orgrinrt,

Witcher 3 Crusader Kings II

Nemo,

The original Rogue Legacy. I just couldn’t get the hang of it. Came back a year later and it all clicked.

Deconceptualist,

Help me understand it? The first hour or so was awful. The castle level seems boring AF, the powerups feel grindy, and the random character abilities seem more likely a handicap than a bonus. What changes? Or what could I possibly be doing wrong?

Potatos_are_not_friends,

I can’t remember rogue legacy, but I loved it enough to buy Rogue Legacy 2. So my comment is based on that.

My solution was to turn on handicaps. I honestly don’t know how people play it when you die in 3-4 hits.

I also play it like a Metroidvania game, trying to get to the next power up or story quest. I also really really really love Castlevania Symphony of the Night, where i’d spend 10-20 minutes running the same rooms for loot drops.

Deconceptualist,

What do you mean by the handicaps? Like the negative traits your character will roll? I thought that was on by default.

I love the old Metroid sidescrollers but never played much Castlevania. Farming loot drops over and over in the same room sounds super boring to me. I much prefer to earn my upgrades through exploration or overcoming challenges.

Potatos_are_not_friends,

In the options, there’s a setting to turn damage down to like 40%, and turn attack power to 150%.

I much prefer to earn my upgrades through exploration or overcoming challenges.

Yeah. Thats Rogue Legacy 2 in a nutshell. You don’t need to, just like in Dark Souls. I just suck as a player and need to grind (and use a handicap)

jacksilver,

It’s supposed to be a bit grindy. Like a lot of rouge lites you get more powerful each iteration as you get more gold and can level up. So it becomes a game of trying to progress farther and farther as you level up through upgrading the castle.

The second one does a bit better job of adding replayability and more interesting mechanics.

Deconceptualist,

Yeah I appreciate the gold system. IMO grinding against a pure RNG feels awful, but if you can accumulate resources and make progress that way it’s much better.

The problem for me was more that the first level castle and enemies seem extremely generic. It’s not interesting in the least so why would I want to play it over and over? My #1 rule for roguelikes is that the first level has to be a banger because that’s where the player spends like 80% of their time. Does it improve if you can survive more than a few minutes?

jacksilver,

It’s been a while since I played the first one, but I do think it gets a bit better (although enemy variety I think is a weak part of the first). I would really suggest trying rouge legacy 2 as it improves on everything over the first.

If it helps other rouglites I like and found similar are skul, dead cells, undermine, hades.

Nemo,

more likely a handicap than a bonus

Yep, that’s intentional. It’s how you get a variety of challenges from run to run.

The game is really all about rhythm and timing. Each enemy has an attack pattern and telegraphed moves, and how you progress is to learn those and how yo text to them, then how to do that with multiple enemies, then how to do that with different abilities and handicaps.

Deconceptualist,

That sounds fine on paper, From Software games have taught me to appreciate learning enemy movesets. But it doesn’t feel fair here when the game rolls 4 characters in a row with some combination of blindness and paraplegia so I literally cannot dodge.

Nemo,

It sounds like you expect every run to be winnable. That’s just not the game you’re playing. You should expect most runs to fail.

Deconceptualist,

No, I’ve played enough roguelikes. But I do hope at least half the runs are fun.

andrew_bidlaw,

Terraria. At first I compared it to Minecraft before I started to like it on it’s own. Thanks to pre-Fandom wiki I broke through not getting it’s gameplay at all to enjoying it.

Deconceptualist,

This one for me. The controls were hard to get used to and I died a whole lot and lost my stuff the first dozen nights. But once it clicked it got better and better, and holy cow the game has a lot going on inside of it.

Kory,
@Kory@lemmy.ml avatar

Same for me. But then a friend played like an hour together with me, showed me the ropes and I haven’t stopped playing since. Not all the time, but like one playthrough a month or so.

Waker, (edited )

League of legends.

Absolutely despised it, thought it was just pointless since progress doesn’t really carry over from match to match, so what’s the point?

Eventually gave it a go back in 2011 and never got rid of it. Took me a while to get into it too, I’d only play because of my brother and with friends on teamspeak but eventually got reeeeally into it.

These days I don’t have time, or at least don’t want to invest it, for rankeds or even SR (5x5) so I mostly play ARAMs and some of the riot forge games (LOTRK, song of nunu). Looking forward for the mmo, really love the universe and I loved the TV show too.

maltasoron,

Yeah, the Runeterra universe is awesome! I played LoR for two years, basically for the lore and the art card. I burnt out on the game, but I still miss those aspects.

The release of Arcane was awesome as well, with all kinds of different media experiences. Looking forward to season two (November 2024 D: ).

Waker, (edited )

Yeah I was really looking forward for LoR being a big hearthstone fan. However the way the turns work just never clicked with me. My brother on the other hand completely abandoned HS and only plays LoR now. The cards and the effects are amazing though, it’s one of those games I feel sad I don’t like it hahaha

Also very hyped for arcane season 2. A bit frustrating that it will take so long but, if it means it’s as high quality as the first one them I’m all for it.

Ashtear,

Since the Trails series is continuous, it’s what I think of with this sort of thing. I bounced off of and had to nibble at Trails in the Sky over a good while until the third game hooked me. I never would have gotten rolling with that series without pandemic lockdowns.

Now, Trails to Azure is firmly in my top 5 games.

