maxim, to random
@maxim@mastodon.gamedev.place avatar

Be careful starting your journey, there's a lot of shit ahead

#gamedev is a set of conditions, each of which can change over time, which can be affected by various things, from life to market, it's like a stock world, where there are rules, expertise, but the inside info can affect many things... and of course money, a lot money... don't trust people, they can sell their story for the next story... it's like "success" courses and "how to be successful" masterclasses

#indiedev #IndieGameDev

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elfkan, to gamedev
@elfkan@kbin.social avatar

Wasn't expecting to stop being a solo-dev this early, but people are talented and have dedication!

Introducing a new developer to the team! Zhai Jinpeng (Phoenix) has developed one of the best Internal Ballistic simulators I have seen (The Phoenix Internal Ballistic Simulator). His system will be integrated into Rixas with the needed adjustments. I am expecting to heavily change some of the designers as a result of the change.

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

Ready to ruffle some feathers on the green? Golf Monday is more than just golf; it's about the 'swing' and the 'sway'! 🏌️‍♂️🚗😉

And what better day to release the game than on Monday? 👍

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drmikachu, to random
@drmikachu@mastodon.gamedev.place avatar

Honored to be included in the Game Awards Future Class of 2023! https://thegameawards.com/future-class

I've been spending the last few years making a fantastic game with a small talented team in my own indie studio, prettysmart games. I'm so proud of them and glad to be building a culture that nurtures these excellent people.

DevteamLife, to random
@DevteamLife@mastodon.gamedev.place avatar

Ok, more coffee, then.

eniko, to random
@eniko@peoplemaking.games avatar

was reminded of this old banger of a tweet so i'm reposting it here on mastodon after checks watch 9 years

A visual representation of how high 2:1 isometric blocks should be

mreliptik, to random
@mreliptik@mastodon.gamedev.place avatar

Godot 4.2 is here!🎊
I made a video with my favorite new features😍

https://www.youtube.com/watch?v=MRSt_sn3u0k

scrudgey, to random
@scrudgey@peoplemaking.games avatar

solar microcorp- before the incident

eks, to random
@eks@mastodon.gamedev.place avatar
eniko, to random
@eniko@peoplemaking.games avatar

I think the main thing people get wrong in game design is randomness. Randomness plays a big part in game design, obviously, but like anything has its time and place. I'll often see something like this:

Something players can do against an enemy is too effective and makes the game too easy. The designer comes up with a counter the enemy can do to make it harder, and when the player tries to do the OP thing has the counter trigger randomly

This is bad design because it will confuse and frustrate players. Players assume when something leads to a bad outcome there was something they could have done to prevent it. When the counter happens randomly, ie sometimes their action succeeds and sometimes it fails they'll assume there was something they did to cause the failure

They'll try and find out what they're doing wrong, but won't find any pattern (since there is none) and as a result get frustrated with trying to figure it out

teahands, to peertube
@teahands@mastodon.gamedev.place avatar

Looking for a PeerTube instance for game devlogs.

I have a crafts channel on makertube.net already but would prefer to spread myself around in case one server goes down. Also tbh I'm not even sure devlogs would count as "making" anyway.

Tried the instance finder on the PT homepage but it's pretty useless so if anyone knows where is stable and welcomes this kind of content I'd appreciate it! Thanks.

@peertube

haui, to actuallyautistic
@haui@mastodon.giftedmc.com avatar

@actuallyautistic Reasons why I of as a icon:

  • he rarely „smiles“, he rather smirks
  • very subtle humour, rarely ironic
  • he‘s very deep into minecraft tech ( ?)
  • he built a game in game, controlled by a computer in a game
  • he‘s hugely organized with occasional chaotic spots ( ?)
  • he always streams at the same time
  • always wears the same shirts, same coffee mug
  • he‘s actually an &
scrudgey, to random
@scrudgey@peoplemaking.games avatar

I am Bandit Slumbody, security inspector.

scrudgey, to random
@scrudgey@peoplemaking.games avatar

Jan from accounting sent me to take care of the body. It's cool.

#gamedev

elfkan, to gamedev
@elfkan@kbin.social avatar

I have been working on my project, Rixas for quite a while now!

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country's military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don't have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

The game is currently in the early stages of development. Most choices and simplifications are intentional and does not represent the final product.

