thevglibrary, to bookstodon
@thevglibrary@mstdn.social avatar

Unique to this 3rd edition, "The Reel World" now takes you inside the world of creating music for 🎮🎶

Packed with composer interviews and insider tips, this is a great guide to get your start in the industry!

👉 https://www.thevideogamelibrary.org/book/the-reel-world-scoring-for-pictures-television-and-videogames-third-edition

@bookstodon

WhyNotZoidberg, to random
@WhyNotZoidberg@topspicy.social avatar

Okay so datamining of models suggest that the details of cims are way overworked with 40 000 polygons or more for details you cannot see in the game (you can't zoom in that far).

The performance of the game is... not good for a lot of players that struggle with framerate dips down to <10 fps on 30-series NVIDIA cards.

I don't know much about gamedev or 3D modelling but this seems like an odd choice.

https://www.reddit.com/r/CitiesSkylines/comments/17kmzfh/40000_polygons_for_a_single_human_here_more/

temelchen, to random German
@temelchen@brettspiel.space avatar
psychicparrot42, to random
@psychicparrot42@mastodon.gamedev.place avatar

This is an excellent video about the AI in Pac-Man. If you don’t already know how complicated the AI is for it, you should def. watch this! Just shows what a beautifully designed game it really is. https://youtu.be/ataGotQ7ir8?si=mwQExymL6LxmogZC

maxim, to random
@maxim@mastodon.gamedev.place avatar

Why do interesting ideas come at a time when there is no time to add anything new to the game?

This is not problem of time planning. When the content in game is grows, new ideas appear that would not appear at the beginning

Maybe it's a matter of experience!

#gamedev #inidedev #gaming #gamedesign

Tearcell, to games
@Tearcell@mastodon.gamedev.place avatar

Somnipathy Screenshot Saturday - 8/25/23

Only a few more left! September 12th is fast approaching. What craziness is this! 'Final' polish is being applied, and 'final testing' also continues, but art is never done is it? You just stop, step away, and wonder.

Boy will I have some post mortems to write up about all this...

https://store.steampowered.com/app/2069260?utm_source=fediverse

@games
@gaming

Aggy dances while lampcat mocks her.
Aggy sees a figure she'd rather soon forget.
Aggy stands against 2 strange monsters near a blue cube.

maxim, to random
@maxim@mastodon.gamedev.place avatar
thevglibrary, to bookstodon
@thevglibrary@mstdn.social avatar

From to ; to ...

In SIGNIFICANT ZERO, author Walt D. Williams pulls back the curtains, offering an insider's look at the industry, and a path forward that imagines how games might inspire the best in all of us.

👉 https://www.thevideogamelibrary.org/book/significant-zero-heroes-villains-and-the-fight-for-art-and-soul-in-video-games

@bookstodon

Tearcell, to random
@Tearcell@mastodon.gamedev.place avatar
Be_Sheep, to random
@Be_Sheep@mastodon.gamedev.place avatar

I wanted to share a helpful application I found for testing color blindness in design and applications. It's been super helpful for testing the accessibility of my game's color.

http://www.coloursimulations.com/home.html

NeoniteSupreme, (edited ) to worldbuilding
@NeoniteSupreme@kbin.social avatar

TW: SPIDERS! A visually descriptive narration of tomb raiding gone wrong when would-be thieves got more than they ever bargained for. Comforted by what appeared to be an abandoned tomb, they looted all they could find. Alas, their revelry and resounding cries of triumph were little more than a dinner bell. The darkness came forth with fangs and claws. Celebration quickly soured into a frantic panic-induced frenzy as they fought for their lives. One poor soul almost escaped, but alas, he was no match for the venom of the Widowbane spider.


https://inkarnate.com/m/QlRQb5-lair-of-the-widowbane/

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