unknowns, of course, but in story-appropriate ways. (Is this character going to attack me if I rescue them?) But for the most part, I’ve found that the clues I need to make good decisions are out there; I just have to explore and talk to people to find them.

How can Rodis have “a vast, intimate understanding of Dungeons & Dragons” when he seems to be ignoring two of the game’s three pillars (exploration, social interaction, and combat)? Maybe he does these things but quickly forgets what he learns, and doesn’t take notes?

In short, you are punished for trying to think deeply about the situation or the characters, or the potential impact your choices may have because there is no consistency to them.”

I have been rewarded over and over again for thinking deeply about the situations and characters. Even when I make suboptimal choices (often for role play reasons), they have never felt unfairly punishing.

And that’s not even the full picture of how the game undermines the weight of decision-making and, by extension, the weight of the game’s narrative. As Rodis alluded to above, each and every one of those choices can be reversed by save scumming

Well, yes, that’s how game saves work. Abusing them for advantage is a player choice, not a game flaw. For a more immersive story experience, I recommend exercising a bit of self-control instead of habitually reaching for F8.

Take it from Cory Rodis, a professional game developer, designer, and educator with over a decade of experience in the field.

I appreciate that the author admires her mentor, but ten years of experience isn’t all that much, and in this case, I think it really shows. His analysis seems very subjective to me, based more on consequences of his personal play style than in the game’s fundamentals.

(For the record, I have a multi-page document of complaints about BG3, but I think the complaints here are off the mark.)

Ashtear,

There’s an instant game over via dialogues in the Monastery region. That’s the only one I saw across two playthroughs. There are also two more instant game over sequences you can get by traveling. All three of these are highly telegraphed.

I don’t like dunking on writers new to the gig, but the linked article is a puff piece for some dude with 500 YouTube subscribers and unspecified credits. Not worth the read.

Kolanaki,
@Kolanaki@yiffit.net avatar

They are all over the place; but they are also so obvious if you didn’t know they would lead to a game over, you’d have to be illiterate. Like at one point in Act 1, you are pretty much given the option to say “Go ahead. Try it.” When Lae’zel thinks you’re turning and has a knife to your throat. If you can’t guess what happens next: That’s on you.

Ashtear,

If there’s an instant game over now on that one, that’s new. All I had to do was have someone else in camp cast a Revivify on Tav.

ono,

I remember a few dialogue options that had me thinking, “why did they bother putting that option in the game? Nobody would ever choose that!”

Apparently I misjudged.

Ashtear,

Well, to be fair, I only saw any of them because (after saving) I thought “how bad could it be, really?” 😅

Nepenthe,
@Nepenthe@kbin.social avatar

Same for me. I'm aware of two ways to get a game over in the first act, but both are very telegraphed, repeatedly. Each one has at least one NPC outright telling you not to do this, because if you continue with the thing you are doing, you WILL die.

Of course, I save scummed just to see. First, because I had this idea like, "I know it's supposed to be a catastrophe that could theoretically crater the entire coast, but...what if I trigger it really far down underground and then run really fast? (It did not work.)

The second was me deliberately egging on a self-styled god and then doubling down on it sincerely because I wanted to see what their in-game stats looked like, or at least how fast they could squash me and in what exciting fashion. Friends, I did not even get to enter initiative.

But a person has to really be pushing back the lower limits of the bell curve to make me believe they couldn't have foreseen a single one of these.

Neato,
@Neato@kbin.social avatar

There's a choice like that in Nier Automata. Instant game over. It's very amusing and unlocks an ending achievement.

Sparkega,

I experienced an instant game over a couple hours in on my first playthrough on the crashed nautiloid. When I found the wounded mind flayer, I tried to peer into his mind and failed the roll leading to him overpowering me. I became a thrall while Asterion and Shadowheart watched. No option to revive during the cutscene.

ulu_mulu,

There are plenty of warnings against doing that, you chose to ignore them and do it anyway, you paid the consequences (I did it too once XD).

That’s fair game, we were curious to see what happened BUT you can’t say the game is bad just because actions have consequences, not “you” personally, it’s the article saying that, it’s bullshit.

Shush,

A common theme I noticed is: if someone is in a position to kill you, and you dare it - it dares, and you die.

A prisoner that I found ran away from prison. They saw that they’ll never go back, and have an explosive barrel near them and a fuse, threathening to blow it up.

If you dare them, they will blow themselves - and you - to pieces. Instant game over.

Floey,

The monastery one makes sense if you are going into the game blind, but it makes no sense in the context of knowing what >! going into the prism and then refusing to kill your guardian!< results in. How come not going along in the first situation gets you killed but not going along in the second situation doesn’t? What circumstances have changed?

