aSingularFemboyHooter

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aSingularFemboyHooter,

I get the feeling that the level of popularity was a bit of a surprise, and that its warranted expanding some features beyond what was initially planned. I can see a lot of features becoming massive time sinks with diminishing returns otherwise.

aSingularFemboyHooter,

Not sure why this is downvoted, radiant quests were a big feature in Skyrim, and were technically kinda impressive, but still repetitive. Likewise, quests for the College of Bards were mostly just a dungeon fetch quests and things.

It’s still a great game, but it was great for the bits that were handcrafted.

But give it 5-10 years and I’d be very interested to see another pass at procedural generation using machine learning, especially dialogue, could open the doors to more creativity than would be possible when doing it all by hand!

aSingularFemboyHooter,

It’s not even both side bad. Fuck colonial Russia, fuck the Hamas butchers that wouldn’t waste a breath before slitting the throats of anyone that leftists support.

Why the fuck are these people supporting these absolute scum that stand against any progressive ideals.

aSingularFemboyHooter,

Man am I tired of being shafted for not having kids, the when it comes to holidays, covering for other staff and things, employees with kids always take priority and employees without don’t have an ‘excuse’. Extending that to layoffs is extremely toxic and punitive to younger workers.

aSingularFemboyHooter,

That’s how employment works. Calling them slaves is ignoring the fact that they have agency and compensation, unlike actual slaves.

No job is permemnent, it would be ridiculous to expect otherwise, but it varies between industries. Gaming is a low-frequency project-based industry, you know there will be lots of work while in development, and once that’s over, there’s not going to be as much work to do.

How else should this work?

aSingularFemboyHooter,

I mean, what are their salaries? I genuinely don’t know, one would assume that a specialised job like that would command a pretty solid salary, and the assumption would be that working on a project like this would get them to the top of the list for applications to other companies.

I don’t know how the job was advertised, but seeing how the industry works from the outside, I would never assume a job for life at a game studio, but you could still count on security after working on a project like this.

I work a steady job, it’s hard, and the pay is okay for me, I suspect a game dev will earn several times what I do, part of which is due to the short term, or at least risky nature of the roles, the rest would be down to the specialist skills.

I don’t really think that forming a union signifies that at all, I’d say it’s more likely down to the ongoing working conditions.

Because you can always go and get a warehousing job or similar, it’s steady, but kinda boring and lower pay.

The money may keep rolling in for those who invested the most and took the largest risks. But that’s irrelevant IMO. You take a job for the pay that’s offered, and it lasts as long as it does, how long that is depends on the kind of role.

I’m making assumptions, but I think everyone here is too. But I do particularly resent the ‘slaves’ comment as it is disrespectful of the employees, and diminishes actual slavery which is bigger than ever.

aSingularFemboyHooter,

In their defense, not seeing ads probably was the best thing about living in the USSR.

aSingularFemboyHooter,

Because useful tools that generate income are more valuable than things that make games look more better.

AI is what’s justifying pumping over $7bn into R&D per year, which drives improvements to gaming cards too.

Every card they sell makes a CEO richer, among a huge swathe of other effects.

aSingularFemboyHooter,

Huh? They don’t have a monopoly in any space, and have significant competitors. And I don’t really see how they are slowing down innovation. I think it’s fair to say that Nvidia are investing significanly in R&D, and is driving innovation more than anyone else in the industry for the moment.

aSingularFemboyHooter,

Coming at this from a very basic level, but I’m wondering if this could help me.

I have such an unnecessarily hard time with Bluetooth. I have all kinds of devices (usually speakers, headphones and such) which I don’t use, because switching them between input devices can be like pulling teeth.

For example:

  • at my desk with my wired headphones watching something in tbe background I’m enjoying
  • need to do something at my workbench, which has a chromecast on a monitor
  • I can cast the video there, but I don’t want to use the big speakers because it’s late
  • my small wireless speaker is paired to my phone, I can’t remember how to re-pair, don’t want to go through Chromecast settings
  • same with my earbuds
  • end up ‘watching’ on my phone because it’s too much effort to use the actual TV!

