How I made an FPS in two weeks for LowRezJam 2023 (youtu.be)
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I’m just looking for a good review of modern large-scale terrain rendering techniques. I’ve been reading about a few individually, various quadtree stuff, GPU clipmaps, continuous methods, but I don’t have a good grasp of the state of the art, performance comparisons between methods, what I should invest my time learning...
I made a pause menu, but there seems to be a “dead square” in the middle of the screen, where it doesn’t detect the mouse hovering. The deadzone seems fixed in size and place, moving the menu out of the center makes the problem stop. So, something invisible on top?...
Pretty nice FPS game in godot. This progress was made in 2 weeks
So for fun I made a water shader. The waves are done using sum-of-sines (or rather sum of sin^8), im using the depth texture for opacity based on water depth and the screen texture to fake refraction....
I’m trying to make a 3d flight controller with a more arcade feel (think Ace Combat or Rogue Squadron). I’m somewhat new to working in 3d in Godot though and I don’t really understand what methods I should be using to achieve this....
Post originally by Majestic_Mission1682 titled...
Shafted is a free first-person puzzle game made by sundowns using the Godot engine. It contains 7 levels to complete....