Here is a showcase of some designer features that I have upgraded recently and going through a hypothetical scenario to design something!:
https://youtu.be/vTctMDiop1I

Gwendolyn, to random
@Gwendolyn@eldritch.cafe avatar

Since I mention it so much and never show anything, I guess I'll toss two screenshots up from my testing today.

My game's moment to moment gameplay is like the old Sierra AGI games, but the overall structure is more like some kind of open ended haunted house simulator... like...

Imagine Police Quest 1... but instead of being a cop, you're a decent human being, and instead of some linear progression of events, you could go anywhere and explore whatever, and stuff happened around you... all tied to the date and time of real life.

The art on both screens is far from complete. The outside shot has an orange tint because it's actually late now. During the day it's bright, early morning is dark with a blueish tinge, and at night everything's dark and you need a flashlight to see.

I haven't incorporated the different time-dependent art for the bedroom yet.

Screenshot from a parser based adventure game. The graphics are very retry and very pixelated. The scene shows a woman standing outside of a large mansion with vines growing up one side. There's a tree on the lawn, and a blue vehicle in the driveway.

RaspberryJam, to random
@RaspberryJam@mastodon.gamedev.place avatar

I have been improving enemy behaviours - making enemies a bit smarter.

Enemies now avoid shooting each other by checking if there are other enemies in their line of fire.

Enemies also no longer walk into each other, and are much more coordinated.

A new demo will be out soon with these new changes!
Wishlist the game on Steam! https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=behaviour

Flint the Gecko walks around a group of pigeons. At first, the pigeons all shoot each other trying to hit him. Then, Flint walks around another set of pigeons, who skilfully avoid shooting each other.

scrudgey, to random
@scrudgey@peoplemaking.games avatar

we are approaching dangerous levels of bullshit

thevglibrary, to bookstodon
@thevglibrary@mstdn.social avatar

Unique to this 3rd edition, "The Reel World" now takes you inside the world of creating music for 🎮🎶

Packed with composer interviews and insider tips, this is a great guide to get your start in the industry!

👉 https://www.thevideogamelibrary.org/book/the-reel-world-scoring-for-pictures-television-and-videogames-third-edition

@bookstodon

WhyNotZoidberg, to random
@WhyNotZoidberg@topspicy.social avatar

Okay so datamining of models suggest that the details of cims are way overworked with 40 000 polygons or more for details you cannot see in the game (you can't zoom in that far).

The performance of the game is... not good for a lot of players that struggle with framerate dips down to <10 fps on 30-series NVIDIA cards.

I don't know much about gamedev or 3D modelling but this seems like an odd choice.

https://www.reddit.com/r/CitiesSkylines/comments/17kmzfh/40000_polygons_for_a_single_human_here_more/

thevglibrary, to bookstodon
@thevglibrary@mstdn.social avatar

Another Turkish book graces the site! 🇹🇷

In "Dijital Oyun Kültürü", discover how digitalization is reshaping our play traditions, and how the gamification of work and business is changing the game.

👉 https://thevideogamelibrary.org/book/digital-game-culture

@bookstodon

AndreasDavour, to ttrpg
@AndreasDavour@dice.camp avatar

I've seldom managed to make science fiction rpgs work for me. Why am I browsing the sf section of my collection?

@ttrpg

mobilehugh,
@mobilehugh@mas.to avatar

@AndreasDavour @ttrpg

I love science fiction RPGs, but I find combat troubling. It is hard to make combat 'fun' with bombs, guns, drones, satellites, night vision, etc. Fantasy combat allows for a sword vs dragon combat. Sci fi combat should take place long range. Also modern combat is too real. No one knows anyone who was killed by a dragon, but we all know someone who has been shot.

The high tech science fiction RPGs need a conceit or story to make combat fun

an_ogneva, to gamedev
@an_ogneva@mastodon.social avatar

Bug detection in Unreal Engine projects

The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share your thoughts on the typical error patterns you would like us to automate the search for 🙏

@gamedev

https://pvs-studio.com/en/blog/posts/cpp/1069/

Tearcell, to random
@Tearcell@mastodon.gamedev.place avatar

Went to bed early because Kiddos haven't slept well. So they woke up earlier than usual to make the early bed meaningless.

Have alot to do but can't focus without better sleep. Which is just not happening. Just one of those weeks I guess...

Too tired.

johanpeitz, to random
@johanpeitz@mastodon.gamedev.place avatar

Hellgineers is out on Steam!
Get it while the launch discount is hot!

https://store.steampowered.com/app/2587030/Hellgineers/

video/mp4

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