Be careful starting your journey, there's a lot of shit ahead
#gamedev is a set of conditions, each of which can change over time, which can be affected by various things, from life to market, it's like a stock world, where there are rules, expertise, but the inside info can affect many things... and of course money, a lot money... don't trust people, they can sell their story for the next story... it's like "success" courses and "how to be successful" masterclasses
screenshots from work today... cursed bramble, for the outer world.
it moves slightly too, making it kind of like a twisting pile of snakes or worms.
this is the cursed area that you don't want to go to.
Fixing the display of journal entries = 6 minutes of work
Fixing the sit animation looping incorrectly = 20 hours and counting
#gamedev, especially #indiegamedev is weird. Programming problems in general I'm bad at estimates for time. I'd like to think you get better at them with experience, but I've been at this for awhile now and I'm not getting better!
I spent some time today figuring out my freelance development services page on my KoFi. I tried my best to make my services comparable to what is available on Fiverr.
I don't really expect anyone to jump on purchasing a slot right away, but I would greatly appreciate anyone who is willing to look through my page, details, limitations, Terms of Service, or all the above to see what they think of my services!
So far I'm offering Godot Game Development and Godot Custom Tooling. Where the former is for full games from zero, and Tooling is creating a collection of independent scripts and scene files that can easily integrated into your Godot project.