CriticalThinkingGames, to edutooters
@CriticalThinkingGames@games.ngo avatar
maxim, to random
@maxim@mastodon.gamedev.place avatar

Be careful starting your journey, there's a lot of shit ahead

#gamedev is a set of conditions, each of which can change over time, which can be affected by various things, from life to market, it's like a stock world, where there are rules, expertise, but the inside info can affect many things... and of course money, a lot money... don't trust people, they can sell their story for the next story... it's like "success" courses and "how to be successful" masterclasses

#indiedev #IndieGameDev

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mreliptik, to random
@mreliptik@mastodon.gamedev.place avatar

Godot 4.2 is here!🎊
I made a video with my favorite new features😍

https://www.youtube.com/watch?v=MRSt_sn3u0k

scrudgey, to random
@scrudgey@peoplemaking.games avatar

I am Bandit Slumbody, security inspector.

elfkan, to gamedev
@elfkan@kbin.social avatar

I have been working on my project, Rixas for quite a while now!

A completely free(forever) grand strategy game where you control everything about your army, air force, and navy.
In Rixas, you will possess the heads of your country's military throughout time. You will be able to create gear down to the finest details. The loadout of every soldier and composition of every platoon is under your control.

Politics is at large, as it is in any other organization. You don't have full control over the government or your subordinates. People need time to be convinced of new ideas or equipment, and victory can make a nation complacent.

The game is currently in the early stages of development. Most choices and simplifications are intentional and does not represent the final product.

Here is a showcase of some designer features that I have upgraded recently and going through a hypothetical scenario to design something!:
https://youtu.be/vTctMDiop1I

RaspberryJam, to random
@RaspberryJam@mastodon.gamedev.place avatar

I have been improving enemy behaviours - making enemies a bit smarter.

Enemies now avoid shooting each other by checking if there are other enemies in their line of fire.

Enemies also no longer walk into each other, and are much more coordinated.

A new demo will be out soon with these new changes!
Wishlist the game on Steam! https://store.steampowered.com/app/2372450?utm_source=mastodon&utm_campaign=behaviour

Flint the Gecko walks around a group of pigeons. At first, the pigeons all shoot each other trying to hit him. Then, Flint walks around another set of pigeons, who skilfully avoid shooting each other.

scrudgey, to random
@scrudgey@peoplemaking.games avatar

we are approaching dangerous levels of bullshit

cosmicvoid, to random
@cosmicvoid@mastodon.gamedev.place avatar

Blood Nova celebrates its 1 year anniversary! 🎉🥳

Get our point and click space opera adventure for 50% off on Steam 👇❤️
https://store.steampowered.com/app/1810270/Blood_Nova

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vertexrage, to random
@vertexrage@mastodon.gamedev.place avatar

🚀 I've got these models ready and am considering turning them into a cohesive . They're optimized, but will need some more polish. Thoughts? Would you be interested in using such assets for your projects? 🌌

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scrudgey, to random
@scrudgey@peoplemaking.games avatar
GameFromScratch, to random
@GameFromScratch@mastodon.gamedev.place avatar

Unity developers are mad as hell and aren't going to take it anymore. They are fighting back in the only way they can, buy hitting Unity in the wallet.
https://gamefromscratch.com/unity-developers-fight-back/

#gamedev #indiedev #unity3d

scrudgey, to random
@scrudgey@peoplemaking.games avatar

Pictured: our hero (?) unwinds on the way back to home base after a long mission

video/mp4

scrudgey, to random
@scrudgey@peoplemaking.games avatar

some random scenes from playing around in Solar Microcorp. I'm just about ready to wrap it up here and move onto player progression / RPG elements / after-action report. That will be very fun.

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scrudgey, to random
@scrudgey@peoplemaking.games avatar

inside the laboratory, third floor solar microcorp, I find an ampoule of pure cesium. This should fetch a nice price on the black market, if I can get out of here in one piece.

scrudgey, to random
@scrudgey@peoplemaking.games avatar

crawling through an air duct on the third floor of solar microcorp, trying to locate the prototype device that is my objective.

scrudgey, to random
@scrudgey@peoplemaking.games avatar

two scientists having a conversation in an office room.

Tearcell, to gaming
@Tearcell@mastodon.gamedev.place avatar

Our last Somnipathy Screenshot Saturday

7 friends, 1.5 years, $0 budget. Did we and right?

us if you haven't or check us out on release this Tuesday!

https://store.steampowered.com/app/2069260?utm_source=fediverse

Couldn't have done it without so many, really feeling it right now.

@gaming
@gaming

The inventory in the coffeeshop
Aggy getting hurt by the Creeper!
Aggy is bound way over her head!

temelchen, to random German
@temelchen@brettspiel.space avatar
skyboygames, to random
@skyboygames@mastodon.gamedev.place avatar

In Gunhawk, you will sometimes be able to hack enemy comms to view a dialogue and potentially unlock an extra upgrade for your mech.

Dialog box gives player the option to hack enemy comms. Doing so displays an enemy conversation and unlocks an extra upgrade for the player's mech.

Nouvanity, to random
@Nouvanity@fosstodon.org avatar

Just recently picked up game development in godot again, this time working on a half life like shooter, finally got picking up objects and throwing them down, still need to work on being able to rotate objects, but its moving along great!

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casualbebop, to random
@casualbebop@mastodon.gamedev.place avatar

I've always avoided faces in my work, but realize it's kind of a pivotal thing if I want an audience to be able to connect with my work. Ultimately I want to make things that study the human condition. So, this is my first attempt at a human face (along with some quick figure concepts!

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GameFromScratch, to random
@GameFromScratch@mastodon.gamedev.place avatar

After a long and storied history (as Mono Develop, then Xamarin Studio) Microsoft have just killed off their Mac C# IDE 'Visual Studio for Mac'
https://gamefromscratch.com/microsoft-terminate-visual-studio-code-for-mac/

nin, to random
@nin@mastodon.gamedev.place avatar

Help a dying whale by adding Tourist Trap to your wishlist!

⬇️
https://store.steampowered.com/app/2206660?utm_source=mastodon

✉️ You can also subscribe to our newsletter to get updates on Tourist Trap's development: https://subscribepage.io/tragicomedia

Tearcell, to games
@Tearcell@mastodon.gamedev.place avatar

Somnipathy Screenshot Saturday - 8/25/23

Only a few more left! September 12th is fast approaching. What craziness is this! 'Final' polish is being applied, and 'final testing' also continues, but art is never done is it? You just stop, step away, and wonder.

Boy will I have some post mortems to write up about all this...

https://store.steampowered.com/app/2069260?utm_source=fediverse

@games
@gaming

Aggy dances while lampcat mocks her.
Aggy sees a figure she'd rather soon forget.
Aggy stands against 2 strange monsters near a blue cube.

maxim, to random
@maxim@mastodon.gamedev.place avatar

That's the end of #UkrainianGamesFestival on Steam

Here is the result of the statistics during the festival
+2400 wishlists

Erra: Exordium https://store.steampowered.com/app/1224030?utm_source=twt
Festival https://store.steampowered.com/sale/ukrainiangames2023

Thanks Indie Cup 💙💛

#gamedev #indiedev #gaming #steam

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