I’ve been thinking about making a physical central BT ‘broadcaster’ which I pair everything to. It would be able to take multiple aux or bluetooth inputs, and would have a switch or mixer to control the inputs.

Would something like this help with any of those issues without having to build something like that (which also wouldn’t be optimal)?

Im on mobile, and some of those features have gone way over my head!

aSingularFemboyHooter,

I think that’s what they’re saying, in that, use proxmox to host a gaming vm. But choosing a hypervisor that can run games well bare-metal does sidestep some potential headaches.

aSingularFemboyHooter,

I’m just going to launch missiles in this direction, if you get hit, that’s your fault!

aSingularFemboyHooter,

I love Linux, but I do generally consider it a special-purpose OS. Servers, embedded stuff, etc, I will always go with some flavour of Linux.

But for a daily driver I do struggle imagining using anything other than Windows. Like sure, I could probably get all my games and CAD software working in a Linux OS. But I can easily grab Win10 LTSB and have everything just work. I have to make a living from my machine, and ultimately I just need it to work.

If I was doing just web and office work, then it would be no harder really, but I’ve finally accepted that not everything should be a project!

Blizzard on Steam Overwatch 2 review bombing (news.blizzard.com)

We also launched on Steam last week, and, although being review-bombed isn’t a fun experience, it’s been great to see lots of new players jump into Overwatch 2 for the first time. Our goal with Overwatch 2 has been to make the game more accessible than ever for more people than ever before....

aSingularFemboyHooter,

Then I’d argue that reviews don’t give a complete picture, if that’s the case. Because it’s hard to argue that Overwatch is really the worst game on Steam.

aSingularFemboyHooter,

Lol like Ukraine did with their nukes?

So who’s going to disarm first? If the Russians disarm and fuck off home then yeah, war’s over. But what you’ve actually got are genocidal murderers and rapists trying to destroy a nation of people, and you in your armchair saying that we should allow it to continue. These are actual, real people. But feel free to head over there and spread the good word.

The aggressors can stop whenever they want to. Suggesting that Ukraine shouldn’t have the means to protect itself is utterly ignorant.

What the fuck has this got to do with right or left wing?

aSingularFemboyHooter,

Says Ukraine.

aSingularFemboyHooter,

I think ‘shitting on’ is a bit of an exaggeration, it was a passing comment from a technical guy during a tour that didn’t mention GN and was in response to a question about why they’re building this setup and how it will be different.

I think they were likely thinking of GN, but I didn’t read it as quite so ‘aggressive’.

aSingularFemboyHooter,

Sometimes that’s a tactic, sometimes it’s wild optimism, and sometimes they seem content to make a loss every year and prop it up with investment.

I don’t know about stealing, they stopped taking money when I unsubbed, now I’m watching shit that somebody else paid to make, while not giving them a penny back!

aSingularFemboyHooter,

Honestly this seems a bit much. I recently started playing again after years and am generally enjoying it. I guess I already have most of the skins I want from OW1, so I don’t really think about the cosmetics of it. But the gameplay is still just as fun as far as I can remember, the balance seems fine.

But I think lets take off the rose-tinted glasses on OW1. You know what I don’t miss? Needing to buy tons of loot boxes during a specific period in order to get one skin that you particularly wanted. At least now it seems you can just buy what you want, if you care.

Not a fan of Blizzard, although their customer service has been great. And while I think that Overwatch is more deserving of criticism than most, I really get the impression that people at the moment just seem to default to ‘outraged’ unless proven otherwise when it comes to game companies. I don’t know, I just kinda feel like people need to chill just a little, because this is basically all about a slightly different way of selling cosmetics.

