The PVS-Studio team started adding new diagnostic rules that detect errors typical for Unreal Engine projects. However, we need some help from the game development community. Please share your thoughts on the typical error patterns you would like us to automate the search for 🙏
After 11 years and 15 days from 2012-07-12, I am proud to present the first real release of MoeNavigator - a web browser written from scratch in C++. Its engine (called MoeNavigatorEngine) is also written from scratch:
I really should be doing my own research, but why is the consensus that #C and #CPP are too prone to subtle—particularly security-critical—errors to be acceptable for production use? I’ve been coding C since K&R was the only standard, but nearly always for research or instruction. I get the basic arguments about input validation and memory management, but seems to just be ‘humans are sloppy and error prone’, which we’ve been developing ways of dealing with since we came down from the trees ../2