Okay so datamining of models suggest that the details of cims are way overworked with 40 000 polygons or more for details you cannot see in the game (you can't zoom in that far).
The performance of the game is... not good for a lot of players that struggle with framerate dips down to <10 fps on 30-series NVIDIA cards.
I don't know much about gamedev or 3D modelling but this seems like an odd choice.
Only a few more left! September 12th is fast approaching. What craziness is this! 'Final' polish is being applied, and 'final testing' also continues, but art is never done is it? You just stop, step away, and wonder.
Boy will I have some post mortems to write up about all this...
In SIGNIFICANT ZERO, author Walt D. Williams pulls back the curtains, offering an insider's look at the #VideoGame industry, and a path forward that imagines how games might inspire the best in all of us.
I wanted to share a helpful application I found for testing color blindness in design and applications. It's been super helpful for testing the accessibility of my game's color.
TW: SPIDERS! A visually descriptive narration of tomb raiding gone wrong when would-be thieves got more than they ever bargained for. Comforted by what appeared to be an abandoned tomb, they looted all they could find. Alas, their revelry and resounding cries of triumph were little more than a dinner bell. The darkness came forth with fangs and claws. Celebration quickly soured into a frantic panic-induced frenzy as they fought for their lives. One poor soul almost escaped, but alas, he was no match for the venom of the Widowbane spider.