I think what’s more important is a real shift towards your ‘type 3’ games. Overwatch is a competitive FPS where users expect new content, which is a big part of the issue. My favourite game to play in the last few years has been Pavlov VR. I bought it for like £15 2 years ago. Since then it’s had a major update, more like an expansion pack that many companies would sell as a new game, and has more recently had a large overhaul. Tons of community maps, content and gamemodes, and just a blast. Before the recent update, the devs were getting lots of hate because the game was ‘dead’. I was like, mate, the game is finished. What more do you want? What more do you think you deserve, did you not get your money’s worth? Why does a game need to constantly change to not be ‘dead’?

Anyway, Overwatch is always going to be that kind of game, but what I’d love to see is more of a move towards the type 3 model for games where that makes sense, that’s what will actually make a difference, it’s what’s actually important. Not wanting microtransactions to be structured slightly differently.

I miss proper expansion packs. The whole 'you liked game? We’ve basically made another game on the same engine and using lots of the same assets as the game you liked, so you can play more game. It has about as much content as game, and is like 50% of the price.

aSingularFemboyHooter,

The server is amazing, way quieter than I expected, I had a whole soundproofed rack planned, but the fans just chill at 20%! I think it’ll be almost silent once I have the rack built.

Lots of people get on okay with it, and I’m not the most experienced, but docker problems with Scale seem to be common, and the direction TrueNAS is going with Scale isn’t going to make it any better.

I think Core is a bit better. But I’m definitely going to move away from it for Docker. Unraid was so easy for Docker, and I see it has ZFS support now, I’ll let you know how I get on.

Also, don’t forget the 720 has an internal USB port, because I did!

aSingularFemboyHooter,

But then how else can I overcomplicate things? You’re right, thanks, and also thanks for the heads up on Proxmox. I picked up an old Checkpoint 4800 for less than the 400g solid copper heatsink is worth which I will run Proxmox on, which will give me a chance to get to know it!

aSingularFemboyHooter,

There’s always LTSC. Can also see security updates being extended again similar to Win7

aSingularFemboyHooter,

I mean, why not? It is convenient, and to me, really well priced for what you get. There’s lots of things that offer far worse value for money that we don’t really think about.

And I host my own Plex server with Sonarr, Radarr, etc. But sometimes, you just want to jump into something, and TV series can take a huge amount of space.

I don’t know why Netflix is considered so morally repugnant, when they do still offer a good service for the money.

Convenience is worth something to a lot of people.

aSingularFemboyHooter,

That makes it even dumber though, surely? Lots of people invest in tech businesses that are not profitable and have no plans to become sustainable, some idiots even buy them.

It’s things like user count and activity that will be more meaningful in that scenario, so one should avoid doing anything to reduce those figures.

aSingularFemboyHooter,

Not necessarily, companies like Twitter make consistent losses with no real path to change that, yet its deemed to have value by investors.

aSingularFemboyHooter,

This is life-changing. I can’t believe this has been such an easy option!

Like OP, I couldn’t really put my finger on why I found so much of this stuff frustrating, I think this will make a big difference for me.

aSingularFemboyHooter,

What was promised where? Because yeah, get capable technical team together who are excited to share a project they’re working on, and they are bound to be optimistic about what could be realistically implemented over a long timeframe. Nothing but the official release product information should be considered a promise, and nothing but unsponsored, unaffiliated reviews should be taken as proof.

I highly doubt that any pre-launch ‘promises’ were made with an intention to decieve.

aSingularFemboyHooter,

But it’s pretty realistic and happens all the time. I don’t see what’s ‘bootlicky’ about not trusting ‘promises’ by corporations years before release that are not protected under laws like the Trades Description Act.

I don’t know what was supposedly promised, because I didn’t follow interviews and stuff leading up to it, I just bought the game based on what was actually delivered in the end, which is how all purchases should really be made.

Stuff mentioned during development should never be taken as a promise, no matter how trustworthy or honest the developer is. This is just the simple reality of long projects.

It’s also why we don’t hear from devs as much these days, instead it’s mostly PR people, as too much weight is put on off-hand quotes.

Studios like CDPR have nothing to gain, and lots to lose, by deliberately over-promising.

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