I had high hopes for Empyrion but it blossomed like I had hoped it would. Bought it around 2016 and it still looks basically the same. AI still walks around like they shit their pants and guns feel like I’m shooting with a slide whistle.
Very true to form for Bethesda. They give the players a bunch of mechanics to play with and then see what happens. Reminds me of the bucket trick in Skyrim where you can put containers on NPC’s heads to block their vision so that you can steal from them. It’s very silly, breaks the game, and ruins immersion, but it’s a single-player game so who cares? Enjoy the silliness if that’s how you want to play.
The only magic like that I know in any Bethesda game is that killing guards raises your bounty even if there are no witnesses. Sometimes picking something up makes "noise" which can get you busted, though.
I was just wondering what the inside must feel like or how it feels to maneuver, heh. The visibility from the cockpit also seems abysmal. Someone on Reddit did this same concept of exploiting the center mass AI design with a far simpler design. Their ship was essentially a giant L shape, which I feel is more economical and relatively practical.
Mine is a normal ship with a pillar that goes straight up, and then branches off backwards and sideways. I really hate the space combat. Give me Star Citizens space combat any day.
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