Ashtear,

Refusing to go in doesn’t necessarily get you killed, it just puts you into a fight. We’re talking about the third option, where

spoileryou’re not only refusing, but you’re also insulting and outright provoking a quasi-god with predictable results.

Spoiler markup is different on Lemmy, by the by.

Floey,

So you’re telling me the difference in whether or not someone chooses to kill you when there is no question or not of whether they are capable of doing so is a provocation? That ignores the material reality that you are in possession of an artifact that the person has made their main focus and you refuse to give it up peacefully and you are in their territory. Vlaketh has the ability to smite you right there and take the prism but just doesn’t for… reasons? That’s bad writing in my opinion. Either don’t allow Vlaketh to encounter the player at the creche, don’t give her the ability to insta kill the PCs, or make the deadly mistake to march into the heart of the creche against your guardian’s wishes.

I love the game, but it’s not without it’s flaws in the writing and I think this is an example of that.

Ashtear,

It’s crystal clear by that point that just killing Tav and party and taking the prism is Plan B, considering they weren’t killed on sight at multiple points upon arriving. As is revealed much later,

spoilerwith the prism out of her control, she’s in a race against Orpheus and the stakes couldn’t be higher for her. If she loses, her empire and likely her existence are forfeit. Killing everyone puts her back at square one, and she may not have time for that. Once provoked, she uses a Wish on the party (hell of a way to go out). Obviously, she’s either already tried that as soon as she lost the prism, or she dares not risk it because Wish is notorious for backfiring. Monkey’s Paw scenarios and all that.

Or maybe Wish was just something fun they wanted to include. 🤷‍♀️

Kbin_space_program,

Off the top of my head, in no particular order:

  1. If you kill Gale and ignore the immediate convo about rezzing him, it results in a game over 3 days later.
  2. Let a Vampire feed on you and don't stop him in the two attempts.
  3. Fuck Around and Find Out with damned Vlaakith, after listening to, watching and reading tons of stuff showing you that the Githyanki are nasty bad news, and several red flag warnings where the game explicitly warns you not to fuck around and find out.
  4. Fail the Insight checks and trust the apprentice druid healer.
  5. Trust the wounded Mind Flayer.
  6. Fuck Around and Find Out with a desperate and angry explosives expert gnome.
Anticorp, in Baldur's Gate 3 Caused A 40 Percent Rise In Digital Revenue For Hasbro

It still pains me that Hasbro owns WotC now.

DJKayDawg,

I’ve switched to Pathfinder. They lost me on 4th edition and will never get me back.

teft, in Baldur's Gate 3 dev explains the "Realm of Naked Men" that's suddenly terrifying the RPG's community – apparently it "has many functions"
@teft@startrek.website avatar

The council of naked men is what I call my camp in BG3. Everyone is a nudist in my camp.

GenitalHurricane,

Same. And we’re all trans. I was glad when Volo left camp after messing up my eye, since you couldn’t take his clothes off at camp. Too bad we can’t do it with Withers either

Viking_Hippie, in Microsoft completely misjudged Baldur’s Gate 3

Archive.ph version in case you don’t want to accept all cookies or send a carrier pigeon to headquarters to be exempt in the future.

panja,
@panja@lemmy.world avatar

This just gives me endless recaptcha

Viking_Hippie,

Weird. I’ve been using archive.ph for years and never had that problem. You sure it’s not your browser or an extension?

Either way, here’s a 12 foot ladder version that might work better for you

HarkMahlberg,
@HarkMahlberg@kbin.social avatar

For me it has something to do with ublock or pihole. If I disable both the captcha works again but I haven't pinned down the real problem.

Viking_Hippie,

I use ublock origin on both my phone and desktop, so I think it’s probably pihole. Would also explain why lemmy, which has several times more users with piholes by volume than anywhere else I’ve ever been, is the only place I’ve ever come across anyone having trouble with the site.

Still anecdotal, I know, but sounds likely to me 🤷

kux,
@kux@kbin.social avatar

apparently there is a problem reaching archive.ph with cloudflare dns: https://news.ycombinator.com/item?id=37077049

Donebrach, in Baldur’s Gate 3 fans have created their own ad-free wiki
@Donebrach@lemmy.world avatar

🎵 Down, down, down, by the riverrrrrrrrrr🎵

Getallen,

🎵 Into the river beloooooow 🎵

twistypencil, in Patch #4 Now Live!

Once again Larian overwhelms me with updates that I weakly to read for their cheeky comments, but cannot because they are endless

FoundTheVegan,
@FoundTheVegan@kbin.social avatar

I gave up when I realized I was only at the 1/4th point. Same thing happened last patch. Bless you Larian!

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