Chobbes,

I bounced off the first Deus Ex a few times… the first mission is just kind of dull.

online,

The game is so funny if you know all of the Y2K era stuff that it’s a satire of.

Chobbes,

Yeah for sure! It’s not surprising that it’s a cult classic at all. But ugh, after figuring out key bindings and going through the tutorial I would always lose interest by the time I started liberty island. Deus Ex just feels clunky at first.

lambda,
@lambda@programming.dev avatar

Fallout 3. I never made it out of the vault on my first play. It’s long and slow. I played at a friend’s house who was past that point and realized I needed to try again. I’ll never regret giving it another try!

Chobbes,

It took me forever to want to play Skyrim because the beginning is so dull. Not really a fan of the Oblivion / Fallout 3 / Skyrim openings. I can’t remember Fallout 4… I feel like it was a little faster.

DemBoSain,
@DemBoSain@midwest.social avatar

Skyrim: running from Satan’s dragon.

Fallout 4: husband/wife trying to get a door-to-door salesman to go away.

Default_Defect,
@Default_Defect@midwest.social avatar

New Vegas made Fallout 3 click for me. NV is better in every way, but I was able to go back and actually enjoy it afterwords.

TheOgreChef,

Bloodborne. I gave up on 3 separate times, even after loving previous Dark Souls games. Gave it a 4th and final try, then didn’t stop until I got the platinum trophy. I don’t know that it’s my favorite souls game, but it left me the most satisfied when I finally finished it. Love that game and wish it would get the same remaster treatment that Demon Souls got.

Pika,

Ark

Stoneykins,

Hades. I’m not really sure why it didn’t grab me the first time…

SheDiceToday,

If I were to guess, it’s because the randomness of the upgrades is just a little too random at first. Once you get used to it, and get some upgrades, the game is no longer as frustrating.

After I beat the game, I installed some mods that made it so you were more likely to get certain gods (and you could choose which ones), and it became quite a bit more fun. Getting the combo powers, and ones that you were interested in, wasn’t some super rare occurrence anymore.

H1jAcK,

Binding of Isaac

JWBananas,
@JWBananas@startrek.website avatar

Tetrisphere

DaneGerous,

Mass Effect

Mugmoor,
@Mugmoor@lemmy.dbzer0.com avatar

The first time I played it I completely missed that I could pick a class. I just kept getting Soldier and not having any fun.

ryathal,

I tried the caster based classes first and hated how awkward they were, and soldier is what made the game so much better.

Remmock,

Pokémon Unite

I tried it early on but I felt it lacked the maturity and depth of playing a more serious and in-depth MOBA like League of Legends. I played a lot of Pokémon games throughout the years but it just paled compared to how fulfilling the long-form games and lore of Leagues went.

Turns out I’m a dad now and these shorter, punchier games are both perfect for me and somehow more fulfilling. On top of that they added complexity with Boost Medallions without breaking the game with them. It makes the setup more cerebral because you lose stats as well as gain.

Moonguide,

Rimworld. Did the standard start (industrial with 3 pawns) on cass. Died of hunger. Uninstalled the game.

Next week I was bored at my intership and redownloaded it and gave it another shot. Now I have close to 4k hours in Rimworld.

Same thing happened with Crusader Kings, funnily enough.

Edit: oh, that happened with M&B: Warband and Kenshi as well.

rip_art_bell,
@rip_art_bell@lemmy.world avatar

RimWorld is incredible. I’m hard pressed to think of another game with as much customization of play style or as vibrant a mod scene.

finestnothing, (edited )

Dwarf Fortress. There aren’t many mods in the steam version afaik (tons for the free ascii version though) but… You don’t need mods for it. Want to capture invaders and host gladiator fights? Yep. Water trap to push invaders off a cliff onto some grates so you can collect their items after blocking the water trap again? Easy peasy floodgates Parcheesi. Want to gift lead mugs to the filthy elves? Strike the Earth, brother. (Doesn’t poison them though, sadly). Want your dwarves to only drink alcohol? They only have to drink water when they’re injured, 24/7 drinking besides that makes for happy dwarves. You’re battling a bunch of invading goblins and you have some dwarves die? Better bury them or their ghost will haunt your fortress. Oh, and don’t forget your necromancer will probably grab some new friends from the fight.

There’s very little you can’t do in Dwarf Fortress. It doesn’t get very high tech since it’s fantasy based, most high tech that you can get is windmill driven mills and water pumps I think, but there is so much depth to the game that honestly that’s perfectly okay with me

Edit: there are mods for the steam version too, baked right into the steam workshop

vxx,

I don’t play dwarf fortress, but isn’t the steam version the same game just with a different tileset, replacing the ascii with pictures? This would mean mods still work the same.

finestnothing,

Basically yes, all the changes that have gone into the steam edition (with the exception of graphics) has been added to the free ascii classic version, which can have tilesets added to it (though the ones that come with the steam edition are better than any of the tilesets I tried imo ). Also I was wrong actually, they did release steam workshop support for mods and there are several hundred on there already, so mod away!

Philote,

Kinshi is such a deep game. I get how it’s hard to get into but damn once it clicks it’s crazy how far down the rabbit hole that game goes.

Potatos_are_not_friends,

I still can’t get into Kenshi. It’s too much jank. I love the ideas and the stories people share.

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